The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I usually get 4k with 1-2 pip by the Twins. They're really good at apply pressure to multiple survivors. Before I buy the Twins DLC, I saw many people in this forum always said that the Twins are weak. But when I try to play them by myself, they are better than I thought. When Victor gets crushed by survivors, I don't feel…
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These are my random ideas (doesn't mean Freddy needs all of these adjusted ideas at the same time) Change micro sleep mechanics #1 Awake duration now has 90 seconds(maximum). If it decreased to 0, the survivors will become sleep. Failing skill checks will increase the awake duration by 30 seconds. The "Wake Up" action now…
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The audio cue may be a good idea but automatically consume tokens by holding the button is not, that will remove Leatherface's skill-ceiling. The mechanic that Leatherface's player needs to press the power button to reset power duration is the main reason why he's different from Hillbilly and required skill to play now.…
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@GoodBoyKaru Thanks for the summary, You’re awesome! ^^
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No, you bring back old legion playstyle that everyone hated. The reason that causes this add-ons become trash isn't just because the value of Frank's Mixtape was reduced, but dev also nerf his base cooldown and prevent him to see deep wound timer to make the "old legion" playstyle really hard to do as much as possible. but…
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https://www.youtube.com/watch?v=IaWu7tHsMqo you can see base time to blind & blindness duration in this video(even this video is outdated because the Lightborn rework but flashlight and their add-ons are still the same). Moreover from the wiki's data, it said the add-ons that can…
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If hemorrhage only viable when the killer is using Bloodhound (Since hemorrhage can be useless and really hard to see in the map that really dark or has a lot of grass area), how about let hemorrhage has some of Bloodhound effect as a basekit and rework Bloodhound to something else? "Survivors affected by the Haemorrhage…
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Demogorgon: remove his footstep sound.
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Wraith is an add-ons dependent killer, his base power is really weak. Without "Windstrom" add-ons, He's just 10% faster from his base movement speed when cloaked.(While uncommon/rare/very rare Windstrom can increased movement speed when cloaked for 12%/16%/20%) Moreover, He's still far from overpowered. He has a lot of…
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Here we go again, another "NOED is a cheap perk.If you don't agree with me then you are just a crybaby killer" post.
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I have more serious question, who told you that myers base movement speed is 4.4???
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Any killer is completely skill-less? Freddy existed. The killer that can debuff survivors and invisible from far away by absolutely do nothing, Moreover rapidly using his snares has no downside or penalty.
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Are you forgot the reason why dev are nerf survivor or which part of survivor side is nerfed in this patch? Old Ruin is a bad design and just a band-aid perk for ignore the repair speed problem and I'm glad that perk got rework to become healthier to this game, BUT the old map design (map size are too big, has strong loop…
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"What about the new players? What about players who aren’t like the Pro players? Its harder for players like us" Devs are already nerfed killer for new survivor players before, It's a Hex:Ruin nerfed at 3.5.0. This new patch is just make the killers can chase easier to pair with the new survivor's average repair speed…
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Sorry but Clown existed, He's terrible at map pressure while he has 115% movement speed. Increased Deathslinger movement speed to 115% wouldn't solve anything. Moreover, If you think that increased his terror radius is "fixing", That's mean you don't even understand how he can use his terror radius as his advantage.…
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"...Reload speed is meaningless if you never hit half your shots." "...You can pull off crazy shots with Deathslinger and not get the survivor. Either they'll be too far away, or they'll break free before you can hit them." ...wait, are you talking about his power level or your skill play??? I don't want to judge you…
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Trapper Start the trial with 2 bear traps by default. Remove luck mechanic from bear traps, now it takes survivors 12 seconds to fleeing themselves from bear trap and it takes survivors 3 seconds to rescuing trapped survivor. Some add-ons rework to fit with his new bear traps mechanic. Wraith Increased base movement speed…
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I still don't know why her passive still exists? Didn't she already strong by Yamaoka's Haunting alone?? Sorry if this comment look likes I ask for a Spirit nerf but her passive is questionable since dev already said that the reason why they decided to gave her vaulting animation and removed collision while phasing because…
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I think he is balance. Doesn't needs any buff or nerf for now. He has high skill cap. If you are really good at FPS game.(especially quick scope skillplay), you can make him become a really strong. I understand why many people think he is low-tier killer or weaker than Huntress, becuase most of the killer in this game…
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We can't use that logic to assume which killer is viable or I can just say that nurse is not viable because she only viable when she can land a hit after blink.
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I know that dream snare is stronger but I'm really bad at using it and I love to use dream pallet with Enduring + Spirit Fury combo.(Even survivor can reach to the real pallet, I still can make it suddenly disappear like a dream pallet) So I prefer dream pallet.
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Maybe the clown has 3 tokens of play with your food??
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I record my gameplay while using Worn-Out Tools, Mechanic's Toolbox, Engineer's Toolbox for counting total duration to fully deplete toolboxes. I also use Instructions add-ons for making sure that I won't get any skill check during testing toolboxes speed. The reason why I choose these toolboxes because all of them have…
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If I'm not wrong, the toolboxes consumption rate is the same as repair speed at that moment. For example, If you use Engineer's Toolbox (without add-ons) ,your repair speed will increased to 2 charge/second but you can only use it for 8 seconds before it fully depleted. For full comparison.... You can repair gen for 16…
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Perk : Distressing, Coulrophobia, Thanatophobia, Sloppy Butcher Add-ons : "Calm" - Carter's Notes Offering : Jigsaw Piece
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Old Ruin was too much RNG. If skill checks was rarely appeared, Ruin is weak. If skill checks was often appeared, Ruin is strong. Moreover, I don't know why most of the killer mains complain about Ruin's nerf so much, since old Ruin already useless against red rank survivors(mostly can hit great skillchecks, can find and…
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HeavenRoad : "Recently I bought Oni and demo because they looked fun. Well theyre both unplayeable now." Also Me : *Always use Demogorgon for piping in red ranks without Ruin* // I really wonder how did you played him? becuase I always play him as a gen protector. I usually get 4K when there are 1-2 gens left and it's fine…
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I don't think that increased Shock Therapy cooldown longer than 2 seconds is a good idea. Since his pre-rework cooldown was 2 seconds and it's really clunky to use so that is the reason why dev decrease cooldown to 1.5 seconds. I already read your comment about "...The difference here is that you don't move slower while…
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Enduring's best friend (Spoiler) A Nightmare's nightmare (Spoiler)
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"...Freddy became from the most useless and boring killer, to one of most top fun killers in game!!!" Fixed.
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@Sonzaishinai @Fibijean @Peanits Thanks for explaining this to me. You guys are awesome! ^^
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He looks like OP when use Nurse Calling + Sloppy Butcher + Reduce cooldown add-ons or Reduce reveal range add ons. But with other builds, he still weak. Because of his long cooldown and open-large map can kill him.
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Looks like you forgot about DS nerf, MoM nerf, Insta heal nerf, Stealth killers buff.
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If Trapper can holding all trap, I'm afraid that will have the scenario that Trapper will be camping god like Bubba by placing all traps around the hooked survivor. It will boring to play as and play against ,so carry 2 traps by default is fine. I also have other ideas to buff the trapper. Remove RNG from bear traps, A…
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Facing good Ghostface + Didn't run Spine Chill = Real Nigthmare
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Let's think about it... Spirit no longer has collision while using power which means she no longer get free hit from bumping survivors while using power which means survivors can scracth mark juke which can help to increased chance to make Spirit guess wrong position and no longer need to worry about accidently bumping…
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Trapper Start the trail with 2 bear traps and allows the transportation of 2 extra bear traps. No longer required to looking directly down to sets the trap. Now Trapper can sets the trap by just holding M2, looking directly down just make Trapper can see that where he can or can't sets the trap on that area. Remove RNG…
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Remove Punishment/Treatment mode you can just use basic attack by M1 and use shock therapy attack by M2. Always has 4.6m/s speed and always has static field as a passive. When the survivor get hit by shock therapy attack, give the visual effect (something like electric spark) around that survivor for the whole duration…
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Increased Phase walk's cooldown to 20 seconds. Lower her movement speed while using Phase walk to 160%. Swap the rarity between Prayer Beads Bracelet and Mother-Daugther Ring OR change Prayer Beads Bracelet effect into "phasing sound emission affects the entire map while using Yamaoka's Haunting. ...as a Spirit main who…
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Don't forget that survivors have the third person view camera, so you can see the killer easier than the killer try to see you. I know that Ghost Face revealing mechanic is really buggy, sometimes you can't reveal him even he stand infront of you and in the middle of camera angle, sometimes you can reveal him even he's…
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The reason why Balance Landing has passive because survivor needs to fall from the high ground to activate, which means it sometimes become too strong when that map is has a lot of high ground areas and sometimes become useless when that map is almost not have high ground area. Meanwhile the other exhaustion perks can…
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Some survivors : "NOED is a cheap mechanic, It's reward bad plays etc." Also the same survivors : *Try to gen rush and never do the bones*
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Survivors already can't use Borrowed Time while sleeping before the oblivious status effect is put into current patct. Borrowed Time already said that it's only worked when the survivor is in the terror radius, so it won't work with Freddy's lullaby or Huntress's lullaby. So devs didn't buff Freddy, they just give the…
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When the reworked DS is just released, many people complain that the duration is too short, the timer needs to stop while survivors is downed etc. Now many people also complain that the duration is too long. What's wrong with you guys???
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"Survivors hit by Blink Attack suffer from the Haemorrhage Status Effect for 30 seconds." "Survivors hit by Blink Attack suffer from the Blindness Status Effect for 30 seconds." "Survivors hit by Blink Attack suffer from the Exhuastion Status Effect for 15 seconds." "Survivors hit by Blink Attack suffer from the Mangled…
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Why I need to change? Don't you want to Dance With Me?
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Meanswhile what I think that all Nurse add-ons are change into something like... "Survivors hit by Blink Attack suffer from the Haemorrhage Status Effect for 30 seconds." "Survivors hit by Blink Attack suffer from the Blindness Status Effect for 30 seconds." "Survivors hit by Blink Attack suffer from the Exhuastion Status…
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"...It's POSSIBLE for GOOD survivors to win 1 on 1..." fixed. //If the killer found before you that's mean it's your fault. If you good enough, you can find hatch before the killer and won't suffer from RNG bullsh*t of EGC. Don't try to blame that 1v1 EGC is unfair.It's never made to be on the survivor side from the…
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How to make Wraith and other no map-pressure M1 killers become vaible? . . . ...I'll give you a hint,BHVR already did that 2 times in row, reworked Freddy and released Demogorgon . . . ...Now do you get it? . . . just give them the teleport ability //just kidding LOL
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Yup, 25% from "limited" item and add-ons is normal but 18% from perk isn't. Don't forget that repair speed bonus from Resilience can be stack with toolbox, add-ons and other perks. Even Prove thyself still required you to repair gen with friends and it only give you 10% repair speed bonus. Since survivors these days are…