Presidenten

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Presidenten
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  • I would agree, but only if you saw the auras of survivors who aren't chased or doing an action. Because seeing all auras at all times gives out too much information on where the killer and gens are. Even when im playing in a SWF we cant give much info on where we are on most maps, aside from key locations like main…
  • This would favor some killers such as Bubba or Billy to just camp the gate, so it's not a good idea
  • Blindness is already pretty good effect against solo survivors, but yeah it needs a buff against swf. I can see removing the red stain to work. But making you see less would just be annoying.
  • If they don't get the license to bring back Stranger Things maybe they at least could reskin hawkins lab and demogorgon to something original, but they would still work exactly the same.
  • Boons are good as an AoE perk because they aren't as powerful or game changing as hexes, especially not when you can just rebless a totem. And for your perk idea, I don't think solo perks should take up a totem.
  • They'd have to fix the issue with hooks of course, such as more hooks in unhookable spots, or hooks respawning after sacrifice, it's weird they haven't already.
  • I can see how it works on old maps as it's not often a hook is unreachable from any spot, hence why it's likely still there to slightly help survivors. But I agree on new/indoor maps, this is both bad for killers and survivors as they will just be slugged and it wastes a lot of time on both sides.
  • Sure a search bar wouldn't hurt but by the time you have all the perks on one killer/survivor, you most likely know the names and icons of them all. And since it's alphabetical you can find them pretty quick anyways.
  • People find this controversial, but I think the purpose of dead hard is to give more distance and a second chance in chases and I think that is good as it is now. What I don't like is how the killer isn't able to hit a survivor when DH'ing, invincibilty frames never made sense in this game, why not just remove those? Then…
  • Wow its just like the perk they are gonna add, they definitely saw your idea, good job on that.
  • I think rummage is better yes, in case all chests has been opened and the perk is useless, it goes hand in hand with the leaked flashlight perk too.
  • Wow im dumb, i forgot that was a thing because i never use it, the most useless button finally got an use then
  • I experienced this too, its just visual but annoying
  • I just want them to slightly increase the distance but remove the invincibility frames from DH, its a simple and effective way to balance the perk for me.
  • I think they rather need to make the bloodweb more interesting. They really need to clean up a bunch of stuff in the bloodweb. Since perk tiers wont change maybe remove/rework all offerings. For example we don't need 30 offerings just for bloodpoints, and map offerings should also be removed. I would say the same about…
  • I really hope all chapters get maps eventually, such as sadako's rising getting the foggy forest we see in menu, would be awesome. Although what I do want even more is more variations of current maps, where the layout is different. They did it a lot with older maps but not so much anymore.
  • That's one way to fix dead hard, but my idea to fix it is by removing the invincibility frames and slightly increase the distance instead. I don't understand how you can neglect damage completely. For NOED, maybe it would be better to give exposed to all survivors who hasn't reached 2nd hook state instead, its more fair…
  • Boons aren't powerful. Only Circle of Healing is powerful, my suggestion is to nerf it, not by lowering healing speed but by removing self-healing from the perk. This way it isn't very powerful as you would either need to use a medkit or 2 players for the boon to work.
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