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RainbowSuperLoki

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RainbowSuperLoki
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  • I agree that it's balanced in the right way, but it's very unreliable. Which wouldn't be a problem if we had other options for its effects, and we do, kinda. Make your Choice is the most obvious alternative for Exposed, and it's fine honestly, but there is no alternative for the mori and it's what I really want. Rancor…
  • I also want Devour Hope to stop being a totem, but it would need a massive nerf for that. What I want most out of Devour is the mori. I could see a Devour Hope that's not a Hex, but that also doesn't grant you instadown, instead granting speed boost. 2 tokens : same old same old 3 tokens : instead of giving Exposed, this…
  • As of today this is still happening, if I get pallet slammed during a lag spike I am completely stuck for the rest of the game. PLEASE FIX.
  • I played a lot more than 10 games with him and I can tell ya that his power is unreliable : while it is strong in a few cases or against survivors who do not actively try to shield their hitbox from it, as soon as you get to a certain level (rank 5 or so) survs start hugging walls all the time and it takes more than 10…
  • We agree on that. But 115% would make him at least marginally better because he AT LEAST wouldn't be worse than a regular killer. In his current state he has a power that is not going to be easy to fix, is objectively weaker than most 115% killers' powers and even has worse speed. Pretty much not a lot going for him. He…
  • I would actually stand behind a ranged killer that may not have the Huntress' or Deathslinger dangerousness at range, but at least has regular speed to make up for it. As he currently is he is objectively the worst ranged killer by far, and still gets as much of a speed penalty as the other two. His power is less rewarding…
  • As I said there is no way to make his power better in the situations where it sucks without making it broken in the situations it doesn't (in the open). I just want him as 115% because that would also make his power better since he wouldn't be slowed down as much when throwing knives, which is actually a huge deal as maps…
  • If you think killers should be nerfed you just need to get better at the game.
  • NOED doesn't need a nerf. Have a good day
  • Also it wouldn't hurt to be more respectful in your answer. You have the right to think that I'm wrong but you don't clearly say why... you argue that it's ridiculous for me to ask why someone would run Furtive Chase. You point out two things. A somewhat weird "randomizer" use with Rancor (it doesn't provide the killer…
  • This doesn't clarify why it is useful to reduce TR during a chase. The "change obsession" effect has a better alternative in Nemesis, which can actually transfer the obsession status from a dead survivor to one that's still alive. In other words, it never gets cancelled like Furtive Chase does. Also my question does make…
  • Problem is, I don't really see the point of stacking it with M&A. You do realize M&A and Furtive Chase work against each other, right? Furtive Chase reduces Terror Radius while in a chase. M&A increases terror radius while in a chase. They are antisynergic.
  • It's a good idea, but sadly I don't think the devs will make it happen anytime soon, if ever. We still can wait and hope that the specific perks we like get buffed. Over time devs have buffed/reworked a significant numbers of perks, the only true problem is that they keep adding some that are blatantly useless such as…
  • I kinda second this, but also not really. I basically wish moris were nerfed, but at the same time, devs added more perks that allow to kill in the game. Even if they have to be balanced by other factors, such as for example, only being able to kill survivors who are on their last hook. That would not be broken and it…
  • I don't think Devour Hope is a broken perk. Like any (good) Hex perk, it is strong but goes down fairly easily. Does Devour Hope feel unfair? Yes it does. When it works. But we (killers) feel the exact same way when it gets cleansed right after the start of the game, and trust me it happens more often than you think. What…
  • I think it is much too similar to Haunting Grounds. I'd rather have more perks that help PROTECT or CONCEAL the Hex Totems, rather than another trap totem which, from my experience, actually doesn't help defend the totem you care about very much.
  • Thank you both for your support, I appreciate it a lot ^v^ I feel the same about DH. I like the idea behind the perk, but I end up frustrated because all I am really hoping for with it is that kill power, and when it gets cleansed I feel like my other perks are just sitting there with zero fun value. Rancor is better in my…
  • Sorry for the very late answer, forgot to check up here the last few days. I see your point, but the way you set the example does make it very relevant, because you take the worst of the Mori side and the best of the hook side. If I were to use the same process, I could tell you that lifting up and hooking a Survivor to a…
  • It would require too much work from the developers. I'd rather have them focus on more important things, or just give us more perks that allow to mori, because Memento Moris are kinda old now. Furthermore, I don't understand what would be a map-specific kill animation. The Clown would pick up a katana in the Yamaoka Estate…
  • I don't see what that would change. This would not fundamentally affect the balance of the game
  • You are very much exaggerating the situation. Nurse has been really good for ages and people still play the game. Even when the game was horribly balanced and killers were like, extremely disadvantaged, you know how things were ? people still played the game. A survivor base of MILLIONS OF PEOPLE will not just quit the…
  • Also, what I would like to emphasize is that killing isn't always strictly inferior to hooking. The main example being that there is close to zero counterplay to it once the person is on the ground. The animation cannot be interrupted by fireworks or flashlights. Other survivors cannot bodyblock you to save the survivor.…
  • Oh, really ? Well, honestly, it was mostly a side effect meant to make the perk a little more viable outside of the mori effect. The other effects are pretty much bonuses to make the package better, but I know I wouldn't run it for these. Always been wanting a perk that improves lunges, though. Still hope it will happen…
  • I see your point, but I think it's a stretch. I do not deny than killing does take some time, but saying it can last 3 times as long as your regular hooking is probably an exaggeration. I agree that time is a valuable resource, but as I stated a few times, I do not necessarily expect those mori perks to be competitively…
  • It's not that I don't like DH ; it's that I like its effect too much to tolerate the fear of losing it at any moment xD DH has its own kind of fun but it tends to be unreliable due to its Hex nature, to balance its incredible power. I hope we'll get a less powerful but more reliable perk to kill one of these days, even if…
  • Thanks for supporting my idea :D I partly agree with your statements. Rancor is still a somewhat recent perk, whereas Devour Hope is now quite an old one. I think Rancor is more well-rounded than Devour Hope is. I like Rancor as it is, actually - but I think we need a perk that is more consistent than Devour Hope and a bit…
  • I just brainstormed a few ideas in order to give a few examples, which I believe are somewhat balanced. No More Heroes : Whenever a survivor is unhooked, the aura of the savior is revealed to you for 2/3/4 seconds. (The perk is revealed to them the first time they unhook). Survivors have a token count for this perk that…
  • I see. Makes more sense that way. I think Blood Warden is cool but it has the same problem as Rancor, it kinda requires you to lose the game to become effective in the first place, and it is not always easy to secure the effect. I agree with the unhook part though. I had not seen the problem from that angle because usually…
  • I get what you mean. I think we can get a middle ground. Something like 40 seconds max. sounds okay strong. For the downing part, I get why you would like it better that way, but honestly, does it really make a big difference between downing and hooking ? I know hooking takes a little more time, but from my own experience,…
  • The problem, good sir, is that your version of the perk actually makes it worse than it already is. Blood Warden isn't so bad as it is right now. I don't really think it needs change. Your idea with the Dull Totems makes it more similar to NOED and is quite a good idea, but the problem is that you've made the effect…
  • I considered the exact same idea in the past, but I feel like, even if the perk does seem like it will not be broken due to the high requirements, it would still be too strong to gain permanent Exposed status on all survivors. I would be happy, however, to get a perk that is somewhat similar to Devour Hope but only with…
  • I second that. It is a simple idea and, yet, mori are beautiful animations. They're probably one of the things I like most about playing killer which is also why I think we need more perks like Rancor (made a post about it if you support the idea). You have my support, +1 😄🗡️
  • Thanks for supporting the idea. Honestly I don't really expect the team to make a perk that just allows you to consistently finish everyone with a kill animation, but if there were a few other perks that grant the ability even through specific requirements, I would try different builds and synergies to make it work…
  • I don't think it has what it takes, sorry. No one would run it. Hiding scratch marks and blood pools sounds strong, but you will de facto never survive over 2 mins in a chase without getting hit a single time. Or the killer is very bad, in which case - the effect becomes irrelevant becomes the game is already hugely in the…
  • Even as little as a perk that allows you to kill the last survivor in the game, would actually make ZERO gameplay difference, would be probably very easy to code, and I would definitely run it 90% of the time, just for fun. Cause you know... you want a proper finish ! Remember what the yellow memento mori says ? "You…
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