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Ramondiola

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Ramondiola
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  • Before sbmm this kind of gameplay used to be fun. You could still get pips without any kills. And as you'd be ranking up you would still get challenged. Now with sbmm not getting kills means you face easier survivors in next matches. And if they are not good but still escape, they get a harder/meaner killer next. Doesn't…
  • I played a wraith game yesterday. Killed 2 and when I downed and picked up the third to go I hear a locker through the wall. Hooked the survivor and went to the first locker I saw in that spot and there was the fourth survivor. Accused of wall hacking. Sometimes people just don't accept losing
  • Well... They may even release a Photosensitivity chapter that you can purchase as a dlc. Guess they'd like the idea
  • I had another challenge bugged, the one in which you have to point at the killer using the perk premonition. I watched tons of videos and tried everything... Couldn't complete it. What's worse, it was, at that time, the last survivor challenge left for me among all the tomes until december that I stopped playing.
  • I see many comments are harsh, like treating the OP rudely for saying such abominable thing. Everyone can play around dead hard. Wether you wait/trigger the survivor to use it before you hit or you swing earlier, you may get the hit or they can get away with it. It's not only about skill from each side but luck too. Seeing…
  • I don't think so... Campers/Tunnelers would get tired pf getting destroyed at renked games and would move to casual to keep camping and tunneling. Giving us two different game modes wouldn't change anything
  • That's a fair point. Sbmm has never bought me and I think it's unhealthy. But dead hard is just being dragged by sbmm. A system that "rewards" you for just escaping regardless of whatever happened during the match. Thing is, we cannot see our mmr. We can't compare how lower or higher we are among other players. We can just…
  • True, but it wouldn't be that big of a deal if the game wasn't so fast paced. I still believe that getting higher mmr by escaping makes survivors focus on repairing and escaping, making gens go fast. And that's why an extended chase is unacceptable to the killer. Instead of dead hard, you could face a well timed fast vault…
  • I guess there are hacks for almost anything you can think of. Those things you mentioned can be done without hacks. If you are new to the game, take a moment in end game screen (when it shows everyone's scores and perks) and take a look at their perks to learn what they do, especially if you see something weird. You need…
  • I used it a lot and I love it. Problem is most survivors will run away the moment you hit the first skillcheck, or at least that's my experience. Building up stacks can be tough.
  • And why are you looking at the guy running towards the hook? Ignore him, as it reads in the rulebook, just do something else, let them unhook, reset, maybe sabotage the hook, bless a totem, teabag, and get back to their gens. Then you can chase them again. Man... Killers these days...
  • Granted. But it's a hag's cosmetic. I wish we had more bp per match
  • Imagine a system that really meassured skill. Since roughly downing someone at end game and killing them by facecamping doesn't take much skill, that nemmy would next be faced against worse players who are less likely to survive so it would actually reward Nemesis with an easier facecamp game. I get karu's point and I…
  • Sadly DC penalty is needed now, I've played with friends who had terrible internet connection and I've met the unfair side of this system. But if there was no penalty people would DC all the time for whatever reason and ruin everyone's games without having to deal with a punishment. On a side note, I remember when they…
  • A good survivor running DH can get amazing plays out of it. A bad survivor using DH may use it to correct a mistake, which will only slightly delay their death, or may use it badly and instantly get downed. In any case, a survivor may be rewarded for a mistake or simply not. I understand the frustration and even if you…
  • I'm all in for farming. I'll play the game normally but if I see the killer acting wierd, I'll throw my self into their arms, they'll either farm or hook me and whichever is ok to me. If they decide to farm I'll get a chill game and some nice bp, if they decide to play normally I'll follow then and play the game too. Same…
  • Like survive while other survivors escape, which means you have to escape last. I often stay at the gate to give the killer a hit or two so they get points for that, I don't clicky-clicky or teabag tho, I've played killer enough to know how annoying it is. Sometimes I'll give a pity sacrifice but last times I played I've…
  • I often ignore that hex when I play against. And I found lots of people do the same. You can miss some skillchecks and still play around it. Only cleansing if I happen to see the totem. And that is a gamble. I don't think it's a bad perk. If the killer is good enough to get stacks and use the pressure they got from that,…
  • Doctor, the game, sloppy, distressing, coulrophobia, thana, double calm. The most killer sided map
  • They need to nerf lightborn
  • I think throwing your game to chase your chaser would be a good way to practise and learn how to loop and chase better. In the other hand, as someone said, the survivor chasing you is not repairing, which is a good thing for you. Without any perks for it you can still find your way to play against flashlights, although…
  • That's some hardcore depip
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