The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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no
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I'll give it 2 months till its back to 3 seconds and gives exhaustion. Once somethings too strong for survivors it's immediately blasted, Killers playing scream simulator blowing up a gen every 30 seconds with quad slowdown? Nah g that's fine leave it, oni lunging across the map carrying survivors cos of a bug? Fine bro…
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Deathslinger, no, he's in a fine spot where he's balanced, skillcapped and fun to play as and VS. Legion needs a giga update as he generally feels beyond miserable to play most of the time . @Tatariu highlighted some good Legion changes in one of his videos. One big step is to make PoB visible in Frenzy to start. Maybe…
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Hook grabbing was dumb and made for zero counterplay or skill expression in EGC from either side, saving in EGC now requires coordination between Survivors (hard outside lf a premade), and is still very much outplayable from the Killers perspective if you dont get baited early and position correcrly, Gen Kicking turned out…
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Wonder what next week's "I want (x) removed from Survivor" trend will be on here. BU/FTP last month, BGP/Flashbang last week. This week… locker saves..?
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Considering they kept entire map lunging while carrying someone Oni in the game last patch, don't get your hopes up lol
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It works both ways but yeah the netcode for the game generally seems ass. Unplayable from your own perspective if YOU'RE the one lagging, TPing around and everything having a delay, but from the recieving end you got Killers swinging from Jupiter on Sterbucks wifi and survivors dropping pallets they aren't even near
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Jokes on you, the survivor games I had were like that during the event.
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He -literally- face camps after downing Rebecca, then picking her up and dropping her in front of the hook, standing directly in front of me. If you can't see that as clear as day from the video, then I have absolutely nothing else to say to you
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He literally slugs Rebecca, then picks her up and drops her in front of the hook to stop my metre from going up, and face camps. If you can't see that clear as day from the video, I have nothing else to say to you
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Yeah they understood the mistake, doesn't change the fact however that the killer player is allowed to play like he did, slugging Rebecca and bringing her closer to the hook so my bar doesn't go up. But as you can see two very enlightened killer players above your comment appear to have me figured out, I wasn't being…
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Brother he's stood in front of the hook with Rebecca slugged below it, it's time to stop coping, the Anti Camp system is a failure. The killer plays in close proxy to the hook for 90% of my time on it and the bar is at 80% MAX when I eventually die. The killer player knew what he was doing and will continue to do it…
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"You're not being camped" Must have missed the part of the video where Rebecca is slugged below the hook and he's staring directly at me? Or am I just delusional?
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Who'd have thought a perk which required survivors to complete -all- of their objectives to gain value got nerfed, while a plethora of Killer perks that punish survivors for doing their job/reward the killer for doing borderline nothing go unchecked.
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Honestly I've just jumped back onto my mostly-killer mode recently, getting my 2 hooks each, 2 kills if I feel REALLY spicy then just running around farming and letting people go. Statistically your in the game for longer/the longest and I can just hop on survivors for prestige. Game's miserable for survivor atm but BHVR…
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Because right now the survivor issue is that too many perks are mandatory to bring to counter common meta Killer Perks/strategies. Calm Spriit for UW, Unbreakable for Slugging, DS/OTR for tunnelling, Distortion for full Aura Reading builds, so it's a game of "what perks are an absolute MUST", which turns out to be a…
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I get what youre saying but he gets the lunge WITHOUT the basic attack cooldown/slowdown penalty you would normally get
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I dunno I play an awful lot of Slinger and I don't think he's in -that- bad of a spot. The problem with Slinger is the same balance issue with Huntress, they are purely a ranged Killer and you have to be giga careful buffing other aspects of their kit that /aren't/ their ranged power as it often tips them over the edge.…
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I made one a week ago as well and nothings being done lol
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Just the fact he can lunge after you while carrying and be just as fast as he is without carrying idk dude
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He will then be on here asking for the usual, got genrushed, nerf Prove, nerf Adrenaline, yada yada
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I see people with that that have made new posts tho so what gives, is it not just a double up for a private profile?
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so stop doing the one (1) (singular) objectives survivors HAVE to do to win the game? If youre 3 gens down in 1 chase, YOU are doing something wrong as the killer player. If youve been juiced as 3 survivors have done 3 gens together, lord knows how long youve been blasted for, if theyve done 3 gens with 1 on each one,…
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no mate instead we will be buffing The Huntress
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I'm not sure if the general playerbase have noticed but the game is barely worth playing for survivor in general at the minute, regardless of the event. The game's easy mode for Killer and neurosurgery for survivor and this comes from someone who plays both sides, most of the time Killers can 0 perk sweep a team SWF or not…
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Good points Yeah the teleport seems the most unfair to me in my honest opinion. Like you say, it's a free hit with the Killer Instinct. I feel like there needs to be a drawback similar to Demo TP or the sorts
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blight main unhappy about losing a game, sweet music
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Yeah this exactly. Idk why he isnt kill switched yet, they're always fast to disable flashlights/Knight
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I think I've unhooked myself a grand total of 3 or 4 times max since it's implementation. The bar ticks up far too slow, and killers can easily walk outside of it's range and proxy and guarantee a trade 90% of the time. Not to mention the bar stopping ticking if someone comes for the save, which is fair enough from a…
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....no the killer player secures a draw in the event of a 2k...
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Could be possible, who knows. It's been 48 hours now and BHVR are aware tho so I wonder if they're gonna do anything at all
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Nah it works without Mad Grit, pop into a custom and check
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Just tested it in a custom game, the bug in fact lies on Oni, worked both with and Without Mad Grit
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Oh good shout actually, never considered it could be a perk causing it. I'll have to hop into a custom and test it out.
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trade offer bhvr delete strength in shadows if they also delete ultimate weapon deal?
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The mods of the DBD reddit make me crease. Imagine they're deleting posts like that about series issues in the game. Clown tier mods
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it was satire bro i was messing around
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Doesn't need nerfing, killers should just run Terminus :) (This post was brought to you by "I was told to run calm spirit to counter ultimate weapon" gang)
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Nah sorry lemme rephrase a little. I wasn't saying MFT didn't deserve a nerf, it did, it was busted obviously. The logic of nerfing it on the premise of "it punishes the player for doing their job" was correct. You hit me in chase, you're punished cos now I move 3% faster, doesn't make sense. My point was they nerfef MFT…
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I'll be honest I read that first line I quoted and didn't bother reading on as it's clear they have no idea what they are talking about. Too many people associate "Muh Iri 1" as high elo and assume THAT is competitive play. Like you said, "high MMR" and competitive are 2 entirely different things, and one is infinitely…
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The most laughable series of changes I saw in recent months was the inevitable nerf to MFT as it punished the killer for doing his job. Okay, fair enough, the perk is now niche and balanced (as much as I hate it as a Legion player). Then, 2 chapters later we get Chucky, and a funny little perk called Batteries Included.…
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"Also, tunneling and camping are strategies used in comp too." Except it's not. Official tournaments ban specific unhealthy perks on /both/ sides of play and don't allow tunnelling the same survivor off of the hook or proxy camping, because who in their right mind wants to watch that.
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yeah the games beyond miserable survivor side, especially soloq. 11 games today and minus the three unknown games, 8 were all A/S tier killers slugging/tunnelling/proxy camping and trading at 5/4 gens. games boring, sticking to killer for now as its literally switch brain off mode atm
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Not trying to disclaim your points or anything as what you're saying holds validity, but I think basekit free killers like Billy, Huntress, Wraith etc have lower kill rates due to new players picking them up and naturally skewering the statistics due to them naturally not being skilled at the game. BHVR need to look more…
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Yeah I follow your videos and pop in your Twitch chat often and idk why your feedback for Legion is ignored so much of the time. The killer is so desperately in need of changes and QoL tweaks. LIke Frank's Mixtape being somewhat basekit would be a nice change, and I have no idea to this day why PoB and scratchmarks can't…
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Yeah I made this post like an hour before they released the Post PTR Notes, so fair enough I guess
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nurse flair "survivor op" Seems like bait? You highlighted a clearly strong 2 tiles stacked with 2 pallets and 2 back to back vaults with a gen on it. As a killer player, you know what I do when I see a crappy tile like that? Sell the gen and play somewhere else. Sooner that area becomes a dead zone for survivors the…
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DH and BNP are still very much good. Whilst I'm in agreement survivor is pretty miserable rn we still have some tools that are strong. DS is good and is on the roadmap for a buff, adrenaline, windows, BU/FTP, BGP/Lithe very good exhaustion perks, Off the Record for tunnelling
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I'll definitley give it a look when I pick up Chucky