Comments
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Personally I loved playing 2 vs 8, as survivor and killer. As survivor, it helped me to realize how important may be to see which perk the other survivors are picking, so they can play at their strtenghts and distribute better their roles. As killer, it´s nice to know that someone will do another job with you as in, you…
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Because you need the double amount of killers and survivors when you already have the standard 1 vs 4, that makes 10 people in a match. Also there were killers who wanted to try it alone and a lot of them were paired up with a friend so those in solo killer would need to wait until another solo killer was available too.
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It's not about being a "relic of the past". It's about if in the state the game is now, it still is balanced... which iri huntress is...
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Well, main means principal or major.
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Hummm, well... I am not the one supposed to think that. I mean, it's not my game... like Wraith could have certain stuff in the map that helps him move faster, break objects faster or stuff like that.
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I tried to imply that more killers should have more items who belongs to them.
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I used to be nice though and give the survivors the hatch or door, especially if they had it rough but after a few izi and they looked into my profile saying "I had no life" or whatever, I stopped doing so. When I play survivor, I dislike when I am the last survivor and the killer uses me to farm points, negating me from…
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No. No matter which perk is it. No perks affect the lullaby, mostly due to the inconsistence that would come with it. So in example if you want to use a perk that has an efffect on supressing the TR, they will still hear the lullaby as lullaby is not the same as TR.
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Don't get me wrong but due to how many pallets and stuff there is in the map, getting bloodlust is kind of hard... needless to say, if you hit bloodlust in-chase, that may mean you're already too slow.
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Sometimes it happens to me that I wait for the survivor to throw the pallet and when I get close just because it's like the animation didn't fully end you get stunned.
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I don't think so, maybe the game decides to spawn the glyph in the same spot if many survivor have the challenge.
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It does, if they see your attempt for grabbing the survivor... by positioning yourself, they will run to one of the pallet's sides so it's not a lot to actually start the chase and use a lunge since they are pretty near. It can get annoying, yes, indeed but it's a minor annoyance and if you commit to a chase in the same…
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Well, you can just injure the survivor that is coming for the pallet save. Most survivors won't try a pallet save and risking themselves.
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Okay, first you're assuming that the people who you play or are paired with are being childish.. and unless you know those in real life, you can not know why they suicidate, maybe they had deliverance, a luck offering, they just wanted to try their luck? And second. I've been seeing this thread since the start. Do you…
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I am not sure I understand. Isn't this a casual game? Why there should be a punishment in the first place?
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You do not need a good reason. If you want to stop playing for whatever the reason is, then you have the right to do so... the difference between DC and hook suicide is that hook suicide doesn't negate the chance of a killer to get an adept achievement or anything, hence why DC and hook suicide can not be in the same scale.
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Well, people say I play old games. Now I play a lot Fight Night 2004 for PS2. I am from a poor country and never had the chance to use a PS2, except if I went to the arcade games which didn't happen often.
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I mean, you're four and the killer is one. With the right strategy it can be done... it does take some coordination... you can also force the killer to chase you, maybe give him a hook if that makes you earn some time.
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No problem, I figured it by your description. Thank you so much, I am oblivion to almost all "techs", I suppose that's why I lose a lot hahahaha.
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Yes, and that's the reason why you should do at least ONE of them.
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So it's a blight technique?
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I think I know what hugtech is, but I'd like to ask anyway... What's the hugtech about?
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Not trying to be THAT guy but, Have you tried not 3-gen yourself? It's quite easy once you've figured the trick...
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The speed boost would be a nice buff... they've done it with one of Hillbilly's add-ons.
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I use it pretty constantly, it is nice to counter survivor "techs", meaning taking advantage of the grab function and it allows me to play more aggressively as the blinding can get pretty inconsistent and even facing a wall doesn't work sometimes.
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No, that doesn't work. I've tried doing it and it only works on screams for the perk.
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Yes, I got it tho but I had to throw a game for it... I've tried to get it in a normal playthrough but it didn't really work out for me.
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I don't mind because I am not an entitled person who believes they should do something for my amusement...
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I think a good condition for dead hard would be that you can only use it with a safe unhook, then you know you will only be usable for a maximun of 8 times per trial, and if you have very experienced players, they won't be able to use it in the first chase. Of course, as the perk has more conditions then we should make it…
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I am sure It's not going to be aura reading, like BBQ, but YELL READING...
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That was something from my point of view.
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Well, I have done an adept too with add-ons and addonless later on. It seems there's a bug with the addons and you need to use it addonless now to bypass it.
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Actually... you're talking about a let's suppose. What if I don't escape the trail? Then I'd be forced to be with a key that does nothing at all.
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I do not think the breakable wall changes a lot, but Dead Dawg shack is bigger, which is why not many survivors loop there, because there is more room for you to catch up. I do believe that, if we change the shack somehow, it will be better or fairest.
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Actually... looping is a flaw design that shouldn't have existed in the first place... but people found that looping is the most optimal way to play the game and the most optimal way to use its resources.
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How to fix literallly every complain? Step one - uninstall this game You did it. You won't have complains if you don't have players... haha.
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That could be helpful.
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I mean, then that's the person's fault for not wanting to play... I've literally appeared at the killer's side, it's unfair? Yeah, can be but I don't let that stop me.
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Oh, I see... that can lead to missunderstandings I guess.
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Nah, if someone wants to die, then let them die. No need to pay with the same coin. However, if I catch someone who is unwillingly going to, even try, to get one of the three gens done and there's another survivor who is struggling to finish the game, then I am going to kill the one hiding in lockers (IF I am able) and…
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Well... not to be that guy but the warning only appears once... it should always appear.
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A chat filter is a bad idea in general... people already have the option not to open it anyway. People can be offended about many things but just because it offends you or touches a fiber, doesn't mean it deserves to be censured.
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Nope, but I guess you can try to do it with a friend. Unfortunately, I have no friends who play this game.
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That's a great idea!
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Thanks, it seems very helpful. Specially to know how to use better the power of the guards!
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Same here about the former!
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Then this thread might help :)
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Well, I am getting better at it even if I don't have the adept yet. Thank you so much for the suggestion guys!
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Actually... I'd be up for it... at least increase the chance of a skillchep when you're having the penalization, in that way you could get rid of it in the early game.
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Dredge is way better than Sadako... the teleport works way better... Sadako can only teleport to TV's which are closer to gens and also need to be powered yet Dredge has almost all map to teleport (except dead zones). His cool-down is way lower than the one Sadako has Dredge performs better in-chase due to Nightfall,…