The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Frenzy would need a numbers rework, but mechanically it would fit perfectly. I.e. number of chain hits for a lethal hit would be number of survivors remaining plus 1 or something similar.
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I get checking the immediate area anticipating a flashlight save or trying to cover for Unbreakable; I'll do the same thing. But to go to the effort of setting the trap, picking up my partner and internationally stepping in it, instead of just going ahead and hooking them for no reason other than trying make absolutely…
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It certainly seems that way! Been getting absolutely liabilities as teammates lately.
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If 3 gens pop before I get a hook, or even a hit, it's a lost cause, now give me an option to say "That's it, I'm outclassed, you win" and to concede that doesn't involve me going afk for 5 minutes listening to survivors spam speed vaults until the last 2 gens pop and I can at least open the doors myself before going back…
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It was a stun save and the dropped survivor immediately stunned too, ridiculous.
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Run Devour Hope, find its totem, pick the 3 gens around it, and start setting up for late game, and pray to the entity.
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I've started opening the gates myself and just going afk in a corner if I haven't even gotten a hook by Gen 5
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Open the doors yourself and akf in a corner, it's how all my games against a 4 stack go
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I'm quite enjoying Dredge so far both as Killer and Survivor! As Killer, you can't be everywhere, but with the Dredge you at least feel like you can. As a Survivor, I feel tension in and outside of Nightfall especially on the new map!
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I do the same thing. Bully squad or just way too lopsided a match, I'll open the doors personally. Right in front of them if I can. Then just AFK somewhere and go grab a snack or something.
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Seeing Deathslinger more often now after a long hiatus, haven't seen demogorgan in a long time. Haven't seen Hag, or Blight in ages.
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Also, having not run it in quite some time, does the killer get a notification about NOED being cleansed if it hasn't been activated yet? I.e. all totems getting cleansed before the exit gates are powered?
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Small Game + Counterforce, first thing I try to do every match is get rid of NOED.
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I just always go for the one that made the unhook anyway.
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I've tried time and again but I can't get the hang of the chains, but I may not be using them at the right time. Should they be used more for ambushing a get or cutting off a chase?
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When it's white like that you're fine, but once it turns red, you're about to get rubber banded worse than a middle school lunch table. I have to run my console and PC off a hotspot and it sucks!
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I find it taking longer to get killer matches during the day than at night. Though that might be due to my region.
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Yeah I've given up on ranged killers on Console. Which sucks because I really enjoy Deathslinger as a concept. Only thing that I will say is easier looking behind me while running when I play survivor.
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Part of why I prefer to still play on Console is lack of post game chat. When I play killer, I'll give you every convenience I can to try to make it fun for everyone. I'll go for people who unhook over who just got off, I'll take time to go back and damage gens after hooking or before I chase. Hell, I'll flat out ignore…
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Not sure which ones are still considered Meta or not, but I run Prove Thyself, Small Game, Counterforce, and Left behind.
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Linking forum accounts to in-game would likely bring about absolute chaos and I am 100% here for it! 😂
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I feel like in game voice comms would quickly devolve to Modern Warfare 2 levels. 😂
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I play both sides and definitely encounter examples of behavior that is talked about here, both SWF Bully Squads, and Killers that just take the fun out if the match. I have had a lot of pleasant interactions as well though, some fun, relaxed, point farm matches from both sides, and on a very rare occasion a mutual "GG"…
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Apart from Midwhich, Gideon, and I think Hawkins but that one is moot at this point, which are always opposite sides, it all depends on which player has most recently angered RNG-sus
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People.
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I'd still like to see it be more viable as a stand alone perk for solos. Current state I still feel like one would need an additional perk or 1-2 Petrified Oak to make it worthwhile on its own merit.
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I appreciate this comment on a profound level. Bravo.
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Sorry, I didn't mean for it to sound like a free escape, but rather make it viable enough to feel worth attempting, perhaps add more tension at least, make it feel like it's part of the chase itself. I guess the point I was really trying to make is I would like to see Boil Over, as well as some other perks on both sides,…
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Fair point, anything can happen at any time I suppose. Also kind of surprised there are still people who go out of their way to Flashlight taunt and all, but I guess as long as there are still people that take the bait.
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Truth, as a survivor you have a chance to at least escape yourself up until the last second. As a Killer there is a definite point of no return where you know you're screwed.
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Boil Over by itself still isn't great. Wiggling free needs to be made a more viable option without needing a full build or multiple factors as it stands. Of course being on console we're so far behind it's not even funny.
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Only major problem I can find immediately is that doesn't account for 3rd party chat.
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Yes! Bless though highland cows!
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From the blood web, I can see its situational utility. As to why they continue to let this thing spaw in-game, I have no idea because it is beyond useless when you pull it out of a chest.
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I was playing on survivor on PS4 last night and noticed my character only what I can describe as "Stuttering" while trying to run. As if colliding with or deflecting off a low obstacle or wall despite there being nothing there. I don't think it's FPS drop, I've been dealing with that long enough to recognize it, and I…
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The ones who ignore the Totems sitting right next to gens. Like walking past dirty dishes in the sink or something, like "Nah it's fine, I'll take care of it."
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I run Small Game and Counterforce on solo queue. 🤷♂️
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The other survivor was out of sight when I got in, i.e. they did not know I was in the locker to begin with. Then they dropped the pallet. Vaulted Twice, then the opened the locker seeing that I was in there. This all happened from the time the survivor was hooked, to when we began to hear the heart beat. They repeated…
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I'm glad these things can be seen from the killers view!
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I still got Gold in Evader both matches.
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My A1 Day 1 Base Kit! When it all comes down to it, it's you, or me, and it's not gonna be me!
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The Wraith match was in a similar scenario. We had a few death hooks and I was the only one who hadn't been hooked, but I had several safe unhook heal combos that match already. I was just getting lucky I hadn't been seen, wasn't a matter of protection hits.
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Yeah I pretty much use the same scale. The 3/1 ratio.
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This! We don't have enough of this here. People who can actually breakdown the technical aspect and explain it clearly. Thank you!
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Small Game + Counterforce. Saved me more than a few times.
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Having just barely started coding in Python, yeah, I don't envy them either...
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Fascinating!
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Counterforce + Small Game has been doing well for me thus far.
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Yes!
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Small Game + Counterforce has saved my tail this way several times already!