Comments
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Also, maybe add her footsteps back I don't know why they were ever removed.
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Yeah devs need to hurry up on SBM
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XDDDD this is funny and factual
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This doesn't solve the teachable perk problem because you still would have to buy the character to get their teachable which shouldn't be a thing.
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COMPLETELY AGREE WITH THIS DEVS PLEASE
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Counterforce is already insanely strong I don't know what you're talking about G
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Trapper is definitely not the weakest. Myers is by far the weakest killer in the game, he doesn't really have much of a power. Trapper just needs his traps to reset automatically with an animation and he'll be pre good.
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People put a ton of hours into Huntress. I know people who can consistently hit shots like that.
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I mean based off of this description this Huntress was probably just good at the game but yes there are hackers, not many though.
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The devs should make corrupt core game and give base kicking an instant 5% regression
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Well that's why I'm trying to build up NA cross off, so you run into more challenging matches more often.
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What's funny is before crossplay matches as killer used to be much more challenging. PC players on average just tend to be better than console players. I'm not saying that there aren't some cracked console survivors/killers out there because I know there are it's just something to hold the people who want more challenging…
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Twins are fine where they are
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IT (Pennywise)
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Go watch Deadby eSports or DBDLeague
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Go watch Deadby eSports, DBDLeague, Nightfury, etc. Your opinions would probably be changed.
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It allows the host of the lobby to choose the exact variation of a specific map to be played at any time. So for example both teams would be able to play the exact same Coal Tower (same pallet spawns, same gen spawns, etc.)
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This has to be a joke right
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They need to just make it so she can activate her corrupt purge at any time as long as there is a corrupted fountain
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It's weaker than Sprint Burst and Lithe, but stronger than DH, balanced, Head On
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Longer test needed, I'd say leave it on for 1-2 weeks
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You would be able to chain bloodlust. So if you start another chase within 9/12/15 seconds of ending one you keep your bloodlust at the same level you had it before and gain it normally.
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It would be one of the stronger chase perks because it would allow you to chain bloodlust from target to target. It would definitely be really good on Oni for getting that first m1. Also other m1 killers like Myers.
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Your fault for going down to a killer w/ basically no power (Myers)
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He outplayed you, and you want the killer to get punished for it? Have you even tried getting better at the game????
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Myers is the weakest killer in the game, I'm honestly starting to understand why the devs rarely respond to these because of pepega posts like this.
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This gives Stealth killers actual power, I don' think BT should be ranged base, I like it TR based. More fun gameplay for stealth killers this way.
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I mean the roles are KILLER vs survivor
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Yes the new HUD changes are solid, love where the vertical list is placed, just overall looks clean. However, I'm hoping the they'll address the status effect timers soon.
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I don't like how it makes an already nearly useless killer perk completely useless (I'm All Ears). Maybe make it not active during chase or something.
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Red on red, what were you guys thinking? I can't even see my exhaustion timer go down. Please at least revert the status effect timers.
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It makes perks and add ons like I'm All Ears completely useless.
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I don't think Object should be active while in chase.
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I like the new DS changes, the devs did a really good job here.
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There is literally nothing wrong with Spine Chill. It doesn't at all tell you how close or far the killer is. If you are looking around a lot as killer and pressuring the entire map you won't have a problem with this perk. If a survivor hides every time they see spine chill light up nothing will get done.
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Clearly you haven't read what I said at all. I have 4000+ hours in this game, and I've placed high in many tournaments so I guarantee you that I have a better understanding of the game, and Spine Chill is definitely not overpowered.
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No, that's not what I'm saying at all. If you were a good killer player you would understand why you need to flick your camera around a lot to even spot the smallest detail in the distance also being aware of what tiles survivors have available to them. All they will see is their spine chill quickly light up and then turn…
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You can counter spine chill just by flicking your camera and looking around a lot.
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Or ya know, just get good.
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You need to play very safe vs her. Base kit, she only gets 5 seconds of phase, it's your job as the survivor not to get injured. Play stelathy vs her. As long as you're not injured as survivor you will have a lot of power in chase vs spirit. Also, you should always heal as it's very important to stay healthy. If she uses…
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I don't think Spirit needs any changes apart from her add ons
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Or maybe a replay system with a free cam so I can make cinematics for this game
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Spirit already has counter-play. Devs just do a horrible job of telling survivors how to play against her.
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why do people complain about this lol I just find it funny. You all are just malding and need to get good
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No as this can be abused with exhaustion perks
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You can always just trade hooks with BT
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They did hit. You're just getting thrown off by the animations. The indications for hatchet hits are very poorly-made because the were originally designed for p2p servers.