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Comments
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with clown ability, i would drop either bamboozle or blood favor, instead I would use Starstruck. So you could synergize kicking a gen, seeing who is in radius/hitting to trigger bloodfavor, then know where to go if there is any starstruck (hitting a gen before picking up would be most effective) especially prethrowing…
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Bump, called it
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I miss old Freddy. I wish they could have gotten that original ability concept down to a playable level. What it changed to is still fun, but the Perma invisibility and inflicting sleep was an entertaining concept
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I think it was bugging out, so it was removed for a long time.
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First thing that comes to mind was Freddy's release 🙄 Using your power and waiting like 5 seconds for them to fall asleep so you could actually injure them was painful.
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I main killer, never cared for it myself. It's a "I can't win the game so I should get one down at the end at least" mentality, when a good build will play out the full game (usually expect one to get hatch). As survivor, it sucks getting popped with noed every time. Just depressing and sad, with rare exceptions it means…
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I can see that, without gen slowdowns games are done too quickly. Boons make it difficult to track/keep survivors injured (which also slows down the game) Then again I main nurse now and none of that really matters with Sally. I throw on haunted and undying and wait for that blessing to pop.
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Tentacle is situational, doesn't need to be used all the time. T2 breaking pallets or hitting survivor plus reach lowering chase time on infected is great. I run the perk that makes it only two hits to get T2 and the one that removes one vaccine, then a couple notification perks and gtg.
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Hawkins always motivated me to play Myers, it felt like playing a different game and is always a treat to go against. Hopefully I'll still get the same effect on lery's, haven't tried yet.
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The BP reward is the minimum we have been asking for, for some time now. I wouldn't put it past eventually getting a cosmetic reward of some sort in the future as well.
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I believe you are confusing pinhead with the coneheads, a family from France.
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A step in the right direction, although would have rather seen it killer sided and new objectives for survivors. Reminds me of when I got excited about special gens/hooks during events, then we got the flowers... Wasn't very thrilled because I expected more.
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So... Just like before MMR?
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It would be cool if T3 caused gen sounds to reverse (unworked gens sound complete and vice versa) or hear injured survivor sounds randomly at close ranges
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At this point 3 blinks isn't really necessary anyways, this would just mind game dead hards. Which can be mindgamed already with a precise first blink.
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Agreed! All other statuses shut down other perks appropriately, this one bypasses them.
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Slinger would have been better off with a lullaby instead of the TR changes to be more in line with other ranged killers such as huntress. The delay seems tentatively ok although running erratically was a fair point of being chased by someone with a gun. Mind breaker sounds more interesting, now that 5 seconds slowdown…
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Not muh barbyq! I'm a bp #########.
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There's other stuff to have fun with, gens be damned. I was doing the exposed challenge on nurse today, ran bbq/myc/haunted/undying. Someone told me in endgame chat it was the scariest nurse game they had. Was alot of fun watching them haul ass away.
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I personally enjoy it, recently with nurse and pinhead. I mainly play survivor for archives and dailies, survivor side feels slow. Someone is in a chase, I work on a gen. Someone is hooked, if there is someone closer to unhook I work on a gen. Chases are a bit boring as well as survivor. Killer requires me to think more…
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His active chain power doesn't feel like it does much. It can slow down pallet use during a chase or scout a gen further away, that's about it though. The lament box on the other hand, active chain hunts are great. Plus, having a survivor oblivious holding it is nice if you go for a build that focuses on chasing them down…
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While true, objects block the path as well and getting near dead zones means arcing, while also possibly running through other survivors. Lack of pallets/safe areas as the game goes on also changes the distance you can really get from the killer. The first chases can seem like eons though, I like to use that time to clear…
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The day I stopped trying to be like my favorite streamers and have expectations for my games is the day my games became lit! Comments in endgame chat are still cringy at times, but I have alot more fun now.
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Steam is having platform issues, apparently this is normal maintenance time but something else is wrong.
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A very good huntress streamer.
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Before SBMMR, I played well enough with a few killers to get red ranks. These killers have most perks unlocked, plenty of addons to play around with, and my experience with them. Playing new killer doesn't necessarily have all that and I am basically starting at maybe a rank 8 in the old system. The SBMMR has allowed me to…
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There is always some kind of counter play, but chances of all 4 survivors using same counter play are slim. It is what separates good from great survivors/killers.
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I think you should be using the most effective perks for your killer/survivor. That's what they are there for. Undying was literally made for pairing with ruin to counter how fast it goes down most of the time. Mentioned survivor perks were made to counter being focused by the killer too quickly. Why gimp your character?
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Disagree. Hoarder alert means I can start making my way to an oblivious survivor and franklin the box before its solved. Injured/dying survivor plus chain hunt is painful and effective. Working on gens during a chain hunt is the most annoying gameplay I have seen yet.
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All I have is frosty eyes and pumpkin head nurse, so survivors get frosty eyes until october 1 “¯\_(ツ)_/¯“
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For that kind of gameplay I would scrap that combo, go Counterforce/Openhanded/Kindred/(WGLF for points or Any Means Necessary) Since you will be off gens immersed, this lets you reset the pallets and remove tough hexes. I would suggest Alex's toolbox to sabo hooks since you will most likely be near a chase and can do sabo…
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Just blink to the survivor on their side of the pallet, never misses.
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Taking someone out early is efficient, just like pumping gens separately. I angle for protecting a endgame 3gen and/or removing one survivor quickly. Every game I do not ends with gens completed too fast and everyone on second hook.
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Easy to get with offering, makes box visible to killer
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Yes! Getting corn significantly more often than other maps. My eyes feel like they are growing out of stalks.
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Hardest part of Nurse is learning to chill and use blinks properly. You don't get to do that with the old system against red rank survivors, new system you can. Another is learning what your blink can and cannot do. Some maps are a nightmare only because you cannot use your power through alot of it and that gets exploited.…
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I've had too many issues with hit recognition to play him and how chases don't want to start often. Possessed chain is a little underwhelming even at pallets to really be worth it. I mostly use it for the sake of using it rather than any benefit of slowing survivors down. Overall I hope he gets some tweaks, had to put him…
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Definitely playing more than I usually do because of the MMR. Games are way more balanced and I am more comfortable playing different killers.
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Nurse main now 😁. Gave me time to chill out and practice her blinks against survivors obviously new to her as well. I can tell when the MMR starts ramping up because there are more jukes, but I still 2k or 3k normally thanks to getting some quality practice. It has also made me more interested in playing other killers as…
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I drop them for saves when killer doesn't see me, ie around corners and walls. Killer downed someone upstairs on Ormond and I dropped it on the ground below as they came down. If you can get to the right hook you can usually crouch down by it and drop it, killer will think you are just blocking/sabo.
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Probably same way as people used to derank in old system, load up and insidious in the corner.
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You get a red grade over time now, it means nothing compared to mmr. Showing a variable that only goes up or stays the same now is moot. As far as MMR goes I play against increasingly better survivors and have enjoyed it.
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This. Atm I only use it at pallets/long halls to mind game the pallet.
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Don't think the focus is on a tangible reward for improving, only quality of the match you are playing.
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Scratched mirror Myers or Amanda's letter pig 10/10 best fun in game.
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Accurate. The "ggez" players that did nothing all game are eventually winding up with likewise players or people just starting out. Same with killers who face camp, scores go down so does MMR. I have been having a blast with MMR! Games are much more fun.
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One time I was doing a legion "kill one by your hand" ritual. I'm not very good with them, but was good enough this game :) Had one nea that was clearly better than the others trying to distract me. I ignored her all game until her last friend was on the hook. Took nea down and carried her to the hooked friend so they…
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Like some said, perfect time to drop add-ons and perks, and practice more difficult killers. You get the sweat practice and depip. Most people hop on wraith and just never decloak, waste of time though to me. There is always going to be a killer worth practicing in a situation like this.
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Still unclear, both would be fun :) Ghost face and Billy
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Competitive wise or kinky wise?