Comments
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PyramidHead m2 camera is also bugged for like at least a year me thinks. Would be nice to play a character i paid for with real money without having a feeling of confusion and annoyance.
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Counterplay? You mean vault shack window till it blocks then drop a pallet to make sure you are safe and sound? I think you can do quite well even with most killers without any antiloop but they are at bottom of many tier lists for a reason. Even in worst case scenario, i'd personally take Iridescent engravings Billy or…
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Ruin. It got nerfed way too hard just becouse Tinkerer was too strong when combined with it. I generally hate stopping by to kick gens so i usually ran Run. I kinda miss it. For survivors... mhm, maybe DS. 3sec is just really more like a tiny setback rather than big hit to your pressure.
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Yes, Hawkins is boosted. Well, now i have to put down Larry for a bit. Shame, but what can you do.
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Exactly. Just a skill issue.
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Discord servers. You can go for BHVR official one or just look for others servers on Disboard for example.
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That first statement is not true. Nostromo is one of the smaller maps in dbd. It's bigger by 200m² compared to Wrecker's Yard. As for loops, agreed they look and feel odd but they still follow mostly the usual pattern of loops. As for the sounds i really haven't noticed anything loud tbh.
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This add-on while yes it's really good, but it's an IRI add-on focused on giving player information. It's not extremely strong to the point where survivors are at massive disadvantage when a Demo player has this add-on in the trail. It's just a BBQ for teleports that can replace an information perk in player's build. Other…
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While also nerfing Tapes. 90sec cooldown, lack of passive slowdown and ability for survivors to just put in Tape to the nearest TV u see are just bad changes. Survivors will just often grab nearest Tapes, put them in TVs and not have to worry about her teleporting for 90sec nor for Condemned to spread too fast. I like how…
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Ummm. Look the yellow duration add-on was nerfed with the bug fix like a month ago. I believe you can only see it's downsides when u move your mouse on it in Bloodweb. Purple and brown add-ons were nerfed a month ago. I checked it, both in game and in DbD wiki.
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i am pretty sure they changed that like a month ago. All duration add-ons were nerfed
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Duration add-ons have been nerfed tho?
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Lethal, Bbq, Pain Res and NWO. If you want a bit more agressive Huntress build Iron maiden, I'm all ears, Bbq and Pain Res should do a fine job as well
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Reactive healing is a good perk, fight me. Friendly competition is hot garbage.
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Or maybe i am just aware that loops are extremely close together making his chase power very underwhelming. And that main building is just very unfair.
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Bro... what? That map is awful for Dredge.
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He is in the same boat as Knight where without certain add-ons he is just kinda mediocre. But i wouldn't expect buffs for him any time soon... maybe some add-on changed but that's it.
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They are very predictable. They will head on stun you or go for flashlights saves all the times. The thing i do is leave one of them slugged then go for the nearest person around me. And since i usually have stbfl taking hits is quite pointless for them. Usually playing more scummy will result in you winning, however if…
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With all the respect, these solutions are really bad tbh
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Dead hard is still good, IW is decent as well. Sloppy and Gift of Pain aren't extremly powerfull, i do not see a reason for them to get nerfed, also Mangled status effect was useless or had little to no value since Med-kits were so opressive for a long time
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This map can give you a shack window straight into another pallet, not to mention it is still pretty big
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Yes what a ######### killer indeed lmao
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It's not impossible to counter this build. You are going for risky build that can go either way depending on the map as Demo. If survivors find your totems early it's gonna be really hard to get your Devour stacks. If survivors are smart they will bodyblock to tank hits to break the totems. So no, it's not impossible to…
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Spirit and Nemmy. Spirit is...i don't think i have to say anything and Nemesis players really like to tunnel with Eruption equiped.
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Do me a favour and you know, stop telling ppl to change their killers just becouse you feel like all m1 killers are trash garbage.
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I think he is decent. Still it would be nice for guards to be at least 107% and chase for at least 20sec. Giving us option to use diffrent guards at the cost of each guard having his own cooldown would be welcome as well.
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Dark sunglasses for Wesker. It is so much fun just scaring survivors as Mastermind since he is so silent
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Yea playing Killer is like the most pleasant and fun thing you can do in DbD.
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No. Guards are still sluggish and they don't chase survivors for long enough. Knight can't switch between guards as well. What a sad killer.
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Eruption...bro...i wish this perk didn't exist. Honestly Devs should buff more passive gen regression perks like Jolt or Pain Res since their design is for the most part healthy and makes killers focus on chases rather than just kicking gens.
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Or we could just reduce the amount of time Survivor is effected by Incapacitated status effect to like 7sec and then buff the amount of gen regression to 15%
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I mean if survivors know what they are doing buildings are still painfull in Haddonfield. And the rest of the map depends on rng. Gas Heaven nah i hate it. Big, open with decent main building and shack that isn't too far from the middle. Asylum is just big, posseses strong window and can sometimes have nasty rng.
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Yes. Big, mostly open map with pretty safe main building for survivors and shack isn't really that far from the middle
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Asylum, Haddonfield, Gas Heaven yea there are quite a few unbalanced maps
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Yea sure dude...go, be stuck in your "nurse is the hardest killer to play" bubble forever
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DH is still good against strong killers. Is it easy to use? No. But it is great. As for Nurse...she basicly limits devs im terms of perk design so i say yea she needs a rework.
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Basicly they repeated the Sadako situation all over again. They though that the power would be extremely op to newer player and so they limited it. I mean Knight is in far better shape than Sadako but jeez, rn we have 2 amazing killers in terms of visual and sound design with very very disappointing powers.
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I believe also Father Campbell's Chapel can spawn one god window...Haddonfield has basicly an infinite on one of it's houses thanks to 2 strong windows...DbD's map design is very fair.
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Nope, i had plenty games with survivors writing gg after they lost.
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Well most people think she is the hardest killer in the game to play so they don't even touch her. Or even if they do, the player will play two games with her, they will lose and they will never touch her again. As for me, i personally don't enjoy playing as her.
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PyramidHead, he is quite hard to get good at. Pinhead, Blight, Hillbilly, Hag...yea
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Damn so much skill is needed to play her. You can get good at Nurse in like 3 days. Many killers are much more difficult to learn and yet they are much weaker.
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Yes but it won't be easy for sure. Like take MDR. How can you effectivly nerf this add-on and then keep it's ridiculous speed. And medkits as well. The game could die if Devs would nerf them too hard
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Rn ppl play Knight in boring ways, these changes are meant to decrease the hold W strat against him and make his guards decent. For Demo yea, after giving these two add-ons into his base kit he would need add-on rework. I forgot to add that Marked survivors cannot stun him out of his power. Just make his chase way better.…
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Huntress doesn't need any changes. She is in really good state. Doctor should have yellow range and green shock delay in his base kit and he would be fine. Pig's traps are mostly fine, it is something just very cruel add-ons and big maps that make survivors die from them. So i would say nerf add-ons, allow Pig to break…
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1. Well we can all dream of that one day where Badham won't be a horrible map. 2. It won't make Swf any stronger and it will help SoloQ. My point still stands altho i like the idea of base CI (i would give only 80sec CI and then perk CI would extend the duration of blocked gens to 120sec so set up killers can still use…
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1. First of all, did we all forget about Badham and Cowshed? Many maps should get a rework or change in some way (Groaning Storehouse for example should have at least one of it's two pockets removed, Blood Lodge should be slightly smaller with more LOS blockers). 2. Well having base kit Kindred without killer aura part of…
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1.Rework maps 2. Add improvements to SoloQ 3. Nerf items/add-ons and Nurse.
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Nah, obviously Carnifex would have the biggest cooldown, then Jailer than Assasin.
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The "breaking everything on their patrol path" seems a bit broken. I would rather have his green Orb invisible and Hunt duration as well as patrol range of Guards increased instend of your first point. Further more i believe all Guards should have diffrent regression loss % (Carnifex 10%, Jailer 7%, Assasin 4%). This way…