Comments
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Depends. At the end of the day he is stronger than half of the killer. But nurse exists. So with that in mind you could buff every killer, but would you buff billy or give blight his hug tech back? But what about a middle ground? Irs just about the question which is the right spot for killer. Houndmaster got buffed to be…
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I dont know. Its such a pain to level, but i still do it when i reach the bp cap. Mostly with the autospend-function while watching a video. I would like an instant prestige-button for 1 or 1,5 million bp.
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What are you talking about? Its clearly a bannable offense (working with the killer). The survivor can be banned for that.
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Its hard to tell ingame. As survivor you cant see what your mates are doing all the time and for both roles it depends on your skill level. In my experience the most toxic are the people who are decent at the game. And they are obviously toxic against beginner bc they win against them. If you are better and lose only…
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Well, then lets end it. I dont want to make a playtime argument but i can only speak from my experience. If yours differs its pointless.
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If the killer can get hook stages etc and hold the 3gen at the same time, its a survivor problem. Bc if he can get fast downs like that, he would win anyway. Your talking about a survivor-made-3gen and yh here you should get it out of the way first. But thats a completely different 3gen. You cant hold a 3gen while getting…
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But your winning condition is to get 5 gens done, not to break the 3gen. So if you do it early, you still have 4 gens left (if the killer doesnt dc right away). So now he could try the second best 3gen or worse: change tactics and tunnel the person who got hooked the most while breaking the 3gen. Why should you ever not…
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Its really helpful especially on maps like Ormond but there are some downsides in solo que. One downside is that other survivor will bring the killer to your gen but thats not even that bad bc delaying the first down is good and even if the killer stays near other gens get done in that time. But it would be bad if you are…
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I got it some months ago, but i wasnt aware of that challenge (after 100% GTA 5 i decided to stop doing boring things for trophies). I just wanted to finish the gen bc i do sometimes stupid things. But yh that was after playing 3500 hours, so the chance is pretty low.
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Take of the day: Forced Hesitation is a better Lightborn I dont see the point of this discussion. Lightborn is a perk for inexperienced killer player. If you can get a flashlight/flashbang save you are not an inexperienced survivor player. So if an experienced survivor goes against an experienced killer there will be no…
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That was exactly the problem. They dont want any perks which give extra bloodpoints or boost your bloodpoints. Like old BBQ, WGLF, Prove Thyself etc. The reason is maybe bc the dont want to hinder perk variety or they cleaner pickrate data.
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You should get every character you have on console with crossprogression. You keep everything on your account.
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Dont play for the 4k. You realized that skill isnt really involved in the hatch/gate-game, so dont bother wasting your lifetime.
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Thanks for the info. I just wish i could play the normal mode, but the que times are too high.
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Not true. It was always like that. Before mmr, it was iri grade or hours. But even then people belittled others for that bc it was so easy to reach, that they preferred to talk about their winrate or even winstreaks. But it didnt get worse, the forum is always the same. The same arguments, where everyone only cares for…
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That explains a lot. I was surprised how fast the killer was near me. But i guess its fair, teleport looping is otherwise a bit too easy.
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If you can dominate the survivor there is a way. Use PWYF, Agitation and Iron Grip. You obviously get 3 pwyf-stacks anyway. Then when the survivor cant win anymore and use lockers, take one and carry them far away from every locker (bonustrick: if you drop them over an hole they make less distance). That still takes some…
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Im not a knight main and its a bit much, so the wiki could help. On the bottom of the page are all changes, here the last rework:
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Normally yes.
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You know that this rank (gold, iridescent) have absolutely zero impact on your matchmaking? Its a hidden mmr system and it varies from killer to killer. (Well all killer influence each other a bit) So on a killer i have a lot of hours in, i get strong survivor even on ash rank and if i use some killer i dont play on…
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I dont think so. Bc removing the shared progress, so your pc account has not the content of the first psn account is probably not possible. So if they allow it some people could duplicate accounts. (Not you, but some would abuse it)
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But thats the main point of prestige in every game. You just show your hour count. Now you could make something like a master badge. But how would you measure that in dbd? You can give me an really hard master challenge on any killer and i just play until matchmaking gives me four new/bad players to easily complete the…
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It is not neccessary to coordinate. Against most killer i can break this 3 gens alone if the killer doesnt leave the 3-gen. (takes a lot longer). The only isssue with solo que is that they do stupid plays before im finished like getting slugged next to the gens or even all going down. You just need to prerun and always…
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60% has nothing to do with making it easier for killer. Its about the chances for all 5 results (0k, 1k, 2k, etc.) The thing thats really easy for killer is to get a 1k even when they have no chance. Noed, good killer to camp, etc. and suddenly its a 1k with one down. That screws the data. And at the opposite end its…
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Its not very difficult to look back on console. What are you talking about? Its hard for new player (pc+console) bc they run into walls, but mechanically its not. Walking and looking in another direction is one of the basics of most games. And the game is roughly the same. I have 3500 hours and there were always time where…
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Yh it sucks, im still playing with the standard skin, bc there is nothing i like better. (Standard is like 7/10 for me, so not bad) Maybe there will be one from the artist competition, bc you could do a lot of creative things with Unknown, but dont know if artists are interested in this killer.
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Lockers are a last resort kinda thing. They wont help a lot. If a nurse doesnt hit, the cooldown is shorter and she can easily wait and get you with the next blink at close range. (You should still do it, but dont rely on it)
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In an 1vs1 for sure, but against more survivor? And im not talking about four survivors, so 1/4 the power. Im talking about the option to get pallet saves everywhere. You could even combo it with Power Struggle/Flip-Flop, Unbreakable, etc., throw an Hawkins offering... On the other hand you can use the pallet break to zone…
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I think the english Dev Update is a more viable source. So maybe its wrong translated.
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I think survivors should just lose collision with the killer for some time after the unhook. Its still possible to tank a hit this way, but its a lot harder.
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I understand the op. Neaxolotl explained that wiggling is just restricting where you can hook. Then OP replied that even then it doesnt do its job bc the strafe-effect is barely a factor. So i explained (like moputopia but their comment was faster) that it means the time limit and not the strafe.
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No, its not about making it more difficult to move. The function of wiggling is to give the killer a time limit to hook. So he cant bring you always to a good hook like basement, near to a gen he wants to defend etc.
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Great perk. Got a triple hit with unknown.
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For starters its important that you play every match with the same killer. I get most of the time good survivor as Unknown (30-40 games with 80-90 winrate) but at the same time weak survivor with my old mains which i play once per month. Now for your question: 30-40 games were enough for Unknown but i didnt start from the…
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You can know its unbreakable bc you see the faster recovery speed in the hud. But yh most people dont notice it. An icon for having an self-unhook (anti-vamp or deliverance) would be great. You could show it before the match, but that would maybe increase lobby dodging.
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Out of curiosity, whats your build?
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With your pretext about bias, entitlement etc, i wouldnt have expected some of your takes. For example i would list bubbas (and some other killer) camping potential as unhealthy, but listing the power as a whole is biased. Its similar to artists, knights etc gameplay loop of holding w and leaving loops, where i can…
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With R1 you mean playstation? The standard layout is different. Or is that another console layout?
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The fun part is that it is possible to change it, but bc its not the standard most console player dont change the button layout.
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You can have different buttons for vaulting and healing. But healing and portal is always the same button (except healing with a medkit)
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First of you can do what you want. But that is not an competitive mindset bc this games miss the challenge. You just dont want to lose. There is a difference. I mean with this argumentation you could also use an exploit or even cheat.
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If you didnt know about the ruin deactivation, you probably also dont know about the ohter nerf: ruin regress speed is now 100% and not 200%. Other things: Pop now destroys 30% of the current progress. Call of brine is only 125% regression speed. DH got nerfed two times. Made for this is the favourite "exhaustion"-perk now…
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The fundamental unbalance is only for m1-killer against survivor, who are good. So only for a few. Thats why you dont see it in the stats. Its not fair, but with over 30 killer, you can just choose another.
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If both sides got nerfed and one side still continues to use the nerfed perks, it must not mean that the nerf was not enough. Maybe there are just not good enough alternatives. They can easily replace dead hard with MFT, but what should they use instead of corrupt?
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It depends if you want to proxy-camp or use your time while the survivor is on the hook. If you dont proxy-camp sloppy helps to get back in time and then to destroy all healing progress. Hex: Plaything can also make it easier to tunnel, you could even pretend to go for the unhooker and then switch and the tunneled survivor…
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Only resilience, for Spine Chill it was only the old version.
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A bit more than 2k hours could be enough. I bought every non-licensed-killer with shards, many survivor (some perks are from the shrine), some outfits (roughly 30k shards), have 50k shards left and i have 3k hours.
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Nah, atleast doing it repeatedly meant killer is camping. I dont change that. With the Hud-system you mostly know when nobody is coming.
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Yes it is. Its boosted bc of the event deco.
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I would go for p1 for the first 4 perks, bc it should be quick. After that p3 bc you dont need more perks asap. But with the current event p3 is not even that far away and going straight for it is more efficient.