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  • Force every Player to play at least 200hrs on both sides!
  • gen repair Simulator incomint...
  • The thing is, if you are supposed to not work with your guards, what is the point of the banner? Wasnt that the counter to knight cornering you with a guard? So you are essentially spawning a free endurance and haste buff for survivors to pickup that easily makes up for the 12 sec chase they had to do?
  • SoloQ has one glaring problem: Bad players. Almost all of your situations wouldnt be anyway near as bad if your teammates were at least decent. SWFs are an innate proof of this! TheThe thing is: All you guys are auggesting is, balancing the game around every single survivors ability to escape aka "win" the game, which is a…
  • Why would it be difficult for newer players? effects stay mostly the same, just the numbers are different. I think it doesnt make a difference for newer players if pop gets 15, 20 or 30% off a gen…
  • well if you boil it down, anti camp, anti 3 gen, anti tunnel… All these are basically comeback meachanics that essentially reward bad gameplay by survivors and iron out their mistakes… I just think perk modifiers could dampen up the skill differences MMR puts players into and iron out some of the glaring Balancing issues…
  • well if you brake it down, mechanics like this are already in place… Anti camp, anti tunnel, anti 3 gen… All these mechanics, while combatting ######### behaviour (which is a minority), are basically comeback mechanics for bad gameplay. Most 3 gens, outside of 3 gen meta, were not forced by killers but enabled by dumb choices…
  • Its funny, if killers play a specific way that ppl dont like the solution is punishment and making it harder. (e.g. tunneling, camping, slugging, etc.) Punish them, make it not worth, etc. pp…. But if survivors play in a way, that ppl dont like the solution is "oh just let them, make it easier, they have a reason for it,…
  • after the first down, you hesitated and run circles, why? Just hold W and gain distance to do an objective. After Ada is near you, 3 ppl are around you trying to rescue. Only one is doing gens. If you dont do your objective and everyone is hovering around, the killer has no reason to hook. Slugging you was actually the…
  • This! Seems like the only sane comment. Survivor is excessively easy when played accordingly. Thing is: a very big chunk of the dbd community are mid to low skilled, casual survivors that dont understand how to play the game right (or dont want to, bcs goofing around is more fun). Survivor is so freakin incomplex it is…
  • The system should just kick in if 1 gen is left to do. It doesnt make sense that regression Events are counted b4 a 3 gen is even possible.
  • Its taking away a strategic decision (which gens to do and which not) from survivors and transfering it to killers who already have shitloads of micromanaging to do.
  • So the killer is extremely opressive if survivors dont play the killer specific side objective? Oh no, how unfair!
  • Simple solution to tunneling: Make not tunneling more rewarding than tunneling. Right now, there is Grim Embrace and DMS, even with nerfed stbfl Killers are going out of their way to hook 4 individual survivors and purposefully ignore the obsession. Yet countless thread about how unbalanced and unfair those perks are. So…
  • Quote me where I said "you suck" ? Right now I actually play more survivor than Killer, bcs it is way more relaxing. Thats why I said, most of the Survivor Mains are bad bcs they have bad decisionmaking. They dont understand killer mechanics, they dont know maps/tiles/spawns/timers, etc. You see it all the time. Nobody is…
  • pretty simple: Gen Times are to flexible. They can go from 120sec per gen down to 30 or 20 seconds. There are teams that leave the exit gates after 4:45 min. Bring all the gen progression and regression perks in line so the extend of how fast or slow gens go is not that big. Maps! Map layouts are completely fcked up.…
  • So we are ignoring that the map is basically a built in Counter for tunneling? Almost ALL of the maps, with 2-3 exceptions, are exclusively in survivors favour. And again, you are trying to balance this game like a 1v1v1v1v1 but it is 1v4. Killer plays against 16 meta perks. Survs play against 4. And that is the point. If…
  • I did not say they need to be gods. Nor did I say you are not a good killer. Stop using ad hominem to create a false narrative. You just obviously dont play against survs that know what they are doing and dont goof around. If the devs REALLY understood their game, explain how maps like garden of joy with its main building…
  • you saw some of the devs play? Some of them streamed, some of them played publicly. Google it! This forum is the survivor echo chamber. Not admitting the last patches have been overwhelmingly survsided and most of the maps, even after "rebalancing" are completely in survivors favour, is absolute ignorance. You may be a…
  • They proved it multiple times that they dont fully understand the core mechanics of their game. And at least, that most of them are die hard survivor mains.
  • Oh we shall buff survivors now according to how often they DC? Are you even reading what you are typing? You wanns give in fully to the entitlement? Everything survs cry about shall be buffed for them? You really just dont understand how balancing works. You dont want a balanced game, you want an easy one!
  • Which data? You mean the data that shows 60% killrates including self offing on hook? You mean the data that shows nurse had a below targeted killrate? You cannot take data just if it suits you. If you take dara serious and think killers are overall to strong bcs they sit at 60% killrate, we need massive nurse buffs to…
  • So killers should just inevitably lose against decent players? Just so average to low skill survivors can win against good killers?
  • You just proved my point. You using 4 strong perks gives time to your teammates. Them using this time to cleanse or open chests instead of pushing gens is their bad game decision and not the fault of the killer. So you think the killer should lose in this case? You are chasing for 5 minutes bcs of your perks and good…
  • 4 Crutch perks from them 4 crutch perks of survivor 2 4 crutch perks of survivor 3 4 crutch perks of survivor 4 Basekit BT plus haste Anti face camp + hook grab removal Literally uncounterable perks like buckle up + ftp Unbalanced maps with infinites and god loops/pallets The problem isnt killers being to strong. The…
  • Genuine Question so I can understand YOUR POV better: In the current state of the game, with all the mechanics survs received to iron out their critical mistakes (e.g. saving while killer is near, 3 genning themselves, not having map awareness, not understanding killer powers, not playing as a team, ...) how many…
  • Thanks! This sums up 90% of the survivor community :D Killer XYZ, which I never played bcs I dont play Killer and therefore dont understand the mechanics, needs a nerf bcs I lost against him...
  • Which buffs did killers get? All the latest major buffs or QoL Changes have been for Survivors. Removing Hook grabs, HUD, Anti Camp, Anti Tunnel, gen regression nuked to the ground... What exactly did killers get in return? 0,x buffs to animations and a rework in healing which didnt really effect stuff like syringes or…
  • Really? you watched streamers going for the fastest escape in 4:45min till the first person went out the gate?
  • Only if multiple survivors repeatedly ######### up in a tremendous way. Thats what I said. Killers mistakes can easily decide your game while survs can missplay multiple times and still escape bcs there are built in mechanics that iron out a lot of their mistakes. E.g: basekit bt + haste, no hook grabs, anti camp, safe pallets,…
  • Its not that losing against good survs is bothering me. If youre better than I am, you should win shouldnt you? This is not about winning or losing in general... Its more like youre sitting in a sinking boat with multiple holes and as soon as you manage to seal one, three others pop open. Doesnt matter how fast you are or…
  • will post if I start streaming again. im always up for advice and usually review my own games but I kind of really lost my breath of playing killer atm. had 3 games back to back tonight with 4 gens poppin in under 5 minutes (stopped the time) while the one surv I was chasing was just running and predropping almost every…
  • I even aknowledged that I didnt play every game perfectly. So there is no need to "get gud" or "skill issue". Its not that I 0ked, 1ked or 2ked multiple games while flipping through killers and expectee to 4k every game. Its the fact that every hit I landed, every chase Ive won, every mind game I played right and every…
  • Survivors move at 4,4m/sec for 10 sec after being unhooked. Thats a sole distance of 44m. (Not taking into account taking a hit and getting a second speedboost) A radius of 44m equals a coverable area of about 6100m² The biggest map in the game is mothers dwelling with an area of ~ 12.000m² So you are telling me, being…
  • Ok we remove bloodlust but in return, all safe pallets get exchanged to mindgameable pallets and windows block after 3 vaults no matter how fast they are. You cannot complain about killers getting hit "bcs the devs said so" while ignoring survs being safe "bcs the devs say so"...
  • Be prepared for all the surv mains to tell you to "git gud" while they blatantly cry in every other thread that tunneling and camping need to be nerfed or heavily penalized bcs it is "no fun gameplay"... I always thought the simple fact, that one side of the game is even remotely able to bully the other side while…
  • You dont get the point either. Its not about the fact that every game is like this. Even when standing still and doing nothing, gens shouldnt pop at 1/3 or 2/3 of the time they are supposed to pop, when on the other hand, chases/downs have no minimum timer and hook states cannot be cut short.
  • So you think holding M1 and occasionally hitting space while your buddy tells you hes been chased by the killer is "skilled gameplay" ? Nah, i disagree! The issue is not a perk, to slow down gens. There are already plenty of those. The solution has to be a fixed time of gens (on both ends) that cant be extended or cutted.…
  • First of all thanks for your headsup, I exchanged the link. I went over that game two times. No matter how i play it out, in that setup, with this killer and the perks i have chosen there was literally no chance for me to win. Which, tbh makes me really angry to get into a game that is not winnable by default. I saw other…
  • You dont get my point. No matter how bad I played this game (and I played super bad) It shouldnt be even remotely possible to finish five objectives that are balanced around 90 sec completion time each, to be finished in under 3 minutes with even one or two ppl not being on the objective the whole time (which means…
  • Countering the gen rush meta with more slowdown perks will work the same way as fighting tunneling meta with anti tunnel perks. It wont. Its a core gameplay issue!
  • So you think it is "ok" for the killer to have to play 4 slowdown perks in order to counter 2 items and 2 perks on survivor side which ultimately leads to 10 perks and 2 items on surv side that are not counterable for the killer? Shouldnt killer perks be way more powerful than surv perks?
  • I chased 2 ppl. There wasnt any more time for anything else. Even if Im doing nothing, gens shouldnt be able to fly that fast.
  • Bro https://www.twitch.tv/videos/1757553781?t=0h10m46s game starts at around 10:49. 5th gen pops at 13:47. I dont need to freakin tell you sht
  • Yeah bcs you still dont understand what I am trying to say. You hook yourself on eruption, tunneling, camping or blastmine. But they are just examples and could be widened to any other topic. F.e. having to equip shadowborn to aquire a full FoV in 2023 which could be done by a simple option is ######### hideous. Yet survivors…
  • and thats the point. With all the handholding mechanics (basekit bt/hud/maybe basekit UB/infinite boons/cranked up addons/etc.) survs will never learn how to get better at the fundamentals of the game. The HUD f.e. provides a shitload of information which good players will benefit hugely off. Bad players wont. just like…
  • So whats your point? Making the Game harder for Killers and more easy for survivors as it is? How are those bad players gonna get better if you keep holding their hands and carrying their asses through all their mistakes?
  • First of all, this is the "Egg or Chicken" argument. Do survivors disconnect bcs they lose so often or do they lose bcs they disconnect so often? Also, its not 40% win Rate. Its 60% Kill Rate on Killers which is a completely different thing. 60% Kill Rate could mean out of 10 Games you win 6 with 4ks and lose 4 with 0k. It…
  • thats the point im trying to make. "Just dont kick gens" is a completely valid argument. "wait for eruption to pop" or "take turns in repairing gens" against eruption is not valid. Thats the double standard.
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