Comments
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They might be the first killer I skip honestly.
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If the killer realizes a survivor has No Mither they could just ignore them and play a very easy 3v1
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I tend to use a lot more M2 than M1 on Nemesis, and something I noticed is that if you do you don't want to "spread the infection". Sure you might build up mutation, but you won't pressure survivors. It's generally better to focus on one survivor at a time, that way tiering up mutation will come naturally, and don't forget…
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The change just made easier to pin point the useless teammates and to get depressed when nobody is doing gens while you're being chased. They don't make survivors suddenly play well.
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I did have that impression but wasn't sure. It's funny how they managed to break a "beta" mechanic which worked perfectly for a change nobody asked.
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That's part of her plan to take over the game: she already started taking the appearance of other survivors... in a couple years it will just be Feng Mins everywhere.
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We won't see anymore Starstruck builds ending a match in 30 seconds because the killer could land just 4 consecutive blinks. That's a big improvement.
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ZERO cooldown There is a cooldown though, plus the time required to activated the power and reach the gen, which most likely amout to more than 4.5s. I think if a knight keeps using guards to kick the same gen over and over they will just waste a lot of time and obtain nothing.
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That's because it's the most recent and I have better things to do than remember every single update of this game. Plus learn to read, never have I said anything about the game being sided, I just said that chases are quicker compared to before.
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"False tracks You know how to trick your pursuers. After standing still for 2 seconds, press the secondary action button to generate scratchmarks in a straight line in front of you for 6/7/8 meters. For the next 3 seconds you don't generate scratchmarks. The perk has a cooldown of 60 seconds" I imagine a short animation of…
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They are. Killers is the last years have been given many buffs that help in chases: faster breaking, shorter attack cooldowns, shorter post-hit sprint for survivors and so on. That's an undeniable fact.
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In my experience landing the second blink with Nurse is much harder than the first, so exposed builds on her made her incredibly easier. Without that surge of wannabes Nurse-mains that relied on that, we'll be left with true Nurse-mains (that were always terrifying, slowdown or no slowdown) and bad Nurse players who…
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I think that is the result of chases being easier than ever for killers. Less chase time means less time for gens, so survivors feel the need to rush gens as much as they can. Since killers don't need much chase perks they gravitate towards gen defense, while on the other hand most gen rush perks for survivors are bad so…
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That would be basically Wesker when he vaults windows and pallets. It's not bad per se but Wesker has other stuff in his kit, while the Nurse would have just that...
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I fail to see how your (wrong) meta analogy has to do with the discussion. In any case you can't ask to close the gap between solos and SWF and, when they do, complain that it doesn't matter because people suck. There is nothing the devs can do to make people not do stupid #########, but giving solos information that was only…
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Technically the HUD changes to give info to survivor is a step in that direction, since making the gap between soloQ and SWF closer is essential to balance the 3 sides.
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Thanks, now I can't unsee it anymore.
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This. It's not even that it's tilted in one's side's favour, the mechanic is broken for everyone.
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I keep seeing this arguments, but in reality no one forced BHVR to push her out after so much hype with underwhelming cosmetics and very few choices. To me it seems they didn't even try with her.
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Encountered it myself too
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I finally just got it, and I can safely say it was the hardest achievement for me. You need the stars to align to get the right conditions and it doesn't help that most killers absolutely loath the map and will play in the scummiest way just because they saw the offering for it.
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Hag. When was the last time anyone has seen a Hag that doesn't hard camp with her traps? Her power is flawed in so many ways I'm too tired to list them.
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The main problem is that a survivor Incapacitated could just go afk for the duration. Besides, the possible reward for just kicking a gen is incredible (someone made the math and it was close to 45s)
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I like the idea of the skillcheck that if missed gives incapacitated... at least if you get the status it's on you.
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That would kill the secondary effect, making it work only on distracted survivors which imo would be bad design.
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Haddie is one of my favourite survivors lore wise but base cosmetics are kinda ugly and she has very little choice. The problem with survivors is that being in 3rd person you're constantly looking at them, so a characters needs to be properly customizable to be nice to the eye.
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The thing about Jolt is that it's a passive perk, you don't have to do anything to get value from it except playing normally. This, plus having no cooldown, makes it so giving it too much regression could be problematic.
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Trickster's. It annoys me both as survivor and as killer, especially during Main Event with his "uh uh ah" it just feels incredibly stupid, and overall the "pick" sound when landing a knife feels so bad. The fact that his power is either incredibly strong in the open and a joke in more closed spaces it's the cherry on top.…
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As someone that loves STBFL, I'm not against it. The perk makes impossible to even get trades.
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The killer needs the strategic advantage for the simple reason he is one against many.
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It didn't absolutely kill the game but it definetly made playing survivor less fun, at least for me. The biggest problem to me is that despite the buffs killers seem to camp and tunnel even more, since now those tactics are stronger than ever.
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This, plus I think it could be nice if it could be proc'd a second time. That way it could encourage and reward awlays going for fresh hooks throughout all the match.
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Absolutely yes, it's a small thing but promotes and rewards being nice to others.
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There are survivors dailies? I thought they were a myth.
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I really hate it. Some times I tried asking a question or complimenting and got flamed because they thought I was salty thanks to those freaking #s. Literally the worst addition to the game ever.
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Few things are as good as getting a gen grab with non-stealthy killers. My favourite for that is Wesker because nobody expects him to be undetectable.
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Are we really discussing about nerfing the meme perk Blast Mine?
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If you remove slugging as a way to build pressure for killers, you'll most like will see an increase of camping and especially tunneling, fun right? The whole point is there are teammates around and having someone down should promote teamwork to pick him up... let's not pretend that survivors are routinely slugged for 4…
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I think there is a misunderstand here. From what they wrote it seems to me they purposefully wanted to increase kill rates and they're satisfied with the result, they didn't increase "too much". It seems the idea of balance being around 50% kill rates is old news. Still I agree that survivors could see some improvements. I…
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Prime Gaming has always been about cosmetics, at least give shards to buy them not bloodpoints... That's incredibly disappointing, by acting this way they give the idea they don't care anymore and won't even pretend.
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That's not how matchmaking works, though? Each killer has their own MMR which depends on your history with that particular killer. Unless you have the same kill rate on Nurse and Clown, they won't be treated the same.
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Legion already can do it with an addon, but their ability isn't able to hider, injure and potentially oneshot survivors.
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How many people do you see using the Matchbox on Nurse? I'm all for these kind of addons but the truth is that people only want "the good ones" like increased blink range.
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Nurse and Blight are on a different level than any killer ever, does it even make sense to use them as comparison?
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The only think Nemesis needs is an addon pass, but his basekit is already really strong.
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Hemorrage completely killed the perk, so yeah, it definetly needs some love
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You might want to refine your reading skills...
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How can you get in range for Reassurance without being chainsawed?
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The build is a lot map-reliant. On normal/big maps I don't find it too oppressive...
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Gratuitously insulting someone is a great way to start a discussion and shows great maturity.