Comments
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It’s just so bad to see a killer get a decent reception get called out for something that isn’t even true.
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To add onto my statement, it’s mainly people who run to every single pallet they can find, pre-drop it, then book it to the next one and sprint around it ^ WOW. It’s not like 45% of the pallets are in corridors or have some sort of obstacle next to them. Making pre-dropping way more powerful in those areas. I’m just saying…
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Could they make being in the dream world an issue? Like a build up to a mori?
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Where? I can’t see that in the settings. All I see is Heartbeat Visual and FOV.
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I like using killers who can buff themselves by doing actions. She gains undetectable, haste, and has tracking. Information is key in most games nowadays, so I focus mainly on that.
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Just to interject, survivors did get buffs recently. It’s not huge but the heartbeat sensor they have is more powerful than they like to admit, it lessens the need to rely on sound to tell if the killer is near. So you can focus on listening to call outs, information, or focus more on the gen you’re connected too. I know…
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It’s because she is a per M1 killer with no range and a very noticeable power. So to make a threat she gets buffs from interactions with her drones. Placing a drone grants her stealth Enemies getting detected grant her speed Enemies getting clipped can either injure or break Her strength now is discouragement and Chasing,…
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So many people hating on Skull Merchant when the main article is about how much GoJ sucks. GoJ is almost as bad as the Stranger Things map, it doesn’t account for terrible map interactions and is overly safe to do things on. If they just made the main building better and had more space between long loops it would be fine.
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They should make it so at the third generator pop if there is 4 people left in the trial that something happens to keep them from continuing the gens. Like a certain totem only they see must be cleansed or maybe an Entity shrine must be destroyed. Something to force the survivors away from gen rushing. To keep killers from…
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I saw the name and have to ask…. Got any Airbud?
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We shouldn’t but “Good” is subjective.
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interesting… (I’m on console so I couldn’t play him)
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They just need to give better reasons to use said killers. I recently posted about how annoying it is to play Singularity, why play him when I can play nurse? (I don’t play her but she is still top tier)
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Didn’t the devs say why it’s a 60/40? Killers on average should get 2 kills and perhaps one more. Thats how they try to balance every killer from what i remember reading. Their system is basically Match 1-4: 2K and 2Hook states Match 5: 3K and 1 Hook State. They said Killers getting none stop 4Ks is not good for the game…
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possessed armor?
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I’d like to say from a few videos I watched his animations look way too janky. Not like twitchy but more like….animation jumpy. Like those old Spirit animation glitches.
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I mean they could do a spin on the og monsters.
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Then they should try to level the playing field so PC players can’t fully dog on console players because they just have to move their mouse a quarter of an inch and spin like a top.
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SWF sided, been playing since 2017 and I can assure you that survivors always got the upper hand when it came to QOL and perk balancing. Take DS and DH. Both very annoying and was run none stop. Yet it took years to change them. While it took about 5 months to turn a top 75% use rate killer perk into a trash secondary…
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I think a major issue is that that all forms of gen damage is counted. From hook based perks to Surge, it’s like they want to remove 3-Genning but don’t see the forest through the trees. biggest issue is Gen placement in most cases
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Crossplay. Because that’s when console killers got to meet PC survivors who can 360 with a flick into a pallet loop that’s connected to a building. I also think that’s when they added more pallets in general.
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I Remember one was a squad running a meta build. You now MTF, BNP, Adrenaline, Lithe and That one that lets her insta revive downed teammates. So it wasn’t newer players but also not pixel perfect survivors either.
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I feel like the issue truly comes from tunnel vision or spotlight blindness. Too much attention on a few things instead of on a bigger picture.
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If all the killers started playing the lower tiers once they got buffed maybe the devs won’t have a million “I’m sick of Nurse, Wesker, and Blight” threads and have more fun ones like “Do you think Wrath could steal from a Vending Machine with his long arms”
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Killers should be more fun to play as then play against. For instance: I like playing Doctor. Survivors hate my guts. I don’t care because I like playing him. Still only get 2Ks. I don’t fully mind since I’m playing giggle simulator. Now if it’s supposed to be fun playing against (usually meaning super easy counter play or…
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I know, believe me. But no killer should be C, D, or F. A range of A’s and B’s should fill the selection.
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I’m also not the one in the clip and don’t condone their language.
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That’s why some of them look ragged. She straight up tortured them repeatedly to near death just to bring them back. That’s actually why there is a theory that Trapper was an unwilling member alongside Sally.
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It can go from “kill them quickly” to “Keep them occupied” which sounds like a less stressful issue in my book.
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It is when you can lock the killer in an animation for long periods of time. Just like how Double locker stuns can. I was more implying that these (if they are let’s say used at hooks) would make it a near impossible way to play the game as intended. almost akin to gen trapping as Skully, a thing Survivors (and myself)…
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Okay, so it’s not AS bad as it could be but some maps may be used to bully him. That’s better than I expected considering the bullying HUX got.
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2017. Basically dropped the game due to how toxic people are and how bad some decisions are made. I planned on coming back around November but at the rate BHVR seems to be going I may come back sooner. Still think they only truly care about the survivor side due to not just thinking about basic issues like HUXs EMP issues…
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In his current state he is basically a worse Freddy.
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Apparently from what I heard he can just turn invisible and sometimes smash through things like walls.
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I agree.
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NWTH isn’t broken. And look how they massacre the gen kicking meta just like they killed the DH meta. I went back far because personally the last year we haven’t really gotten super op perks. Yeah there was the shake up but how long did that last? Like maybe 6 months before everything settled into metas again? I was mainly…
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I’m not even saying it’s broken or op. It’s more annoying than anything. Especially on Killers walking 110% or even Nurse considering people forget she moves slower than survivors. I Just Hope this doesn’t set a trend of movement speed perks.
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Do we need to bring up COH? That perk when launched broke the game with insta heals. Also killers haven’t gotten any op perks in a bit last one I can think of COB over a year ago. Didn’t survivors get a bunch of buddy perks last chapter?
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They should be limited. Everyone else who has a counter like that is limited besides Freddy. And even Freddy has the cool feature of doubling the time required to wake up
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I personally think there should be some game mechanic that does something about gen rushing. Just a Little bump in the road.
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I thought he had that to scare the hell out of survivors with StarStruck?
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My favorite is Bill. People who play him are usually a mix of sweat and fun. Now… I played back during the instant 7 second heal era. To this day I see Claudette’s and I choose violence. Just bad memories of them stunning me and instantly healing during the stun and break animations.
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I did enjoy how pop was an incentive to go to a gen. I’d skip over just to kick it.
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I’m sure they aren’t just going to throw it in there without a lot of testing first. Endless unbreakable was WAY more op than people give it credit for. There is a survivor strategy with Boil Over to go down on top of larger buildings and forcing killers to fall to a hook. Effectively allowing them to break free. Endless…
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About the same. Personally hate Adrenaline with a burning passion but currently the meta isn’t that bad.
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I dont See it as a Problem. It could use a small nerf maybe but nothing game changing. Perhaps a cooldown after vaulting or pallet dropping for ten seconds? Nothing to like how DS, DH, COH, HR, Or Eruption were nerfed though. If they REALLY want to not add a cooldown or update then as a nuclear option they could add an…
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when putting someone in the dream world it will randomly cause things to happen around the survivor. Dropping pallets, blocking vaults, slamming lockers every twenty seconds
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It seems people are more focused on Pinhead and Dredge than what my true point was. I was just saying More passives that affect the match as a whole would be fun. I personally don’t mind going against either of their passives, but this could allow them not to overly complicate a killers power by just giving them two. 1…
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Interesting. Hopefully they bring the Twins up a few brackets.
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Maybe they’ll actually try to figure out where they want billy to sit on the spectrum of useless-over powered. I personally think he belongs in the balanced section… actually… most things should be there.