The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Barely any use, cool idea, but maybe pause the wiggle. Timer for some time, like mad grit, 2/3/4s.
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I have to agree with the original statement, power struggle is rare, and even more so without other perks.
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I will say only 1 thing about camping: Stop complaining about it and get good. It is a bad strategy if your team does gens. And lastly there is no fix. The fact people complain about face camping is nothing new, you see complaints in other games about camping, but in dbd people are very VERY upset about it.
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Very vague response and no help at all, while i agree with a system to help in case of game crashes it would come with problems and will be hard to implement. It can be abused, because depending on how you plan to make it, ofc it will have bugs. It will not help much, you will need to add a timelimit, if not ppl will dc,…
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Nah, they are easy to find and easy to destroy, think of em like hexes for survivors, but I would like it's range to be shorter, and a few other things to buff killers, most of my games against boons where fine, you should prioritize breaking boons asap, the game doesn't need for boons to be removed, simply, buff killers…
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Sound issues from your pc or simply a bug, so idk i never seen this issue.
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Survivor: Sacrifice / Worthy Sacrifice / Take me, not them!: Your selflessness makes your friends' life more important than yours. You unhook survivors 5%/10%/15% faster. After unhooking a survivor, Sacrifice activates, and the next time you get hooked, you can last 30%/60%/90% more time on the hook, and your friends are…
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Those with never alone could leave ig, didn't think of That
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Haven't heard so much truth in my life oh god especially the last one xd, but fr, noed is just like adrenaline or hope for killer, but more risky and better in some sort.
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I do get your frustration but dbd is a survivor sided game anyway, so, noed is kinda like a last redemption. But very risky as it can be cleansed or escaped.
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Honestly i barely die to noed unless im first to die, once i saw exposed, no more waiting. Hurry tf up and don't attempt to loop.
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Idk man, sounds like a Skill Issue, once you saw the exposed effect you should have cleansed the totem or escape, ur fault not the player's or the game's.
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Have to agree, rhe mist offerings are yseless, maybe buff those? So slightly would equal to double, or even triple than before, and the murky (, greatly increases) should make fog that you can barely see, but having it like this can make it op, so make them not able to stack with other similar offerings. But eh.
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Maybe not bad, but situational. And it does need a buff, since nobody uses it, aside from a few people. Because all it does is make you not scream, and no more crows. 2 things that mainly are not that big of a deal
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On 6 you still moan, blood is still on the floor, scratches too, to counter moaning, iron will, much better compared to calm spirit, i get it you use it and think its usefull to you, but most people still don't use it because it is very situational, needs a small nerf, as currently it barely counters that much, look at a…
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Well, 1. Barely anyone uses spies from the shadows, let alone listen to crows. 2. Idk about rancor. 3. Iron maiden or any perk like that, well see, you have to think how many times you are gonna get that, first of all getting a killer that has it, then of them using it, then finally, actually using it on you, instead of…
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SHHHH, they may be a survivor in disguise
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Either way i say it needs a buff
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Even with those 2, it's still extremely situational (talking about doc and the perks) Although i think seeing when a killer scares a crow would be kinda nice, maybe, get a notification of any scared crow further than 12/10/8 meters
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No worries, no way in hell spirit needs a buff, lol
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Dust thing? Wa? CALM SPIRIT, the PERK not the KILLER.
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I used to use noed, but not anymore as my perk build is set, the only thing I could change is Shadowborn, but im addicted to it
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People hate noed cause they get killed, and lose because of it, therefore salt comes. Honestly give the killer a break, if he's bad, oh well, let him have his fun. This game is survivor sided anyway.
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Noed is not that good, its a risky perk, maybe 1 kill, but good players will either cleanse it or simply escape. Also with boon totems even worse. Actually i say I play better without noed, it's such a risk for just 1 kill....
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Premonition is also buggy, sometimes it doesn't show you when you look at the killer, but with delay or behind you.... A buff imo is: Once activated, you see the killer for 1, 2, 3 seconds (not his movement but like a notification)
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Playing the game for some time i realised the game actually may be survivor sided still, sorry guys haven't played since 2016, and in 2016 infinite jukes still existed.
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After 2 weeks yeah i agree, especially using meta perks, but my stance is the same with ranged killers, my idea is to nerf meta perks, as one meta perk alone is not bad, but multiple is annoying for the killer, and worse when you got the whole team with it.. So nerf meta perks for survivors and buff worser perks like calm…