Comments
-
Blight needs some nerfs, or at least that damn hug tech needs to truly be eliminated. Alchemist's Ring and some other addons gotta go.
-
Personally, I think DS is fine as is. Gen tapping is a whole other issue. I think that its unrealistic that we can just go tap a gen to instantly fix the damage that caused it to regress to begin with. I'm all for a change to the gen mechanic that would require us to repair the gen for 5-10 seconds in order to prevent…
-
What can they really do about it though? I'm not trying to be a smart-alec, I just haven't read any decent ideas. Removing points is a joke and won't stop it. Making a survivor invincible is ridiculously OP. There's just not much they could do to stop it. Also, its not always intentional. For example, say I go across the…
-
Judging by a tweet from Peanits, you can be healed by others, you just can't be the one doing the healing action.
-
I love the direction these are going. I will say that the description of healing in the DS text needs to clarify that you can be healed by others, you just can't be the one doing the healing. Speaking of this, does recovering from dying through the use of Unbreakable/No Mither count as a "healing" action in this specific…
-
Players have been begging for this for years.
-
Still seeing them used this evening and for once it didn't feel cheap. The killer earned them. There are a ton of us players who couldn't care less about being competitive. We play to destress, not add more stress.
-
I'm 100% killer main and I have never tunneled a survivor due to cosmetic choices. I only tunnel and mori people with keys.
-
Sound alert to let survivors know he is near needs to go. Terror radius and stain should always disappear when crouched. Survivors should not be able to cancel his power at all. Then, you might have a mid-tier killer. There is no fear of him becoming OP. It would be best for the devs to at least try releasing a strong…
-
It would only be effective then if you ran it with another Hex like Ruin. By itself it would be garbage because they would know not to cleanse the second one once they oofed on the first. You would pretty much have to run it with Ruin or maybe Devour Hope or NOED because no one worries about Thrill of the Hunt or Third…
-
New perk compared to DS? I'm assuming you are talking about Flip Flop? It's nowhere near as strong. I very rarely see people slugged long enough for it to make a difference. I'm a killer main and have no issue with it at all. DS, on the other hand, still not nerfed enough.
-
I also like this idea. I think other future perks could be used for this purpose too. For example, a perk that prevents totems from being cleansed until a certain time has passed or number of gens is done. Or, one that randomizes the lighting of the totems. That is, the active totems will switch every 45 seconds.
-
Ruin can be worked through by most. If someone is really bad at working through it, then they should be the scout that goes out looking for totems. As mentioned above, Small Game is great for this.
-
I agree 100%
-
I actually like the idea of crows making you moriable Or, if a final survivor gets 3 crows, the hatch closes for 60 seconds.