Comments
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yes, i would love to all them become real but feeling weird about he don't say anything about the Lightburn mechanic, wich feels very out of place at the actual state of DBD Remember old beartraps destroyed by saboteur and toolboxes? this feature was deleted because is unfair that an item or perk can cancel the killer…
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being a cowboy.... i guess... but no, huntress is just better in any way.... HUNTRESS VS DEATHSLINGER unfair proyectile hitbox & fast camera aiming VS super small proyectile hitbox & slow camera aiming microscopic movement speed penalty after shots VS extremely long movement speed penalty followed by weapong wipe animation…
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you could writte it the way it sounds like... so i can choose better..
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weird, every time i press the attack early i just keep charging the tentacle and used it when ready i hate when that happens as Dinoflower, but ... as said, never happened to me as Nemesis, it worked as i wish Demoflower also does...
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im more concerned about the opening chest sound triggering in chest who was opened years ago... you can't use these sounds to track a survivor anymore :/
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because the shoot hitbox is very small, and the camera moves very slow while aiming, survivors keep faking their movement making you missing a lot of shots... huntress is much much MUCH easy to use compared to him, bigger hitbox proyectile, and faster camera while aiming he should be a 115% move speed to compensate how bad…
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just 99% nea is still lv40 ✔️
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the only unfair he has, is being able to hit multiple survivors with a single chainsaw sweep the chainsaw attack should instantally finish after hitting a survivor.
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Artist is Freddy but better
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Because Survivors lack from a consistent way to get survival points beside stunning the killer with Perks. Wich should be getting points every time the killer miss hits, as actually happens with Deathslinger and Blight near misses But for some reason not applied to every hit in the game...
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chase music (? hear music while playing a match is the worst idea ever... i need to hear a lot of things during the match: footsteps breathing generator repairs healing hatch doors vaults falls ranged powers terror ratius skillchecks lockers chests etc.
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Becase she is... The best way to play her, is the same as Freddy, but instead of slow survivors speed, you damage them. Just put a crow in the pallet, another in the window, and chase him full W, if the survivor walk inside the giant crow is the same as being hit by the flyning ones...
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im tired of boons, all my matches my Ruin has been destroyed in less than a minute, but i have to deal with boons every 20 seconds. i can't apply pressure, survivors keep healing faster than i hit them... and gens keep regressing much much much slower than they progress... i keep thiking they should reverse how totems…
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well, for me looks very very strong you can play her the same way as freddy does with blood pools, but doing damage instead of giving speed penalty if a survivor walk throw a giant crow suffers the same as being hit by flyning crows, that means, the artist can just put one on each side of the pallet and down you super easy
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Are you sure the challange is Selected? The screen shows it Unselected My challanges Unselect itself when i restart the game
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i keep saying that Killers should be the ones Breaking Totems, and Survivors the ones Snuffing them. Killers have single use Hexes Survivors have multiple use Boons Killers can't re-activate their perks, don't need to keep them after being Booned. Survivors are able to re-boon them, they need to keep them after Un-Hex…
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Probably because the Great Skillcheck bug, where the increased progress go back instantally... more noticiable when working in a Generator with a teammate, where you are able to know everytime the other Survivor did a Great Skillcheck and instantally disappeared the extra progression xd
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No, i keeping getting mad at lunges ending prematurely, im losing distance from the survivor, i should be bodyblocking the pallet, but now im still behind the pallet, and im going to get stunned.... help me
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No, it is a survivor sided thing, because with the new "KILLER SWITCH" the other option was disabling Circle Of Healing again.
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i would buff nemesis first Pyramid can hit survs without need to Torment them first Pyramid can hit through walls Pyramid can hit multiple survivors Pyramid don't need to increase the Tier level to have a decent range Pyramid has addons to increase the range Nemesis can't... Right now i just want Nemesis to have Tier 3…
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No, DS was ultra unfair for killers, people farming unhooks in the endgame because everybody has ds.... if you don't want deactive your DS then don't heal yourself if the killer is far from the hook, let the rescuer heal you, DS only deactivate if you do the action.
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Pfff, no se cuantos crasheos tuvieron que ser para escalar tanto... pero yo hubiese dejado de jugar al juego mucho antes de llegar a ese punto, y averiguar que los estaba causando... Una pena que el juego no sepa diferenciar entre cuando es Steam el que se cae y cuando es el jugador... Lo único que se me ocurre a mi, es…
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Not the old, but atleast Undying switching itself to Dull Totems until Helping another Hex. There's a lot of matches where the survivors spot both Hexes at the same time, and theres nothing you can do to save the fking Ruin... This way atleast increases the chances of saving it... if Undyine is cleansed first.
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Bueno, pueeees teniendo en cuenta, la cantidad de veces que a mi se me ha caído el internet basura que tengo contratado, y mis bans siguen siendo de poca duración.... KATAPASO PA ESCALAH TANTILLO??? Tu internet es aun peor que el mío, o hay algo mas que quieras comentar?
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I like the current mori animation, atleast is much much much better than Trapper or Wraith ones... xd But if something, giving it a secondary one, as Pyramid has... a downed Survivor who is dead on hook and have an active Reverse Trap, allow the pig to sabotage the timer in the ground to insta-killing it.
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The counters are: Drop the item in a safe place, and go back grab it when need to use it. Not getting hit. Telling a teammate via voicechat, where the item fall to stop the charge draining.
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nah... they are more into giving it a 40/60 second cooldown... as they did with Thriling Tremors, Surge, Oppression, Eruption and still waiting for a day where these cooldowns dissapear.
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Yeah, that's true, right now i ony feel comfortable using it with Billy Blight and Oni... But Maybe Both things would be even better e_e
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i know, i had matches where the injured survivor dead-harded i should hit the one in front of him, but because my lunge finished sooner i can't.
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the killer should be inmune to the flashlight as long as the animation make them look down.
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yeah... because no one ever said: nerf noed nerf ruin nerf undying nerf x killer
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For me, the only Wraith need, is become inmune to flashlight lightburn, and don't have an increased pallet stun duration when cloaked.
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Okay, then Hexes aren't OP either. Make Hexes to don't spawn in random Dull Totems, and allow the Killer to Hex the Dull totem he want to Hex. Delete the "Cleanse" option from survivors, and give them the Snuff option too.
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we need moreeeeee addons xd Tentacle able to contaminate downed and hooked survivors. Tentacle able to damage non-contaminated survivors. Zombies don't damage survivors but grab them for x seconds. Tentacle hitting everything inside it's range. (multiple survs, zombie+surv, pallet+surv, etc.) Being able to grab survivors…
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Killers and Survivors should be able to do the SAME with totems, as the next examples: If there's an active totem, the player first need to snuff them, and then start the Hex or Boon action. and both sides being able to apply their perks again and again. Obviusly nerfing or reworking some of them, for example, Haunted…
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He don't need a nerf let him have 1 kill, do gens and leave... i don't understand the point of tell us he's running insidius, insidius do nothing for him, the camped guy is going to tell their friends via discord where bubba is anyways.
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i like the idea, killers have to face 16 perks. and is very annoying as killer have to think about the individual build of every survivor.
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i going to fix your thread: Nemesis was having a bad day, because this game is extremely survivor sided. we threat him like a clown, taking hits, healing, and taking hits again, making him feel miserable unable to down anyone. at the end he did his best, and manage to kill us all, sad to say it was only because we played…
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im more into make Corrupt basekit for 60 seconds. then the perk will increase it by another 60. (nerf from 120) Killers who already use Corrupt will not notice any differences, killers who want to try different builds can do it.
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because i like being a ninja without wasting a perk slot for monitor & abuse
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Pig: Iridiscent Blade Ambush attacks instadown survivors. No sound warning when using an ambush Attack. Ambush speed slightly reduced. Myers: Iridiscent Knife Doubles the amount of Evil within needed to tier up. Passes from Tier 1 to Tier 3. After Tier 3 ends goes back to Tier 1.
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they are, as examples: The time beetween Pop goes and Decisive nerfs. The time beetween Moris and Hatch nerfs. Hexes spawning in random spots and single time use, and Boons being used infinite times in the totem you want and x4.
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let's make him a 4.6 M/S killer then I'm sure that after a year his leg will have healed, so he can run at full speed now :)
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the only thing related about fast vaults i want is.... while NOT exhausted, rushing any window having Lithe make it a fast vault, as Balancing Landing stun reduction does.
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Clown: Instadown Finger & increased slowdown Blight: Instapalletbreaker & Instatoken regeneration Myers: infinite Tier 3 & Tumbstones Survs: every single item
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THE BOX YOU OPENED IT I COME
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sad it's just a bug pig would be more useful being able to dashing without crounching first, then a power cooldown to evoid spamming it
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Ya hay penalizacion de pepitas al campear ganchos. El tunneleo ese necesario para ganar de killer cuando los survs son decentes jugando... Los generadores vuelan, si no se quita algun surv rapido llega al final de la partida con todos vivos. Yo de killer, si los survs son inutiles, no campeo ni tunneleo, los voi humiyando…
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5 years already, i don't expect something else.... at some point all the potatos left will become good players.
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what about a cooldown beetween teleports as her iridiscent addon does? (and deleting that penalty from the addon) and would be really fun turn the ones with collision into IA's who move and hit xd