Comments
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https://youtube.com/shorts/8SCNR6dpsFA?feature=share this video summaries pretty much why there should be no turret ! gives survivors a toy , they will use the toy to bully killers.
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there no turret in the first alien ? what your point now ? Gosh !
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sadly i have to admit youre probably right ! removing them would be to admit they failed miserably ! idk if they rushed him in , but this is sad to say the least !
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https://youtube.com/shorts/8SCNR6dpsFA?feature=share
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it is just unfun anyway to have your power denied as a killer, why would you play a killer that get denied to use is power when you can play some that wont. Its going to be ridiculously strong vs soloQ and youll get trolled with SWF!
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While i partialy agree, i dont on some points. Yes in most case while they carry the embryo they die. In prometheus Dr.Shaw did remove her. The eggs are layed in some movies by the queen while others not. There many apparittion of the eggs in multiple movies without any presence of the queen. Prometheus is one first alien…
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but why ? tell me your point why you wouldnt want it. i think i would incporate the face huggers with pods being static on the maps at certain location. Once you hit a survivor they would bleed attract facehuggers , then they would have to get rid of them not sure how, but i would add stages kind of a progression to it…
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well thats usualy how killer are designed, its part of their base kit powers. sadako, plague, wesker, nemesis only to name a few! and are those killers considered too strong ? theyre not
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exactly man. This game gives so much tools to memes killers. Im really disapointed.
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Exactly what i meant by killer opression. Theres already video around showing survivors playing with aliens by stacking turret blinding etc. To me its simply bad choice. When there was so much to be done. I agree that wallclimbing is not a good idea in the game, but adding a secondary objective with facehugger, or having…
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how would facehugger transform him into a gen stalling killer ? im not saying theyre fair or unfair the turret, i just think its extermely awfull to have to deal with that. Killers shouldnt have a secondary objective to deal with we already have enough.
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is it out yet ? can i move to pc with all i made on ps5 ?
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were can we do this exactly ?
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yep ! at some point just nerfing and buffing perks just cant make it. Because the gap btw SoloQ and SWF is SO HUGE. Thanks for taking the time to read! I love your idea how you presented it. You just took mine and expressed it way better. Having those flexible affix based on how the game progress could potentialy fix the…
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then balance the game around the fact that you face SWF with so many tools. i dont want to punish them for playing with friends, i want it fair when i play vs them ! But they arnt balancing the game around them , they are trying to find the sweet spot between SoloQ killers and SWF ! and thats near impossible if you ask me.…
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nah i know he doesnt need. i was just comparing both killers from playing perspective !
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its fine like its at ! imagine being able to unhook yourself twice. that's too much. unless you make it usable only once per game ! but then again i think its fune the way it is. we all had memorable game using it. I sure remember using while me and another guy where hooked on the basement and bubba was guarding the…
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add a secondary objectives to do with blight and they are pretty similar. Blight has no slowdown.
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sure doesnt feel like it. I didnt even talked about made for this .. its just getting worse and worse. gotta wait and see but i dont have my hopes too high with the coming change to camping hooks. I see dark times for killers coming. See those 2 kills on average per game melt like snow on a sunny day !
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ok i tho it was 4 persons out ! thats a bit better than i saw it. But still
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if 4 persons escape every 39% of the games ! thats high in a survival game. thats almost every 2 games ! not sure what you wrote but i know you refered to that statement ! in other words thats means that 39% of the game the killers are left with no kills !
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that was before they nerfed the 3 gen strat tho ?
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since the nerf to regression perks i do not play ghostface, but i do love M1s killer. Recently ive been having a lot of success with demo , plague , trapper , saddako. Yes the devs should balance the killer pool a lot more. But again i still stick to my idea that gens are going way to fast man , way too often i have to be…
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by the 12 hook playstyle i only meant to follow the survivor rulebook bud ! wich mean not camping or tunneling someone out !
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but then again. i understand the concept of matchmaking, but making 2-3gens under 2 mins has nothing to do with skills imo. This is just a group of friend combining certain perks with tools and timing thaat togheter. Lets say i start a chase with someone withing 20 sec of the game, down him within 20-30 sec , hook him ,…
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and again, while certain killers do so well, some are so weak its so hard to compete. I would probably win more game playing nurse or blight but i hate them. this isnt the playstayle i want. how many of those kills comes from those Stier killers. I understand its hard to balance, but its their job to deliver playable…
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i never said im losing almost every game, you assumed it. All im trying to do is bring idea to frustrating balancing issues i see !
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thats really really high if you ask me ! that means you escape almost every 2 game !
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yes that i agree. But that my whole point. They are trying to balance the game around the experience for everyone. its impossible to do. IMO they really need to balance thing seperatly. we can all agree that soloQ is rough, adding bots will fix the bad experience for dcs but it wont solve the base problem. I think SWF…
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i never said im losing almost every single games. i only said that i can tell there is some serious balancing problems. you simply assumed im desperate for wins. Im just trying to bring some idea and solutions to some evident problem. I really think SoloQ and SWF should be balanced seperatly. Well coordinated group should…
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i really have no idea bro. But even there you cannot compare apple with oranges. What portion of those escape and death were from soloQ and SWF ? these are 2 different world man. at high mmr you barely ever get any soloQ unless its pretty early during the day. We cant look at those numbers unless you start seperating them !
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thats exactly my point man. There is no room for fun build, youre pretty much forced to run gen speed regression perks. And even with them you barely stand a chance. You really have to hustle those wins.
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i am not playing the 3 gen strat i simply used it as an exemple. I understand your point bud, i know what matchmaking is. But the problem as nothing to do with skill lmao, if your point is that making 2-3 gens under 2min is what skill is well im out of idea lmao! This is just gens speed problem with perks and tools added…
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the fact that they are nerfing BNP and PTS is showing they know gens are going too fast. im not trippin man. The maps are just too bigs for most killers especialy M1s. Theres just too many pallets and the tiles are so ridiculous. This is buying survivors so much time man. How are you suppose to run gens regression perks…
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but like i said i do watch a lot of content on YT, and pros still experience this ! you just shouldnt be losing 2-3 gens withing the 2 first minutes man ! i certainly dont consider myself a pro, but im pretty good at the game i can see what wrong man ! its genuinely way easier for survivors. You have a lot more room for…
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i know how to play killers thanks !
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SoloQ as survivors too hard and frustrating i aknowloedge that, Killer vs SWF ( especially competant ones ) unbearable ! matchmaking is ass ! and its only gonna end up making ppl leave !
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tunneling feels worse because of the gen speed my friend. Killers feel the need to tunnel someone out because the clock is ticking and it ticks and the gens speed light. When you lose 2-3 gens by the time you have 1-2 successful down. You know you gotta get someone out ASAP. Im sure most killers would stop tunneling if…
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you guyz get to enjoy the game .... we dont !!! gotcha !
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i wasnt hopping much constructive comments on this from our fellow survivors community. yall cant relate to this youre too busy enjoying stomping killers 24/7 to even start to admit there is some serious balance flaws right now
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its not stop it dude. youre not being honest or you just dont play killer at all ! im all for faire games but its definately not
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this is exactly what i keep saying when gens are flying way too fast. then most of the community seems to wonder why killers need to bring 4 regressions perks. even there its not enough because we need to physicaly be there to kick it in order to make it regress, while survivors have instant tools to help progression. We…
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its simple killers are leaving cause this is getting ridiculous how fast gens are going ., how sweaty it is to even win a match, less killers , means you will eventually get way better survivor. they are tunning this game for survivors solos , but killers are totaly letted downed. We get nerfs after nerfs.
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exactly this man ! i dont want to outplay noobs i want to play fair games against good teams! this is what it should be
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if the game was balanced around facing swf i would say it would be pretty fair. But its not , its balanced around the average solo queue experience ! wich is ######### dumb IMO , it should be tuned for the end game high mmr team or killers
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ps5
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thats the only only thing i can say regarding my mmr ! i dotn play pc so i dont have access to my stats
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im rank1 and it depends on wich killer but nemesis i run franklin/eruption/callofbrine/lethal pursuer on ghost face i run merciless/thrilling tremors/ call of brine jolt on pinhead i run thrill of the hunt/sloppy/hex face the darkness/franklin on myers i run bamboozle/ jolt fire up terminus sometime i mix around things…
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yep ! they are the killers i enjoy the most but they are wayy too weak in the current state and its only gonna be even worse with less gen protection