Comments
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I hope its a killer that insant down t baggers, and a survivor that KILLS facecamp killers.
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permanento should do an exodia effect, the entity would be summoned to the match and kill everyone, lol.
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What seems to be a recurring problem with DBD, is that its players are mostly made of whinning gen z and millenials that don't like changes and want everything handed over to them. Legion buff is still very much countered, still a m1 killer. and you can still 4E agains him even in solo queue. And there are a couple of…
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Lets be honest, CoH is still the same, speed barelly matters as long as survivor have a safe place to go to self heal for free.
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Seems the same hate plague got when she came out. Legion can still be countered several ways. Otz has made a video on this already. Also the time you waste healing, is better used on a gen.
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I see, guess I can't meme without a 5 gen pop, lol.
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The reason is he still is the same basically. The add ons do little to change that. Also between the 2 reworked killers, legion is now very different to play as and seems to be the go too.
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In case you are wandering about the other 3m40sec 5 gen pop match, here it is. But I didn't take screenshot of the build in this one.
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As I said on other topic, killers should not have penalty for d/c, most of the time killers d/c because they actually d/cd. Even in matches you are getting owned you still try to end with a 1k and its usually possible. On the other hand, survivor d/c sould have penalty based on gen progress. the more gens, the more the…
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Felt like that since the PTB was out. The dead zone in the middle is hard, since you'll be going through it a lot to get people off hooks and stuff, you'll most likelly get spotted and will most likelly not have a good chase. The houses and outer loops seem balanced, but that middle part makes it mostly killer sided.
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People cry to much. Legion still has counter play and still is a m1 killer. Always scatter far away when he charges near a group. You can prioritize gens over heals, since you'll probably spend 80% of the mach injured. His counterplay now, is kinda like the plague.
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Playing against legion now has 2 ways to go, either a constant heal fest, or play just like plague and don't heal up. Matches taking insanelly long. Glad legion was buffed like this.
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Friend said head on should now be his perk, since he came out of the closet.
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Lol, but I do get you point. If I found out Leon was a comunist I would ask for a refund too.
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Can we say dead hard is a gay perk now, or is that offensive?
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Btw, that was tier 2 myers
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Huntress + Bubba, gotta throw those chainsaws.
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seems the change did exactly what it was supposed to do.
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I still enjoy this game a lot, as a survivor and as a klller. But one thing I think should be adressed is changing the meta. Got nerf hard those meta perks to create diversity. Remove the invincibility from dead hard, take away recovery buff from unbreakable, put charges on boons, make a more complex mechanic for DS, and…
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As killer, dragon's grip with wraith. with survivor: head on, blast mine, flash bang.
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I'm a killer main, but I also play losts of survivor with friend (and sometimes solo), so I get the feel both ways. The people I play with as a survivor, are average at best, me included, and matches vary wildly between getting boddied, being competitive and boddying a killer. As a Killer I feel I get more 3-4k than not,…
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I'm a killer main, i feel dead hard is fine as it is. I feel it can save you and also kill you if you greed to much, which happens a lot as your mmr is going up. So yeah, it requires skill and decision. On the killer perspective, you usually will get boddied by a squad that knows what they are doing with it, but on average…
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Can't really say she has no counter play, but it is completely different from the rest of the game. Its basically, you spend most of your days learning chess, get good at it, than you go play and its checkers.
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It amazes me to see comments about "being reasonable" like its completely normal to be hocked in a meat hook, and then be massaged back to health. Seriously? I actually find hillarous that this is a line of thought. As for the removal of collision suggestion, that sounds fair also. Another thing is, I'm mostly a Killer…
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how is most of that not dooable in 15 seconds...or whatever, add more time?
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How is staying in the same place for an indefinate ammount of time, strategic?
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I didn't assume anything, I clearly said "usually". And how is it a mistake not knowing where totems spawn? Not everyone has 500h+ like some of us have. Me as mostly a killer player have almost no Idea where they spawn when I play as survivor in some maps. Assuming altruism is not a mistake, its just what happens, if you…
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Ok lets take your point of view and say it is punishing survivor's mistake. 1- what was the mistake? Not searching the map for 5 dull totems? And what if they did search but weren't able to find it? Should they just keep running arround and get picked out 1 by one? Its not like totems have a bat signal on them. 2- Is the…
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Somthings have to be taken into consideration when you are evaluating NOED. 1- When is the hex up 2- How often do survivors run hex counter based builds 3- How deserving are the results given by the perk And a lot more actually. But let's start with the first. When the hex is up. 1 - Most of the times NOED is runned, you…
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As mostly a Killer player, as soon as I read this perk's description I tought to myself "oh F*". After a stun its already kinda hard to get a grip on the survivor again as it is, specially in dark maps. If you add a blind, than its even harder. Now you take off your first go to, which are the scratch marks, and it becomes…