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gatsby

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  • If you’re trying to get friends to try the game, you have to remember that your account will increase the average skill of the match for matchmaking purposes. So by playing with them you’re actually giving them harder matches. You might notice that the Killers hardly chase you and tunnel your friends because of the skill…
  • I think something important to note is that new players will always be tunneled to an extent. If a Killer sees a really obvious weak link, they will tunnel because they know it'll be easy due to the player being a weak link. I don't know if you can ever balance the game to the point where an obviously less skilled survivor…
  • I completely agree. Being tunneled sucks when you're learning the game, but I think people misplace their frustration at the game design or the Killer player being "toxic" when they get tunneled. A lot of times the player that gets tunneled is the "weak link" and they don't ever consider that its very noticeable to the…
  • Dramaturgy is a good perk but it has a skill cap sort of like current Dead Hard. It can get a lot of value but if timed wrong it can sabotage you or be utterly useless. Either making you exposed or being caught in a scenario where it won’t give you enough distance to get anywhere useful. Also, the requirement to be healthy…
  • Probably something to do with the perks being coded to appear in the bloodweb as default perks. My guess is that now that they're not default perks they simply can't spawn because you don't have the chapter and never "bought" the perks by either owning the characters or shrine of secrets.
  • Its Killer inflicted only. If you inflict it on yourself it still works, hence exhaustion perks, deliverance are still balanced. Deep Wound is a health state status it never shows up on the side of your screen, so it would still presumably work normally. Doctor's madness isn't actually categorized as a status so they could…
  • Freddy has a lot of issues in general with his design. Probably one of the most needed Killer reworks
  • Killer specific power interacts (the ones that change your survivor profile icon) aren't categorized as status effects by the game. Hindered, Mangled, Hemorrhage, Broken, Exposed, Deafened, Exhausted and Blindness are what I am talking about. The only Killers that would have unusable powers would be Freddy (if he's using…
  • Some Myers go for full stealth builds
  • It'd be like Distortion. A perk that's strong when played against the right killer and build but sometimes gets very little value. I don't think everyone would run it and like I said if it got crazy popular then Killers could just run Monitor and Abuse which is a stealth perk thats completely immune to this reworked Spine…
  • Killers like Myers and Onryo already have a small terror radius by default and Monitor and Abuse can still give Killers completely un-counterable stealth. Also the red stain hiding and inability to be aura read while undectable would remain.
  • But finishing tasks in front of the Killer was one of the things old spine chill used to allow survivors to do when it had a long range and was easier to activate. So I'm trying to channel that into the rework. Maybe the numbers could be dialed back a bit but if they're too low it feels like it doesn't do anything. Maybe…
  • 16 meters isn't actually that far: it's hag with monitor and abuse range. The reason its 16 meters is because that's the range where the Killer can hear generators, grunts of pain, healing noises so you'd likely only be able to use it if the Killer knew you were there and would be quickly interrupted generally. As for the…
  • Quick Gambit stacks with other instances of itself you have to remember that. So if its an endgame three gen and the killer keeps trying to chase people off gens by starting chases they won't commit to you could have instances of 16% boosts if two people have it
  • I like that. Boon: Wake Up
  • Maybe but that effect is so oddly specific. The last time they did something like that was Empathic Connection and that 10% boost specifically relates to the design of the perk. Not saying Empathic Connection is amazing. Both perks are pretty tragic honestly
  • Calm Spirit doesn't make them dead silent when they're on the ground it only suppresses the scream from being downed, so you can tell its Plot Twist when you get there
  • Its a lot less risky after an unhook to split up and heal with plot twist than let the unhooker heal you under hook
  • Yeah you're right. I am generally a solo queue player and the value of most of the aura perks is allowing for more coordination instead of having the unfortunate sandbagging solo queue messy moments.
  • Still think that award goes to Power Struggle because with Flip Flop SWFs teams can threaten the pallet save long enough for the Killer to reach a lose/lose scenario where they can’t pick up at all.
  • I wouldn’t mind that actually. Keeping the perk similar to how it is on Live servers but adding the wiggle speed increase. Could be really interesting and give it a niche over Unbreakable
  • No one uses Reactive Healing or the Jane perk that grants partial healing progress whose name I can’t remember. Partial healing sucks because it requires a med-kit, self-care or circle of healing to finish the heal, which kinda defeats the purpose since you’re now using two perk slots or a perk slot and an item slot.
  • Well the Boon is the giveaway just like current Exponential. It’s usually pretty obvious when Exponential is in play cause Survivors start getting up way too fast for it to be Unbreakable and the Boon totems can be heard from pretty far away relative to the size of their effect radius. As a downside to my reworked…
  • Legion is the Killer that it would be strongest against. They’re the most likely Killer to leave multiple Survivors injured at the same time without chasing them.
  • Even if people use Exponential with Circle of Healing. It’s giving them a reason to use another perk slot on a Boon which only leaves two slots left to bring other perks.
  • Thematically its similar because it can affect multiple Survivors at once and still has a health state recovering effect. It has a big potential snowballing effect once it gets started hence it still fits the name Exponential
  • Addons are cheap nowadays since the reduced bloodpoint cost and a lot of those Killers are generally unpopular and only used when players have challenges so they break out the good addons
  • A "normal" hag has rusty shackles. A "normal" clown has pinky finger. A "normal" bubba has award winning chili and/or iridescent flesh. A "normal" myers has a tombstone or tuft of hair. A "normal" wraith doesn't always run crazy addons but they pretty much never leave hook cause they think being undectable is an excuse to…
  • Billy. His chainsaw feels so clunky it seems like I have to fight the game mechanics to hit Survivors with it.
  • Hag Bubba Wraith Myers Clown None of these Killers play the game normally. They always camp and bring the strongest addons
  • I did the orange glyph challenge with Nurse and didn't even know what its drawback was until I read this thread
  • But that might take years. The Devs usually only make two original chapters per year and, unlike the licensed chapters, they don't do double survivor releases.
  • Thats literally what I'm trying to say. We can have unique new chapters, while adding in extra content to expand the older ones. It doesn't have to be one or the other.
  • BHVR doesn't have the license for Scream they only have the license for the Ghost Face costume. They don't have a contract with Wes Craven's estate and probably won't be able to get one because of the way they skirted around the rules with getting Ghost Face and Freddy into the game.
  • It's just a thing with thrown projectile Killers. Trickster will hit Survivors around corners too its just less upsetting to people because he needs multiple hits to down and at least some of those are gonna look fair.
  • Behavior seems more interested in creating entirely new Characters and Maps instead of expanding on the existing lore. Most original chapters feel self-contained and we rarely get anything added to them except maybe some tome lore. This is sort of a loophole for the Devs to continue lore and loose ends from previous…
  • That would just buff it to the power level of Buckle Up lmao
  • If a Killer wants to tunnel, they will hit the Survivor while they have Endurance to prevent a Dead Hard later on. It's the easiest way to guarantee a quick chase. Because the Devs reduced the individual and stacked power of second chance perks, Killers really don't feel scared of them anymore and will largely just burn…
  • I really like Gearhead but it has a massive flaw because the generators hide the Auras half the time.
  • I do think its strange that everything is so standardized. And my entire idea of about distinguishing Killers and making them more unique. maybe a 112.5 speed tier (for blight) or a 117.5 speed tier (for sadako) would be interesting.
  • I would definitely increase Pyramid Head's range substantially
  • I would buff Pyramid Head's range probably double it and plus the main unique point of the Killer is the prediction hits through walls, which has always distinguished him from Demo at loops. Increased range would just let Pyramid Head go for wilder trick shots like hitting a Survivor vaulting a jungle gym tile from the…
  • Not really. It still has the animation cast time which Survivors can dodge even at close range. Pyramid Head always requires some prediction. Even hits on pallet drops and vaults only go through if you correctly assumed what the Survivor would do ahead of time.
  • No Demo doesn't have charges like Blight and Wesker so there's no way to "correct" if your first attack misses or get around structures.
  • Increase Pyramid Head's range from 8m to 16m. Remove the movement speed penalty while setting up Punishment attacks. You could make him something unique instead of a reskin of Demo/Nemesis.
  • Blight is strong enough that the 110 nerf without compensation buffs would probably only drop him from SS tier to B+ tier because of his map pressure and his potential at loops where his power is effective. As for Artist, Wesker and Pyramid Head. I think that 115 speed is a cop-out to make them easier to learn. If the Devs…
  • I'm literally saying that he would move at normal speed while charging his bound as a compensation buff if he was changed to 110. Every post says that
  • A Wesker that moves at normal speed while charging his bound attack is better at loops than you're thinking. And Wesker definitely is a ranged Killer he just launches himself instead of a projectile like Nurse and Blight. Artist and Pyramid head both have extended range from their power so they're obviously ranged.
  • The only generator trap setting perk is “fixed” when the second generator trap perk is introduced. It’s almost revisiting the generator trap mechanic prompted the devs to make changes. Even its not for the reason I mentioned, Blast Mine’s nerf is extremely likely to be connected to Wiretap’s introduction.
  • Kind of but the Killer has to choose to break the pallet, so it's only gonna be unavoidable at god pallets. And the perk is weak against Killers like Nurse, Hag, Spirit and Artist who generally ignore pallets in a way all other exhaustion perks aren't
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