Comments
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I would make so the perks from then already start unlocked for everyone so they need to offer an really unique and more than decent power to justify they being paid
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Dance with pee
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Like how the Jockey do to the survivors in Left 4 Dead 2?
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Dbd mobile has shadowborn basekit
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Counterforce + Inner Healing Its cool to see the yellow bar when doing a totem Dance with me + Lithe or Dance with me + Quick n Quiet Fun to see the killers confusion when you vault Botany Knowledge + Streetwise With a green medkit you can have 100% more helaing speed or 50% with a brown (the same as a base green kit)…
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Bruh 🥺
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I would like the connect wires minigame from amogus...
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Resident evil fans probably already know how the game plays, so they played nemesis last year, saw that nemesis doesnt feel as a unstoppable force like in the games, left disappointed and never came back, thats my theory
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No no, its literally a video but it register your commands and sends to the device, any phone can run it, you only need internet
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Its not dbd mobile, its an app that stream the game for you from a device, its basicaly like watching a video but you can control it, you only need internet to run it
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You can use cloud gaming to open the game from your phone, i use Geforce Now free subscription when im outside to get my points (for Steam and Epic Games), if you play on xbox you can use Xcloud, i dont know if PSnow has Dead by Daylight...
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When the guy trying to kill himself is the first to be hooked i immediately unhook them and teabag, if you doesnt want to play them just dc and go play something else or take a rest
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I would like to have a collection with every original killer that doesnt have a blighted cosmetic, so it would consist of: Deathslinger, Oni, Dredge, Twins, Artist and Trickster. It could be done as in previous collections it would have a max of 5 blighted killer skins. Well, lets wait...
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-Iron Maiden counters Head on, Flash bang, Inner Healing, The Fish from Zarina and Built to Last. -Lightborn counters Flash bang, Flashlights in general, half of Blast Mine and Residual Manifest. -Forced Penance counters WGLF, almost overcome, almost all healing perks, almost MOM. There is nothing wrong with that because…
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clown
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Do you go get the box or wait for your teammates to do it? If your teammates are so bad then you need to do the box, simple
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If survivors play safe and do gens you cant 4k, it will be very hard,unless you tunnel or if you use the build from Otz 50 winstreak on clown). I love clown too.
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Well now you can use it with pop i guess
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For a killer to play perfect they need survivors to make mistakes, so if survivors doesnt make mistakes killers cant play perfect because they wouldnt be able to catch a survivors, so imo killers should be stronger than 4 survivors instead of equal to 4 survivors
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The problem is not that its too strong, its that no other killer can benefit from the perk, i just wanted that they gave it a rework (new mechanic that isnt that boring but has the same effect(gen slowdown)) so more killers could use it, maybe make it so injured survivors cant work on generators together with healthy…
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I NEED IT, its the only perk left to unlock from ace (i don't have the character), maybe thats why it doesn't appear
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But more usable, supposing that you can tank 2 hits, one being with dead hard, now you have another endurance if you mend and it's like a infinite Off The Record without getting hooked which is nice
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Thanks!
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Im playing pinhead because clow got killswitched, maybe they are doing the same?
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Jake has legacy too
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Me too, i use Pain Resonance and Jolt, the rest is chase perks (Save the Best, Brutal Strengh, Bambozzle) or Franklins and Hoarder on Pinhead
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When playing with pop i dont feel the regression, its feels that the gen didnt get affected, maybe because im used to the flat 25% regression, i'll probably never use it again
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Yeah, for me the meta with m1 killers are 2 chase perks (Save the best, Bambozzle, Brutal, Enduring, Spirit Fury...) + 2 passive slowdows (jolt and Pain resonace for me)
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You can see if he has tombstone by locking at his free hand, if its open then he has it, if its closed then he doesnt have it
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If the l**ks are true then yes
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I dont think it was a nerf, i have been using it and it had times were i could get 3 green medkits using pharmacy, i think its really good
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Basically Hex: Plaything slightly better?
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For survivor: Botany + Pharmacy+ Streetwise For killer: SH: Pain Resonance + SH: Floods of Rage + Make Your Choice + SH: Monstrous Shrine
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But old undying had a limit of 4 cleanses, circle of healing doesnt, im not saying that old undyin + ruin wasnt busted, im just saying that old undying in the current game would be balanced, plus plaything has to be cleansed 4 times to stop working and nobody complains about it, its balanced
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Hex: Blood Favour + Hex: Crow Control, Hex: Third Seal for fun and Hex: Huntress Lullaby for impossible skillchecks Doctor, it would give more opportunities for less used/weaker perks
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It takes 14 seconds to lose a perk slot / hex and as killer you only have 4, survivors have 16 slots and boons can be used by anyone even if they dont waste a perk slot for it, but why are we arguing about boons again? There's enough posts about boons in this forum
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You guys need to read before commenting, it literally says "losing any Tokens in the process" thats means that if Devour hope is cleansed, all the tokens are gone, but Devour hope is still there and can gain the tokens again, so if a Devour Hope with 5 tokens is cleansed it will respawn but without the tokens so you need…
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Exactly what im saying, i wanted to try trickster's and the pallet block from blight hexes but its too much risk for low reward
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"When another Hex Totem is cleansed, that Hex transfers to an available Dull Totem, losing any Tokens in the process."
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I disagree with "they nerfed botany amd pharmacy" i had games were i have used 3 green medkits in one match, is crazy good especially if you pair botany and streetwise, streetwise negates botany debuffs on medkit, i can heal in what it feels 8 seconds with pharmacy + botany + streetwise, streetwise help your teammates too…
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If you hide in a locker all game the game would last a long time, you wouldnt have fun because you would just be waiting to others die and at the end game you would only have 50% chance of getting hatch, its not a efficient way of playing, its the contrary of tunneling
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Thats the point, if killers know that they dont need to tryhard because they have a last chance at the endgame to catch the survivor then they would go get more hooks on other survivors
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there is no solution to camping and tunneling, but you can reduce it by giving killer incentives to not do it, like more bloodpoints or a basekit No Way Out, basekit NWo only if soloq receive buffs and nurse and blight receive nerfs, thats my take
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Regarding the swap from action speed debuff to another debuff, it could be that asleep survivors couldnt see wake survivors, so the wake ones would need to catch the sleeping ones to wake them, plus missed skillchecks dont wake up survivors but the clocks from todays freddy continue existing, just a idea
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Yeah, one time i was playing with second wind, i had dead hard and the killer had noed, when he swings at me i couldnt dead hard because i was healed at the same time then i got downed and killed on hook, i have never runned second wind again since that match
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how did Nea used DS at the start of the match and without getting hooked?
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yes it is, its fun seeing people going from bottom (ash grade) to top (iridescent grade) and with limited perks and lives, plus their interactions in the game are fun
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but its cool
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The matchmaking incentive for the side that is lacking players (Survivor or killer)
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Well Distortion doesnt hide Discordamce information so i would say that next counter would be more "do gen faster" perks like Deja Vu, Overzealous and Resilience so the gen could be done before the killer reach it OR Sprint Burst so they can escape the killer when he reach the gen