Comments
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Im not chronically online i promise u replied as soon as i got on forums 😭 But my issue with spamming is its no skilled and not fun as survivor, it shouldn’t be a game mechanic to use projection as soon as a tv comes back but currently its the only viable often for condemn
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Sorry for the false dichotomy, i was trying to reference the tradeoff between the killer and survivor but it came off more as just saying its a lose lose situation.
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eh, trapper power can always deny vaults aswell as pallets, id argue thats better than having a glitch effect. And trappers can tunnel to.
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Thats the point. SM is getting gutted until her rework so people dont quit the game because of her.
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To be fair just because hes strong in 1v4 doesnt mean he will dominate in 2v8. Trapper of all killers seemed more useful than wraith
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Just play killer for awhile, you get the knowledge of map layout whilst not losing and you can see how the surviviors think whilst understanding killers powers and limitations. Not to mention youll win almost every game. Just run windows of opportunities for survivior, its incredibly broken for new survivors. The game just…
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No it doesnt, buffing regression time regardless of the killer buffs them as a whole, Sure jolt will trigger and reward m1 killers, but pain res, CoB, ruin, and other regression perks will just be another buff to all killers, including m2, which ironically should deepen the gap between m1 and m2 killers. I watched the…
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I feel like he should instead be given a creative buff ex: players under anti gas cloud being hit in gas cloud lose a health state Im also strongly against him having shared bottles, haste and the hinder bottles should be separate, maybe haste could have 6 whilst hinder could have 4 to encourage plays other than hitting…
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i know thered be some adjusting, like vaults not being blocked but killer would probably get some buffs to adjust for this, like undetectable and old version of haste
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I feel like jt should be like entrapping a survivor in a loop and applying the negative connotations if they leave the permitter, like loss of health state. Obviously thered be changes like the range of the drones and SM getting haste in range again but i think overall survivors being forced to looped in a area instead of…
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As is, perks like DS and OTR and DH exist to counteract tunneling on top of anti camping bar and base kit endurance off hook, sometimes killers have to tunnel if there under to much pressure and your idea here would punish killers for simply doing their objective Im not saying tunneling is fun or fair, but i am saying…
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Yes, it takes 6 minutes default for the generator to fully regress, and it takes 1 1/2 minutes to complete it, but -it passively regresses and loses a automatic 5%?,compared to the fact a survivior has to be on the generator for the entirety of it -killers can scan the area and remove survivors from the area,in most games…
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making aura base kit ruins the aesthetics of the game itself, aura shouldn’t inherently be present in games without the presence of perks. Its up to you as a survivor to look at the hud, or scan around to see if you could find teammates instead of seeing their aura across the map
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It would only be fair that hex totems dont spawn at the edge of the map to, sometimes i go to corner to corner of the map to find a totem and its miserable. And i feel like killers physically have to kindle the hex themselves unless its one thats applied automatically like hex:third seal
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Essentially this would just prolong the games, survivors would just hop in and out of lockers every 2 minutes until the killer dc’ed. What we need is a way for both survivors to have a realistic chance of escaping, such as -reducing number of generators repaired -reducing number of charges required for actions -reducing…
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Yes, if you directly attempt to get a unhook in front of the killer he can interrupt you with his power, practically every killer can do this, and like any killer, theres a counter. Like maybe attempt to dodge a 2m line instead of repeatedly doing the same action thats not working? Maybe unhooking whilst he is charging his…
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Im going to assume you have chase-oriented perks by the way you hate every other aspect of the game. If the killer has to decide to chase someone who chase-oriented or generator- oriented, their best chance is to attack generator oriented. If you want them to continue chasing you, bring flashbangs or flashlights, anything…
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Good implementation but would weaker pallets be installed at god pallets?. I like the idea but people sweat to much in this game to have any fun And unfortunately the suggestion would only punish killers who can only m1 and just further widen the gap between m1 and m2 killers
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i just switch sides and the 1/10 games i lose turns up to be 9/10 games i win. Everyone needs to learn how to take a loss, yes. but it gets frustrating when the losses begin to be more so of the games mechanics rather than myself.
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Gr, you cant stand 1 meter away and hit the survivior immediately off hook anymore, what a survivior sided game!!!! Regardless 10s extra on hook, a few months back 10s were added to gens and as killrates climbed up to 70% it was obvious 10s should be added to hooks in response. And moris is a rework not even a nerf… it…
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You should be catering to the playerbase that makes up 80% of the gameplay and 80% of the revenue. Bad ping isnt the sole reason surviviors dc but its the cherry on top, im not going to stay in a game being tunneled and then die because of the killers ping. At that point just have a button that kills me, i dont see the…
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The difference in escape rate is less than 10% for all levels of mmr and for all numbers for swf members. 90% of swfs are just friends playing together, and enjoying the game. They play like or if not worse than soloq teammmates since their focus is alturism. For the other 10% well…💔
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Its not the fact its no skill,its more of the fact you lack any skill to dodge it, so in response it seems like it took no skill. Imagine you standing in a straight line against a huntress, got the picture? He cant see in bat mode, its strictly mobility and if you allow him to catch you offguard he quite literally read…
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Id feel like there could be a middle ground, such as instinct or something of the sort that wouldn’t completely negate perks.
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Bat mode theres a audible que, and dracula cannot see you, its all mobility which multiple killers have. Wolf mode isnt even problematic…? Your mad you cant hide but your forgetting you could also loop. Draculas flame pillars do not go through walls. It goes through vaults yes, but its a locked animation and easy to dodge.…
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I dont mind facing killers like Blight or Nurse, Because their power is interactive. And i dont mind anti loop killers, because if they attempt to deny a loop i can go to a different one. SM is a killer whose only fun playing as one side, similiar to legion. But pre nerf she was able to apply hindered whilst getting haste…
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w suggestion
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I faced a p100 trapper who blended with the darkness itself, Throughout the game there was only 1 time he chased me(before I inevitably fell into a trap) All of the other times he was just… gone His presence itself wasnt needed tho, he had traps set up at literally every conceivable place, id disarm a trap just to walk…
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Id take Dredge over legion everytime. Faced 4 and oh my god is it suffocating, your blind and the legion is coming for you, where? You dont know. Its inevitable death. Youll be hit, will he continue his mayhem? You dont know, maybe he cancelled his power and is coming from behind you, or maybe hes continuing his frenzy,…
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There used to be a mechanic where when killers interacted with the shadow realm, shining your flashlight on them would hurt them, flashing nurse whilst she was in power used to stop her from blinking again. Not sure why the mechanic was removed. I feel like the best chance of ever getting a nurse nerf is encouraging this…
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So your mad you have to run perks to counter a possible gamestyle..? You do realize survivors have to run perks to counter -tunneling -proxy camping -aura builds -gen regression -slugging All of these gamestyles the killer might or not do, sometimes they might camp instead of slug, or not do any of the above so youll waste…
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Surviviors waste time trying to get the blind, which also needs 40% of personal progress of a gen. If you hate a playstyle so much that offers literally no counterplay run perks to counter it, infectious fright…lightborn… exc exc. but trying to make survivior interaction less will just help gen rushing “Running perks to…
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The only problem with this suggestion though is the fact that even with 20 seconds, killers with intent to tunnel will just bypass this by waiting out 20 seconds, and the inverse of this statement by increasing the time until a survivor could be hooked again would eventually make this mechanic more probelmatic because of…
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Tunneling isnt inherently wrong, all playstyles can never be fully removed despite what measures are implemented. The killer not chasing you for juicing and getting others is logical. The problem with tunneling is the fact your chased in a area the killer picked immediately off hook, so theres very little counterplay…
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100% agree, Nurse and Blight almost promises a lose but their power is interactive. If SM discouraged leaving a loop instead of staying i wouldnt mind if she had insane buffs to her kit, but right now i would rather just hit next and hope for virtually literally any other killer. It also doesnt help survivor mains like to…
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Allow some implementations for allowing 2v1’s allowing some way for both to escape, currently being found at all is a deathwish
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Ehh, low mmr whose killsrate is higher How about mid mmr? Whose killrate is higher Lets talk about high mmr? How about that? All mmr is higher for the killer. But lets talk abt swf tho! Does 2-man swf escape more than lose at any mmr? How about 3-man swf at any mmr? How about 4 man swf at any mmr? All instances favor the…
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survivior bias yet low mmr favors the killer medium mmr favors the killer high mmr favors the killer and swfs (which are suppose to be the outlier which justifies all these “nerfs” also has less than a 50% escape rate) you can call it survivior bias when you play 5 games as a killer and 5 games as survivior and see which…
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Actually, the grass is greener on the other side. Most killer games (9/10) i always win, regardless of the fact if im using my main or just a random killer, i usually always win, contrast this with the fact i win 4/10 of my survivor matches despite running the most meta and youll see the difference And yes everything is…
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Not every pallet is a god pallet, i run dissolution for 9/10 mindgames on every pallet and i dont even chase if their bringing me into a deadzone. Learn how to multitask. I chase near gens, i put pressure in specific areas that will benefit me
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I completely agree, anyone who doesnt hasnt played deathslinger. Some shots i SHOULD hit wont register even if you have clear Line of sight on survivior. In comparison to huntress his power; +takes longer/even to reload -longer penalties for missed/succeeded attacks -more limited -less range -less hitbox -less meaningful…
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Play survivor to get better at loops, killers who have a mindset of a survivor usually can predict stuff much easier. And as for killers, use killers with m2 abilities if you want the highest kill death ratio, but use m1 killers if you want a more fundamental understanding of loops use gen regression for meta(strongly go…
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I always run dissolution just to prevent this as a m1 killer, they get so shocked when they dont see me break it and just die..
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slow down hook timer whilst the killer is within 24m, and stop it entirely if within 8m
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which is why I wouldn’t mind him getting a buff to max capacity of traps he could carry, or fixing spawn logic. The trapper has a higher killrate than hag and in my opinion is more fun to
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I just feel like itd be more dull to make trapper start with all his traps rather than have him navigate to get them, i wouldnt mind him beginning with all but the gameplay would feel to passive and im scared hed become boring like the hag since her only power is to place traps since she starts with them.
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oh really…?
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2 of these 4 perks can be cleansed, and thatnoaphobia can be countered by just having 1 person healed. The hex perks dont even activate at the same time so its not like its a immediate 30% slowdown
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trapper main and 1-Starting with all traps would buff but would make him just less fun to go against and play,(imo), just fix spawn logic and make the addon trapper sack reworked without the part where trapper cant repick them. 2- deep wound is fine i guess, maybe apply it if they try to escape without a teammates help? I…
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I dont have a problem with the killers having a advantage, but what i do mind is me literally having no counter to it. So many playstyles just ultimately negate any chance of me escaping, or more importantly having fun and theres nothing i can do about it. And most killer powers just reward free downs or injuries without…