Comments
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Nobody would deny that her power is busted. But touching her without making weaker killers to be more satisfying would be pointless. There are people who consider wins as self-satisfaction, Nurse is just a wise way to enjoy killer for them. And there's nothing wrong with it. Does that ignore the necessity of nerfs? No, but…
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I think there needs to be many details about every killers ability. (like power trivia in DbD fandom wiki) Sadako isn't busted but many survivors don't know and never pick up tape until fully condemned. SM is annoying but many survivors just eat free stacks, don't know how to avoid it. Even there are many add-ons that are…
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Gonna take at least 3 years to get old atmosphere back if happens.
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Survivor sided. It had nerfs to pallet numbers and top 3~5 killers won't be affected much but houses have busted several windows. Also it isn't easy to patrol generators unless you have very good mobility/teleport basekit.
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This isn't killer's fault. Nea on the ground just made camping more effective.
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Also it's been a month Nurse's fov has been broken and they did nothing about it.
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Gonna take about 6 months considering how slow BHVR fix things.
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Removing DC penalty will make the game unplayable.
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Billy having 23% just proves most survivors want easy M1 toy killer. Also Trapper and Doctor more than 80% shows people hate killers even if they aren't good. Anyway it doesn't matter whether people like or hate which killer, killer mains will consider playing killers they like and enjoy even if they are hated ones from…
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Undeniably BU is disgusting with FTP. Buckle Up needed buff but the change was very unhealthy.
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Imagine there wasn't bloodlust buff in 6.7.0. The chained loops in Hawkins are disgusting.
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He got some buffs but now his TR is 32m radius and 8 shots are needed for injure/down. The moment you are being chased by him might be miserable but except that, he isn't at all. Currently there are 34 killers, you can't expect all of them to be fun to play against.
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The only nerf it needs is deactivation during EGC.
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Not using them. I don't use any aura perks except Lethal Pursuer. Discordance can be useful too. Or just use slowdown, chase perks or NOED. Tracking perks in current DbD isn't always reliable and overrated imo.
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Garden of Joy, Rancid Abattoir, Nostromo Then most indoor maps, especially The Game & Hawkins. Disturbed Ward, Haddonfield, Badham needs rework too.
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Leader, Borrowed Time, Spine Chill, Hex: Ruin, Hex: Thrill of the hunt
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P100 Dwight P31 Nurse, Spirit, Bill, Ace, Nancy, Felix P26 Hux, Sadako. Others are around P1~P7. After doing P31 Sadako and Hux, won't spend BP for a while and maybe spend only on Dwight. I won't level up characters higher than 31. P31 is enough for my satisfaction.
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tbh it didn't get rework at all. The worst rework recent happened is Abattoir imo.
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She needs an add-on rework someday. Her green to iri add-ons are all terrible except Rusty Flute, Mother Daughter Ring. While I don't see Cherry Blossom is good (because Spirit's best add-on combination is speed + recovery speed), it completely kills survivors counterplay reacting to her directional speed and not a good…
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graphic change (survivor, killer, map)
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Eh these being on survey worries me because it will take some time to be added.. hopefully not.
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BHVR doesn't deserve this success considering how bad they are treating playerbase. Would you believe BHVR employees are more than 1200?
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No. Even P100 isn't something that's satisfying.
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I've never seen single killer facecamping survivor after patch.
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SWF is and will be untouchable but I understand what you're trying to say. There's nothing wrong with playing with friends but in balance wise when all 4 survivors are skillful and experienced, SWF is ecosystem destroyer in DbD.
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You can't improve terrible survivors by any means. Currently better matchmaking should be needed at least.
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Ironically I want it got nerfed because braindead teammates rely on this hard and being useless.
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Main building is very huge and completely blocks any finding clues (crows, footsteps) because it is in middle. Killer shack is located near tiles so that it is easy to chain loops. Also map layout is almost same as Groaning Storehouse which is a boring design. Main building size should be reduced and both shack and main…
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Even player cards don't look like interesting way to showcase self.
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Removing overheat only wouldn't make Billy feel better.
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Or rather change it similar to Dead Hard which can be used after unhooked and only used once per hook. The thing is because Self-Care has no restriction at all (except Broken), people who use them costs huge damage on teammates.
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I saw in X that Battery will be reverted to PTB form in next bug fix or hotfix. Probably next week.
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What I remember is MoM in 2021. Also Blast Mine had weird nerf and somehow slightly buffed after change.
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Most license killers.
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Yeah I am not going to play Trickster until his clunky throwing rate gets changed. When he has to shoot 8 knives with slower speed, why do you think people will play him instead of Huntress who only needs 2 decisive shots with quick speed in close distance?
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Billy Blight Artist Singularity
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Tools of Torment - 1/10 Skull Merchant just outweighs both Lyras and decent Shelter Woods rework. 7+4-10 End Transmission - 1/10 Singularity, the most exhausting/frustrating killer to play as. broken cash cow perk, MFT. Nic Cage - 6/10 many voice lines but only who plays him can hear it which is disappointing. expensive…
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then it should afflict either Broken or Oblivious because BHVR love them, don't they
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I think recharge penalty wouldn't be needed then and maybe change rarity with Alc Ring. I don't know how his add-ons will be nerfed or reworked but wish Blight's sliding issue (no collision) and bumping same spot several times could be fixed.
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Blighed Rat - afflict Blindness Blighted Crow - afflict Mangled Adrenaline Vial - afflict Hemorrhage Alchemist Ring - recharge 2 tokens with a M2 attack Compound 33 - remove Hindered, token recharge takes 50% longer, pallet/wall break takes 2 seconds Iridescent Blight Tag - movement speed 4.4m/s penalty
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Gen speed is not a problem. Survivor efficiency is the real problem. If good survivors last long (I'd say 1 minute at least) and go away from gen that teammates are repairing, killer cannot control both hook and generator at the same time which leads to killers being pressured. (Ironically this is the main reason why…
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You can put any killer related things in 'current killer meta' in the title. Even Trapper or Pig. Because solo queue is so garbage. But I don't think those deserve nerf because of it besides Blight to be honest.
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remove skill check seal killer's power for 10 seconds
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No.
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I am worried both Hafts will be removed.
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I agree with you. If this turns out to be another gift for 'bad' survivors then I will neglect playing weak killers then. It's getting annoying to solve everything with basekit changes. Especially to feed bad players rather than finding better solution.
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Sorry to hear that. Hiding in lockers or elsewhere while killer is looking for you is still helping teammates because it wastes killer's time. Just don't try to think about it. If those players you witnessed were actually smart, they won't be blaming others for that.
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It won't be an easy fix because tunneling is the easiest and safest tool left to win nowadays.
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Yeah. It was stupid Alien DLC (2 characters, 1 outfit) price was same as Tools of Torment DLC (3 characters). DLC price shouldn't be expensive because of including unnecessary stuff.
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I can't erase to think many concerns around him (during PTB) including content creators worsened his position.