The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Agreed, it's too much. Worry about projectiles, worry about his clones, gens, unhooking. It's too much stuff. At least removing his projections needs to be a lot faster and he absolutely cannot be able to sense we're near them.
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it will be. Just wait for Apr-Jun. Can't delete this post. Was a suggestion to Devs....
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Like I said, change is coming. Case closed.
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The sheer number of comments here, means this is a killer meta op perk that they know is op and survivors feel it as op.hence will be nerfed - end of story.
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Sure it is. Case closed. Rework, nerf whatever you want to call it means, as is now, it's not healthy - everyone agrees it's too powerful.
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Nerf: It's on the roadmap. It should be between April and June. Discussion over, as suspected I was right. It's OP.
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Give huntress a teleport ability then or Slinger. You can dodge some shots too. Why not then?
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Agreed - something must be done about it. Fast or teleporting killers become EXTREMELY powerful as is now.
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You mean it's OP of course...Ranged AND Teleport? C'mon be serious now.
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You know perfectly well that to stay competitive u just cant equip calm spirit. Blight is the best killer in the game hands down. (Nurse got nerfed get updated)
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I hear you. But yeah the bannable stuff isn't getting actioned at all. They tell you they did something and then I see them gaming the same day (new comments on their profile page, talking trash about a game that just happened) - they are not getting banned, i guarantee you. ONLY exclusively cheaters are getting banned and…
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Same here brother. I think the trash talk I can almost understand - the game is nerve racking. But the toxic attitude within game is unacceptable - video evidence being submitted and ZERO real action being taken is complete F* U to the normal gamers who YES want to win but still play within normality, without gratis…
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I'm talking about stepping on the last survivor alive for no reason, when there is no one left. I'm talking about blocking a survivor against a wall for no reason, holidn the game hostage. Working with survivor to find the other survivor. Just examples.
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Originally posted by Scarlataria: GENERAL ISSUES The game tries to balance new and old players. And solo and 4 man player based teams. This is the root problem and what the majority of posts on the forum are about. The most unhappy players, tend to be long term solo cue players, And they tend to be most unhappy with long…
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See forum thread to understand the problem: https://steamcommunity.com/app/381210/discussions/0/3872591600369039708/
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No.
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I disagree. The killer disadvantage on console is solvable by lining up more console survs and not pc survs, who can 360, walk backwards etc.
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Depends, if they start doing this, more console players will play killer, since it is more balanced when they face console survs. A console killer vs pc surv currently, is in a big disadvantage. THe same goes for survs in consoles, they would be happier facing console killers.
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Oooh nice! Didnt know that - thanks!
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Yeah it's an intermittent issue apparently and unfortunately. Cannot reproduce every time. This will be a difficult fix.
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Same Steam - PC.
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Agreed!
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Correct!
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Agreed - fast killers can just move away so fast, which doesn't even give you a chance to determine in which direction they went.
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Exclude undetectables - use base terror radius.
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I would hope the bubble thing to go away, since fast killers can just swing away from hook, so basically I can't even see them... as for the other thing, i hope it's not by design....because that helps me plan where to escape to if unhooked.
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Needs to be improved. Faster build up to camping. Terror radius needs to be the factor not a fix distance. For Blight Nurse and Wesker its negligable as is now. They swing once away and right back to hook.
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yep I want that. +unbreakable, at least we can do smthg about it.
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Bubba always gets his one kill. When you fix that, then I believe the camping issue is fixed.
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Good idea.
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was using open.handed to help with that. Now I use bond and open handed to help...but not the same.
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Thank you sir that worked as well for me!!!
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Thank God I am not alone! Someone else in the forum on Steam confirms he has the same issue. 3 ppl so far then confirmed.