Comments
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3 kills is still a victory. The reason survivors keep getting nerfed is because killer mains keep complaining about everything, even though they win.
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Insta-heals were never overpowered. Both of them can be made useless by bringing Franklin's Demise, and when they were used, they only saved 16/32 seconds of healing time, once. The strongest toolboxes in the game save a comparable amount of time, but they didn't get nerfed.
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You don't need apostrophes in front of every S you type. You only need them to show possession.
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Dude, Self Care is the best survivor perk. It works well with every build.
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Disconnecting for the hatch is an effective way to beat killers who slug for the 4K. You need to get a new dictionary if you don't think that's a good counter. That's exactly what needs to be done in that situation. Killers who want a 4K so badly that they are willing to walk around blindly for four minutes while the game…
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The reason rank reset exists is because it's too easy to rank up for both roles. Rather than properly balance the ranking system to seperate players based on skill, they took a lazy approach and just made everyone lose progress once a month to even out the distribution of players in each rank. Asking them to balance…
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To the people saying Nurse is easy to juke, can you send me a link to your Twitch page and show me how it's done? I want to learn from people who are better than someone who has 6,000 hours of play time.
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Yes, Vigil is extremely weak and pointless to use right now. If Exhaustion recovered slightly while running, it will actually have some use. If you escape from a long chase and are found a few seconds later, you might be able to get a second Sprint Burst in that chase. It would require a lot of conditions to work well, but…
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I didn't say it was a counterPLAY. I said it was a counter. A counter doesn't have to be a perk or a game mechanic. It's just a way of doing something that is effective against what your opponent is doing.
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Disconnecting for the hatch is a counter to killers who slug for the 4K.
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I say we just make tge totems invisible so survivors can't find them anymore. On top of that, have the totems take five minutes to cleanse each one, and any survivor who cleanses one insta-dies. Totems need buffs. I want Ruin to be permenant.
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Camping will be buffed in the next few updates. If Borrowed Time doesn't get a buff, ratings for this game will drop significantly.
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DS is OP. One time, I downed a survivor, teabagged him as Pig for a while, then hooked him and facecamped him until he was almost dead, then he got yolo saved, ran into a locker, and DSed me! Like, why do I get punished for playing well? He's clearly bad at the game if I was able to down him twice, and his friend made a…
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This. Autodidact is a very weak perk and it doesn't need a nerf and a buff, just a buff.
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It makes me sad to see that people are getting hit by Decisive Strike so often that they complain about it. I get hit by it once per day, and only because I lost track of which survivors I hooked and which ones I didn't. If you tunnel so much that Decisive Strike is a problem for you, then YOU are the very reason this perk…
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Good suggestions, guys. Next time I get facecamped, I'll just gen rush. Oh, wait...
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There is a DBD community with 41,000 members on PS4, with around 40 community parties active right now. And that's only one of the few different communities here. It should give you a sense of how large it is.
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@NuclearBurrito The Second Wind perk is the one that worries me the most. The killer knows that if he doesn't tunnel you, you will get a free heal. Therefore, it is better for the killer's game to tunnel you. I don't think anybody is going to get much use out of a perk like that. We've seen similar examples of this, too.…
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There should be at least 6 in there. The shrine started when there were far fewer perks in the game. Back then, the shrine had a high chance of giving you the perk you wanted, but now it's a miracle if the perk you want shows up.
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You get nothing but Lightbringer for repairing generators, guaranteeing a depip if you gen rush and leave, and you will most likely either die or lose Benevolent by going for an unhook. Also, what kind of a$$hole says "Just take the loss and move on?" You think because you stood still for two minutes, you're entitled to a…
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No, losing is still fun if you played well, had a decent chance, and got beaten. Of course it should stay. Camping, on the other hand, removes the ability to play the game for all five players, doesn't give anyone but the killer a chance to win, and requires almost no engagement for anyone involved. That's why it shouldn't…
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Except that games are meant to be fun. If something in the game is causing so much trouble that it gets mentioned here every day, it should not exist.
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That's not the point. Face camping is a terrible thing that makes survivors feel powerless, and they can't do anything about it. It's a guaranteed depip and death that you can't control. It's boring for the killer, the hooked survivor, and the gen rushing survivors and it should not be allowed in this game.
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You don't need to add an apostrophe to every word that has an S in it. The apostrophe is used to show possession.
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It's extremely rare that Borrowed Time actually affects me because I never camp or tunnel people. If you're getting screwed by Borrowed Time, it means you are playing like a jerk, and you are the reason this perk exists in the first place.
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The game is already compatible with mouse and keyboard. If yours isn't working, try a different one.
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Yo, I just tried that build today, and it's super fun! I used a Jigsaw piece and sabotaged a hook by the exit gate. The killer spent four gens trying to hook me, then gave up.
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@Atrushan88 The players at high ranks are there because they didn't depip on purpose. If they all had to do that to play with friends, red ranks would become even more empty than they are right now and everyone at high ranks who is not depipping himself would almost always get matches in which someone disconnects…
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Probably sarcastic, since every time someone suggests a buff for survivors, the first response is always something like "It can be abused."
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Your solution to the problem will just convince people to depip themselves, since that's much easier and faster than having someone pip up. This is not a good idea.
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If you were any good at the game, you would realise that getting free wallhacks on a survivor is a guaranteed kill. lol
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Exactly. Perks shouldn't get nerfed just because they are strong in one specific situation. If a killer player uses a stealthy killer, there is only one perk that serves as a strong counter. If a killer thinks that that counter is not worth risking, choose someone else.
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I'm a rank 1 survivor at devotion 5, so don't assume I'm a noob just because I point out how OP killers are. Everybody does that as a psychological defense mechanism.
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You're kidding, right? Multiple killers can basically do that already. Freddy can use barbecue and chilli and teleport to a generator and kill them, Spirit can also "teleport" and give no warning because of Prayer Beads, Nurse can teleport anywhere at any time, Hillbilly can move so fast across the map that the survivors…
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They should nerf Calm Spirit. It's OP against Doctor.
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Finally, someone with common sense is in this comment thread. Killers complain about everything without realising that everything they complain about has an easy counter and a weakness.
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I have an idea. How about all survivors are blind and have to run around until they die. That'll give me easy 4Ks. Let's do that.
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Why stop at OoO? Why not just make it so that all survivor perks are useless? Seriously, if OoO can't be used against stealth killers, there is absolutely no point in running it. You guys won't stop until every survivor perk is worthless. This isn't even worth consideration.
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There needs to be some kind of downside to using object of obsession, like if a Survivor who uses it gets revealed to the killer instead of just having the killer get revealed to the Survivor, then it would be balanced because it's a high-risk perk, but no. Instead, it just counters ghost face for free. Survivors are…
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If they don't cleanse, you get free insta-downs on every survivor. You want even more power than that?
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Yes. I got the game a few days after it became free on PS Plus. If the game you described was around that time, that was probably me.
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When I got this game, my first ten games as survivor ended in 4Ks. Then, I played killer for the first time. I was a nurse and I didn't know you can hold the blink to go farther, so I never blinked, thinking it was worthless... I got a 4K. Killers are beyond overpowered. Even now, I get a 4K almost every game. I can't…
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You know you can open the gates to start the timer, right? Besides, survivors are already incredibly weak right now, and one of the weakest aspects is sabotaging. It doesn't need to be even weaker.
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I'm currently playing Killer on PS4 as I read this and I'm taking longer to get matches than I do as a survivor, and my killer and survivor are about the same rank. Boosting survivor blood point gains is not an issue.
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Yeah, I agree. Survivors shouldn't be able to move.
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It would be nice if every time one of your teammates died, all remaining survivors get 1,000 bloodpoints.
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I'm pretty sure what you're describing is a version-exclusive glitch. I was playing on PS4 a few minutes ago and the killer hit me on the hook. It wasn't in the patch notes, so it's just a glitch for you guys.
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Legion can guarantee a 4K just by hitting everyone once. Survivors can run fast for 3 seconds. Are killer mains seriously this stupid? These are not even close to the same level of game-breaking power.
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You gain one second of running distance on them every six seconds, bloodlust excluded. If it takes any longer than thirty seconds to catch somebody, you did something wrong.
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They don't have to find it first. The killer can still win by getting there before it opens and using their unfair advantage to close it anyway. Even a slow Myers can do this, which is sad. Skip to 14:52.