The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

xTalon32

About

Username
xTalon32
Joined
Visits
402
Last Active
Roles
Member
Points
142
Badges
14
Posts
413

Comments

  • I haven't played for a couple of years, so maybe it's different now. And I've mained both survivor and killer. I don't play in higher tiers, I average between 15-5 if that's still how ranks are determined. SoloQ survivor was the most enjoyable for me, it gave me the challenge survivors are supposed to face while making…
  • So, rather than talk about the solo queue argument since it's self explanatory, I'll talk about situations where it's a good idea. SC has saved my ass more times than I can count, and I completely disagree that it makes you "play worse and waste time". In my opinion, it makes you play smarter. I never take gen perks, and…
  • Hell, I'd play killer again vs bots. As long as they get better over time or have an adjustable difficulty setting. It'd be great to actually customize bot behavior too, to get better at certain things. For example: A setting that the bot is a "Looper" so when you find them they can do easy loops to more difficult ones,…
  • I think the issue is more about the imbalance of what concerns the community and what doesn't. We're all prone to bias, so if something benefits us even if it's OP we'll say it's fine more often than not. But if the opposite happens, and we're negatively impacted by something the near automatic response is that it's OP.…
  • For killer it would be - Hex: Devour Hope I love this perk, it makes the game more interesting because you actively have to run away from the hook before someone saves them. The power you get from doing this is fairly balanced too since you're actively avoiding punishing rescues. I would love to see more perks like this…
  • First off thank you for actually inviting a reasonable debate rather than going off on a tangent. Personally I see no problem with nurse. I feel like she's in a good spot - almost a killer I would determine balance from. She's easy to learn, but has a VERY HIGH skill ceiling. That being said, it's easy to see which way the…
  • Couldn't have said it better myself. SoloQ is very enjoyable, As long as you play it how the game was originally designed, not expecting to survive. It's much easier to pip as a survivor than as killer in my own opinion. Although at this rate killers might get thrown into a box on maps that they can't get out of, only able…
  • Unfortunately the amount of "toxic" players is increasing steadily. You really don't find good chats these days at the end of a match - they're certainly more rare than bad chats. From a player perspective this is one of the reasons I stopped playing, I just don't have the time or patience to deal with "toxic" behavior in…
  • Doesn't matter how much money you've spent on the game. If you were banned for something you said, than that's on you. Rules are rules. If, however, you were banned for something out of your control, this is not the place to find out. I'd recommend you contact support for that since the details of things like this are…
  • Killer: No One Escapes Death Survivor: Decisive Strike Edit: I believe all second chance perks for both survivors and killers need to go.
  • Competitive games are always toxic. I can't think of a single competitive game community that isn't. It's definitely a little different for DBD though since this is a 1v4 game. Balancing plays a role in toxicity as well especially for DBD, and while the devs have tried to balance the game, it's difficult to do so since…
  • Playing smart. Honestly tunneling means many different things to many different people. And quite frankly I don't think tunneling exists and I'll tell you why. Blaming the killer for unsafe "rescues" and calling it "tunneling" does not make your bad rescues the killers fault. Why should the killer bother going for a…
  • The Forbidden One: Each survivor carries an Exodia card, once they find the 5th hidden on the map they summon Exodia and win the game.
  • I can't play Spirit for #########..... with or without addons.
  • I'll admit the pacifier comment was a bit much, so I apologize. There was no purpose to this thread other than complaining. There was no discussion to be had since you were rude to those who disagreed with you. So all I can take from that is you don't want a discussion and came here for an argument.
  • The pip system makes this game more competitive than it should be. We'll never have a balanced game with 4v1 but when survivors and killers depip if they've played well it adds to frustration. This game should have NO competitive elements but that's quite impossible.
  • Amen to that. A lot of survivors are just mad about being punished for bad plays. Which is why I always believed SoloQ survivors who stick with it turn into the best players.
  • Finally an actual idea? But let me counter with this. Predators don't hunt healthy animals, they hunt the sick/weak/wounded. The same goes for killers. So if the killer downs someone who was just unhooked unsafely, why should we punish the killer for it? The person who was hooked should be mad at the person who "saved"…
  • So, you're not providing any viable solutions to the "problems" that you're having. And anyone who disagrees with you is "oblivious"? You seem like the kind of person who can't play a game unless they win all the time. Well, this isn't the game for you than. And everyone was new at one point, so if you're on their TEAM you…
  • Solo is for those who prefer a challenge. It's not impossible, you just need to play smarter. And yeah, teams can fall apart fast. But that was the point of the game in the first place. If you want a game to hold your hand and have your team make bad saves than you do you.
  • To address your points. 1 - Camping is only rewarded if survivors go for bad saves, which has been proven MANY times. 2 - This goes hand in hand with camping, since it's ONLY rewarded if survivors go for BAD SAVES. 3 - Killers who play badly don't get kills, if you get hooks/kills you're not playing badly. 4 - The match…
  • Not entirely, survivors are punished for bad plays. Then get angry when they're punished. People who decide to d/c because they don't like something are the problem in this case. But you're right, we should hold their hands and tell them it's okay because survivors are oppressed.
  • You're absolutely right, killers should roll over for you and let you get your tome done.
  • You're not wrong a lower levels of play, however, last time I checked the game is balanced around the top players. So unfortunately you have a more inaccurate finding than you might think.
  • I'm gonna pretend I didn't just read a complaint about Wraith of all killers.
  • Because this isn't a non competitive game? It was about whether to risk saving your team mate or saving yourself. This is true especially in Solo. Solo is not the problem with this game.
  • At least you admit that you're the problem in this scenario. There was no need to prestige characters until now. So prestige only speaks to how much you've spent on a characters blood web.
  • My perks for Doc Monitor & Abuse | Distressing | Unnerving Presence | Overcharge - [Insert any perk here]
  • Creepy but I have a twisted sense of humor so I'll wing it! Play the Twins, and run up to him with Vic yelling "Daddy, I'm 9 months away!" Seriously though, congratulations!
  • Yeah, even the equivalent for survivors was nice (We're gonna live forever?). Gave you a reason to make saves. Why would they even remove the bonus BP perks when BP is "slow" to get anyways and now we need even more.
  • Honestly I think this is a good starting point to exploring other options for killers instead of tunneling and camping since they're not pressured for time as much now.
  • Survivors have complained about camping/tunneling since release. It's not new. Before this patch, tunneling was really the only viable strategy because gens were popped so fast you had to have an amazing start to do anything. However, after playing a few games of solo, I do think they have a good baseline to at least look…
  • So, regardless of whether it's a good strategy for killers it needs to be changed because it's "not fun" for survivors? I understand the frustration of things like that happening to you, it's happened to me many times. Again though, both camping and tunneling can be relatively easy to counter. It just requires the…
  • Why does tunneling and camping need to be looked at? Tunneling is a fantastic strategy to not only make survivors panic, but also lower their numbers so gens don't get done as fast. However, most survivors don't want to get better at the counter to tunneling - stealth. Camping is only useful if you can guarantee that…
  • I mainly play solo, though I haven't played for over a year. I'm downloading the game again to see if it's as bad as people claim. But from what I've experienced solo isn't that difficult. So we'll see.
  • Thank you for actually putting some reason and thought into what you said even though I disagree with some of it. 1- Honestly for the time it takes, facecamping isn't a good strategy unless you know survivors will go for the unhook. I mainly played solo, and seen this happen too much. If you want to play into the killers…
  • Couldn't have said it better myself. When playing Solo became too easy (and it is), I lost any fun of playing. I remember being scared when I first started playing the game, my hands would shake every match because I didn't want to blow up a gen. And if the killer saw you, you knew you were going down if you didn't use…
  • I haven't played for awhile but either one depending on the killer. Killers need to make use of every advantage they can get. If you get caught off guard, that's your own fault. And if the killer downed you in 1 hit you should have healed (I always run self care solo). Regardless of if the killer camps hooks (which isn't…
  • Agreed, on release he wasn't terrible, but as the game evolves and players get better Trapper has just stagnated. He's basically a mascot now.
  • Fair point, I've definitely had games like that too. But I find those less common than what I mentioned before.
  • Because as survivor you don't have to survive to "win". You just need to help at least some of your team get out, and that FEELS GOOD. As killer, the game is now against you, and you have to work hard for your hooks. Only to have 2 or 3 survivors get out. It doesn't feel good because your goal is to kill EVERYONE…
  • I play solo survivor exclusively and I still think the game is stacked in favor of survivors more than it should be. I don't actually have to try very hard to escape, and for a game like this that doesn't make escaping feel like an accomplishment. At this point you don't even have to worry about totems since those were…
  • Honestly, if you play this game competitively you're in for severe disappointment. It will never be balanced to a point where the entire playerbase is happy. And quite frankly, BHVR has a record of catering to the loudest group of people (though not always, just most of the time). For myself, there really isn't much to…
  • Agreed, which is why I run Self Heal, and other perks that help it. It means I don't need to rely on my team to heal me, and I can push gens when I know a killer is camping someone. Unfortunately survivors have gotten to the point where they forget how to play without 2nd chance crutch perks (and the same can be said for…
  • I don't use DS because it's a crutch perk that survivors now rely on because it allows them to be risky with no consequence instead of being stealthy.
  • Why not? What's your reasoning on that? Honestly having perks that counter killers makes survivor which is already easy mode even easier in my opinion. Others will certainly disagree, but killers have been weak for years which is why only a few are played the most. A lot of them just aren't viable. While the game isn't…
  • Agreed, survivors should only have perks that help them survive. As killers should only have perks that help them kill.
  • So I started as a killer main, I only play Solo Survivor now mostly. As solo survivor I escape more than half my matches. I don't even need to rely on my "team". So at low ranks where survivors are new or don't play properly killer is definitely the dominant role. As you climb ranks that distinction falls away very quickly…
  • So I'll be blunt, I don't understand why this is a huge deal in a game. And while I don't completely understand the LGBT+ community, I do agree they should be afforded the same dignity and respect as those who aren't (regardless of personal beliefs). So how many survivors/killers are we talking about? Because with the…
  • I'll honestly disagree with this mostly. I only play Solo and I've never found NoED to be an issue. If I see a totem, I cleanse it. If my team cleanses them I do gens, it's about being able to understand what kind of people you're playing with by watching what they do.
Default Avatar