The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
-
Yeah I agree, farming is boring. That game though it was 4 Davids with no mither memeing. So it was a little different.
-
You really think old Freddy with pulling people into dream was better than current Freddy? I can tell you are a clown main if you think clown has better anti loop than doctor. Relax im kidding lol. People are allowed to have different opinion's. I for one find clown very underwhelming and wraith super fun. Mad respect to…
-
Playing trickster is a chore. Id hardly call him easy. Frankly he sucks. Wich is why im not buying him till he has something going for him.
-
Whats the point of letting the killer know when a vault is about to be blocked lol. Tahts useless. All you have to do is count to three.
-
Yeah dream pallets were way too op. They deserved a nerf
-
You mean the day when no one knew how to go against him?
-
Yeah, i wish they'd stop with useless addons like that. At least things like padded jaws have synergy with stbfl stacks.
-
Has it occurred to you the images are concept art? And dont represent the final design. The concept art is always lighter then the final result. Like when gas haven got re worked. New gas haven's brightness is fine. I'm fairly certain the same will be for coldwind. Take a chill pill.
-
That basekit ruin idea was just for tournament's im fairly certain
-
Tru3talent, he is extremely good and knowledgeable at playing both sides. I've learned a lot from him.
-
I think it's honestly very weak for a hex. Devour hope lets you kill a survivor Crowd control blocks a fast vaulted window See the difference? It sounds strong but i think it just means survivors will have to plan their routing a bit better.
-
You sure are making survivor mains look petty. There were taunts from both sides, besides which side is generally more toxic to the other? That would be survivors with the 4 to 1 ratio and teabagging. Quit whinning and just be happy the game is getting balanced.
-
People with head on are predictable, look at the locker and swing, Ive never had that fail to make them jump out. Or do a 3 60 with your movement, give them their own medicine.
-
They suck and nobody plays as them. Some maps make using victor unusable, like haddonfield. The only way to play them is to slug and camp, which i find very unfun. If they made it so charlotte and victor could switch places they would be a lot better. And wouldn't require slugging to win.
-
I have to disagree, bubba destroys solos and average surviors( but what killer doesnt?) Against good swf or good loopers he sucks. Bamboozle is a must otherwise killer shack jungle gyms and T Ls aren't giving you the mindgame oppertunity for a chainsaw. Good survivors will just use windows and move to another title without…
-
You get less points than a hook though. Especially of they dc first hook. Dc's punish the killer
-
You have the trickster ranked higher than nurse and spirit?
-
I actually enjoy it when survivors that think they're the shi* teabag me. Makes it that so much more satisfying when I outplay them. Teabagging at exitgates is kinda childish though. I never bm because I know what its like to play killer. People do it solely to bm, so I don't mind teabagging as it just shows how little…
-
Hahahhahahhahhahahahhahahahahahahahahhahahahhhh. Stupid billy
-
The only killer i dislike facing is trapper, simply because its rng if you get into a trap. The constant fear of running into a trap is annoying to me.
-
This actually helps the spirit. When you continually fast vault there's only one place you can be....
-
There are lots of ways to counter spirit without perks. The number one way is crouching and avoid grass. Crouching makes you considerably quiter even when injured and avoiding grass makes it harder to track you. Another thing is pallet and window mindgames. You can drop a pallet and run, drop a pallet and walk to not leave…
-
I like the idea, current egc is boring and relies on rng for both sides. Although I think this idea would work best as an in game mechanic rather than a perk slot.
-
Dude, seriously? This post is all in good fun, And I can gaurentee you there is one person for each of those description that are matched perfectly.
-
Name one nurse that can abuse the nurse fatigue cancel, not only is it incredibly difficult to pull off and unreliable, the reward for doing it is miniscule.
-
That was an example. Obviously I've played more games, the swf on ormand is a notable example though because it's on a killer I should have very low mmr on. While killers I have high mmr on remained unchanged or got worse.
-
I get a 3 k the majority of my games as I don't often feel lime slugging for the 4th. It's just gunny how the day the mmr is in play I get 2 entity displeased back to back. Not to mention the plaugue getting rank ones.
-
If someone harrases you as hag you esseintially have no traps. Chasing a survivor as hag is one of the worst things you can do. And you just aren't timing your shocks with doctor right. And the majority of loops he shuts them down. One of those being the shack.
-
Who is blaming shift+ w and saying its a problem? It's incredibly strong but i haven't seen anyone rage at it or anything.
-
What about legion is easy to beat? It's 4 teenagers with knives. You arent winning that
-
What about doctor? Also hag is only good when its not a team. All you need one person with object to constantly follow, point out your traps with comms, and set them off where you can't get a hit from teleporting.
-
I disagree with wraith and ghostface being so low. If you run the right kind of build you can keep everyone injured , then while theyre healing pick them off with nurses and no terror radius. And doctor is definitely underated, he has incredible tracking and one of the best anti loops in the game. Pair that with…
-
Much better idea balance wise
-
Is it a bad play for a killer to focus one good survivor? Yes very, but that doesnt change the fact survivor can waste a killers time by minutes. Survivors are stronger than killer. Say the team has 4 expert survivors vs 1 expert killer. Odds are the survivors win.
-
Your looking at the game as a 1v1. Also if the survivor has the right set of titles they can waste minutes of a killers time without going down. I'd argue a single knowledgeable and skilled survivor beats a killer anyday
-
The idea killer is stronger than survivor is false. If we are talking about decent survivors and a decent killer
-
Breakable walls are strong enough as they are. Giving survivors the option to make even stronger god loops is not a good idea.
-
I remember seeing old hex spots. They would be in spots like the middle of the road on haddonfield. Now hexes are better but they still shouldnt spawn near objectives or in gaurenteed spots. Every good survivor memorizes common totem spots. If these could differ more it would buff totems. And i know what you mean with…
-
Yeah, if every hex could be worth bringing the risk would make more sense. Hexes differ so much. With this hex you can kill survivors after 5 stacks. And with this one you can block a window a survivor fast vaults
-
The reason i suggested the totem blocking was so you could run hexes without worrying about them being a wasted perk slot. There is too much rng when it comes to hexes, there are games where ruin last for 15 seconds, and 15 minute matches where it never gets cleansed, whats so bad about lessening this rng and making the…
-
Yeah the time is an easily changed variable
-
True, having stronger hexes and making all of them worthwhile would be nice
-
I def recommend tru3talent, he plays every survivor and killer and can use any perks.
-
Jaee enjoys playing killers like clown and ghostface
-
It's original and intended use way to punish killers for tunneling, it now does exactly that, whats the problem?
-
"Out of all. Op killer perks undying is the only one that seems to be taking a hit" Pop, ruin, thanataphobia, doc's passive madness nerfed, perks that nerf slugging such as all for one and soul guard, instasaw billy removed, the see through shack, moris nerfed. Yeah you are right, survivors are clearly the only one being…
-
It prevents the killer from downing you after being unhooked and rehooking you immediately after, therefore it's use is anti tunnel.
-
Door spawns have always been rng, there is no lately they have been close together.
-
Death slinger or ghostface. Pig is a close 3rd out of those killers. Deathslinger is a lot of fun to play, he has builds that get a lot of value by having a low terror radius and gen protecting. Like monitor and tinkerer for example. Ghostface is a decently strong killer depending on how you play him. If you go for brute…
-
I'd like to see 3 and 4 man swf nerfed before spirit does. With a coordinated team it doesn't matter how strong the killer is you've already lost unless you slug the whole time which isnt fun imo