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2v8 deathslinger problem
when you spear a survivor and you're reeling them, and your teammate across the map injures a different survivor, my chain breaks for no reason. i understand its there for preventing 2 taps i guess, but that not fair, the teammate killer is nowhere near in range, needs to be fixed. its an oversight.
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any way yall could give us a survivor scream volume setting?
survivors scream too damn loud, and with headphones being exposed to that could lead to partial hearing loss, but i lower the volume for the screams you miss out on important audio signals. so please add a scream volume slider they dont need to be sooo loud.
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nvm
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survivors are using the miniscule mori update as a scapegoat
i keep seeing nonstop posts about this, but its just a placebo. killers were slugging for the 4k waaaayyyy before this change. i hate to say it, but it truly is a skill issue. most players are bad, especially survivors, it takes about 8 minutes for 1 gen to pop, and they cant loop at all. but against stronger survivors a…
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from the rift bundle issue
this weeks from the rift bundle is trappers deathmatch wrestler skin from tome 13 malevolence (october 2022) unfortunately i was absent during this time, and was unable to get anything from this tome rift (even the trickster prime gaming head), especially considering it was the tome that introduced the deep rift cosmetics,…
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I really think flash light saves are too easy man
i always lose matches to them, even when you look at a wall they somehow shine a single light ray from the very edge of your screen and get a free save, it just pisses me off how slow it takes to pick up a survivor. 2.5 seconds from 3 second pick up would be huge
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please increase deathslingers harpoon speed 5k hour main
this update destroyed hitboxes for deathslinger, the old way of aiming with him doesnt work anymore, you have to lead even more than before the midchapter update. since the harpoon hitbox is so small, and the survivor hitboxes shrunk or been moved foward its frustrating to play with, huntress doesnt feel this way since her…
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dbd community is so hypocritical when it comes to killer
recently skilled chucky players found an actual tech that allows them to double scamper and get hits, but of course there is outcry about it ,.to get rid of it, fine then. but then why is stuff like "heal tech" allowed? why is crouch "tech" allowed. they barely qualify to be considered techs but apparently they're fine…
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friends til the end needs a buff 20 seconds is not enough time
i play deathslinger and 20 seconds is not enough time to use the exposed stats effect so how is a m1 killer suppose to use it? timer always expires as i reel them. only time it would work is if survivor is literally close by. i would say 30 seconds just like every other exposed perk, such as starstruck, hubris, etc. please…
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i think decisive strike and off the record should disable after hooking someone else
matches where you hook survivor 1 and they get unhooked , but you dont tunnel and hook survivor 2, survivor 1 plays aggressive towards killer, you either downed them get hit with ds, or they get use otr, but at that point as killer its no longer tunneling, so why is it still active? im sure survivors can agree on that…
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deathslinger's rifle cosmetics are becoming problematic for gameplay (blighted weapon)
every weapon cosmetic sight besides the default are misaligned or severly block the screen, and deathslinger has a very precise weapon, but if you try to aim with a bad sight, examples being the iron maiden and the new blighted weapon, it messes up gameplay. look how bad this looks. every weapon needs to be matched with…
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i swear this patched changed deathslingers survivor hitboxes
something changed between todays patch and yesterday survivor hitboxes, the way i normally aim is no longer registering, and i play on low ping, its as if they shifted the hitbox of survivors when running foward, so its sort of a shadownerf. if you dont play slinger very often you wont tell, but im sure something changed.…
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whens the next q n a?
it would be nice to have those more often.
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we're getting gta 6 before freddy rework
you didn't misread that. and gta 6 has been a decade in the making.
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why does the match not end after endgame collapse? (cheaters)
why are you forced to either wait an hour, or eat dc penalty in situations where cheaters dont die cause they have godmode or something. even when egc ends, the match doesnt for some reason. fixing this will end hostage taking situations, cant be that hard to implement id imagine, right?
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why cant killer see scream bubble from scene partner and dramaturgy?
i hear survivors scream, but its not really directional, is not seeing the scream bubble intentional? i mean thats is the risk of the perk or trade off right? i dont think it would be broken, so that killer can use the information.
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why nerf twins cause theyre "strong"? and not nurse?
why increase the cooldown for victor, from 2.7 to 3.2? there has been a trend lately to standardize killer powers to match the default 2.7 cooldown. and if its because twins are considered strong, why not increase the power cooldown hits like nurse and blight too? the kick victor change is fine i guess, since you missed,…
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its time hope gets a nerf
7 percent haste is too much and dont give me that cliché weak excuse that it only activates endgame, therefore its warranted. killer is weak at the start, strongest mid game, and disadvantageous at the endgame. and now survivor is faster too? some even pair it with mft, and with the power of two buff coming up it will be…
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can pyramid head get free control over his camera?
one of the few reasons i dont like ph is because when you need to adjust your aim horizontally, it moves so slow regardless of sensitivity and dpi, hes the only anti loop killer with this weird restriction. nemesis is far superior this slow turnrate makes him incredibly easy to avoid, especially since the attack comes out…
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please improve survivor options
when playing survivor and you need to sprint, you need to keep holding down the sprint button. a toggle option for sprinting would be nice. also for crouching i dont think it would be hard to implement.
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scary business tatics (skull merchant)
the way they handled the S.M. is very scary. tons of survivors "protested" by killing on hook and artificially raising the kill rate to the moon, and bhvr simply gives in, and essentially deletes a character from the game, in order to please these players. that clearly shows what side they give priority to. then this…
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why does the huntress slow down drastically compared to the other ranged killers?
77 percent movement speed, and needs to charge an attack deathslinger is 93.5 trickster is 96.5 why is huntress so slow, even with the addon 82 percent is too slow around loops. trying to take an uncharged shot at a survivor is a way harder than it should be, simply because of the tremendous slow down.
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what does Dracula's travelers hat addon do?
ive analyzed frame data on whether it makes you transform into the creature you picked faster, no. does it allow you to use your powers faster? nope. i genuinely dont know what this addon does? devs?
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deathslinger harpoon hitbox is too small, solution is to increase harpoon speed
this video shows how easy it is to avoid a spear, by simply for an instance momentarily changing directions causes a miss, even if the shot was properly aligned. for this reason i run the tin oil can, because missing the shot is heavily punished. but im certain that this shot would be considered a hit with the huntress. i…
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Will dead by daylight ever increase the frame rate cap?
in the ptb update i noticed they added a similar feature like dlss, but i dont see the reason for it since the frame rate cap is 120, and no ray tracing, so?
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deathslinger ads change proposal
current enter ads is 0.4 seconds, exit is 0.6 seconds. old enter and exit ads was 0.15 seconds. understandably the nerf was introduced to remove "faking shots" at windows, leaving survivors in a catch 22. but with the long ads enter speed, survivors always make it behind cover, or do sharp turns before you could aim, so…
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why cant dracula see survivors in bat form
too much of a hassle and you cant even attack from bat form unlike spirit. so what gives?
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new killer is trash in high ranks
im super disappointed in this killer, another noob stomper, but gets bullied in high level swf. his hellfire takes too long to charge up and slows him down. 0.9 seconds, in that amount of time survivor can turn a corner or get behind something. nemesis takes 0.35 to charge and is way faster. deathslinger takes 0.4 to…
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double flashbang locker is a problem
literally no counter to this, i thought flashlight immunity applied to flashbangs as well? isnt fun as killer, and only solution is to run lightborn. needs to be reviewed and fixed, because this counts as an exploit.
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i think its time to introduce a new gameplay mechanic.
i think maybe some sort interactable environment, either traps (like nostromo), or temporarily closing door, (sealing an entranceway), ladders, ziplines, platform launchers, slidable vents, teleporters anything like that. it could introduce new perks, and fun interactions.
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show auras of survivor players that dont do the objective
after lets say 3 minutes of not doing anything, reveal the aura of survivor to the killer to end the match faster, and not rely on whispers.
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new perk idea
could we get a perk that reveals survivor aura for 3/4/5 seconds after a basic attack? would that be too strong?
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Merged: FNAF CONFIRMED!
This discussion has been merged.
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rip weave attunement
i cant believe they're going through with the nerf. im not trying to be a negative nancy but almost every perk that isnt involved with generators, such as stbfl, ultimate weapon, weave attunement, are being complained about, so they get nerfed, they're no longer worth using, and just stick with gen regression. it sucks…
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breakable walls removal or rework idea
now that they are being removed in midwitch bathrooms, i think all breakable walls could also be removed. they're just a killer only interaction that wastes time. maybe if they're reworked into doors that killers and survivors could open, lock (only for survivor) and close. then breaking a door would make much more sense…
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make rift fragments as an incentive to lower queue times
just an idea, bloodpoints are kinda meh, when you already unlocked everything, prestige doesnt matter as much after the first 3 for perks
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why is there a bloodpoint cap?
if the devs are worried about stacking then leaving to play something else, it happens regardless, and most keep playing the game anyways. cheaters have access to everything so we can rule that out. is there a genuine reason as to having a bp cap?
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could we get more in depth keybinds?
there are lots of actions that are done by the same input, for example breaking pallets, kicking generators, vaulting windows, opening lockers, and picking up survivors. you get situations where a downed survivor faces a locker so you cant look at a locker to avoid a flashlight save, and forces you to look behind or…
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can the match end when all 4 survivors quit and are left with nothing but bots?
similar to when the killer quits, survivors keep their bloodpoints and can quickly go to the next match. no one wants to play against only bots
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guys i think corrupt intervention is a meh perk
it blocks 3 furthest gens but turns off if you get an down, i was playing nemesis and used ci to test it out, so i get in and find and injure someone, but i leave them so i dont lose corrupt so soon, {30 seconds in} look for someone else and a gen gets complete, halfway through corrupt. im in a lose lose, down too quickly,…
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I would like to suggest again we make deathslinger 115 with video evidence
hello everyone! i hope your enjoying your day. so i play against very good survivors frequently, and i like to play deathslinger, hes a 110 speed killer. so these survivors are masters of their craft, and have learn to hug structures very tightly, letting them travel much further than without, but killer cant replicate the…
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can we make flashlight saves a conspicuous action?
survivor gets unhooked so i go after unhooker, to not tunnel right? also to avoid ds, i get the down, and the unhooked survivor runs over with background and throws a flashbang and gets the save, even though i was looking at a wall, ok so then i go after the survivor who flashlight stunned me, get the down, pick up, and…
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would you guys accept hell shire iron to just shoot spears instead of reeling? | deathslinger idea
would you guys accept hell shire iron to just shoot spears instead of reeling? but increase reload speed, and missed shot, and no deep wounds? similar to huntress hatchets its has a new powerful effect but with some downsides, thoughts?
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does anyone actually hear other survivors or killer voicelines?
is it just a player only audio or can other players also hear the voicelines?
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Revert Ultimate Weapon now that Hardened exists?
its an alternative to calm spirit and provides more value even tho there is a requirement for activation.
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Deathslinger hitbox is too tiny and too easy to dodge even at point blank range
in the higher ranks, survivors discovered you can avoid deathslingers spear simply by doing a 360 spin, this makes deathslinger too punishing to play with out tin oil can, even if you properly aim your shot. heres a video example
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To all those who say you cant flashlight rescue with remote hook watch this
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could the iron maiden deathslinger weapon be unlinked from the rest of the set
as a slinger main the iron maiden skin is one the best/coolest skins for the killer, but the weapon itself isnt great for gameplay, players believed because it had a scope attachment it were p2w, but thats far from the case. so, it would be nice if you could unlink the weapon from the body and head, and lets us use an…
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Remote hook should become a future killer perk
it feels so good not having to travel and waste time hooking, when you can do it in place, obviously this is tremendously strong but should require some sort of activation, or maybe a hex perk, or work with a limited amount of token hooks, but still the idea is there.
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nemesis pallet break shadow nerf under the radar for a long time now
when the nemesis came out, pallet break time was 2.61 seconds and with his power he could break pallets at 2.5 seconds. then in patch 6.1.0, the pallet break time was reduced to 2.34 seconds, which was great for all killers, but nemesis is still breaking pallets at 2.5 seconds, so its slower to use your whip to break…