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They need to work on pipe-line of theirs.
EVERYTHING takes too long, a small patch or a bugfix? At least a week. There is so many exapmples, why is it like this?!
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Is there any way to counter Skamper if you fail to stun Chuck?
Played a few games as the Chucky, skamper feels like a free hit for survivors.
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Garden of joy have not been fixed, at all.
Double windows like in Haddonfield on 1st floor - CHECK The cursed window in dinner room - STLL HERE But hey, we added a wall on 2nd floor which nobody uses anyway. THANK YOU.
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Mismatched preview and actual design
PC Trickster's outfit "Glittering Magpie" have colored lenses(blue) on preview, while it is still uses default color. Manually checking in loadout Always
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Perks bloat.
50% fun in this game are chases and the other 50% is knowing perks. Right now, there is too mamn many perk to remember. The most, if not all free perks can be moved to base kit or just deleted. For example: Bond - moved to basekit with less range. Kindered - moved to basekit with less killer range reading.
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How i'm supposed to play Haddonfield without mobility?!
Like, REALLY. I have no problems with 2nd floor windows. But 1st floor are busted af, these builings are semi infinite, even if you exhaust one window, there is 2nd. Was it really nerfed???
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Hawkins Lab needs adjustments.
The map is outdated AF. Cheap tiles, Lots of pallets, Some new killers do no work. You should have done that before dunking this 2019 map in 2023.
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"I'm comming for you" needs to be adjusted.
Around half of maps have no viable doors to work with. Care to implement a door to every shack at least? This feature lies dead for soo long. Why did you even bother making a whole map around doors and then just quit. WTH?!
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Is there anyway to pressure against decent survivors without tunneling?
I have no idea how to do it against who are not garbage.
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Alien feels like a ranged killer, but without any range.
As long as a pallet still standing, the Alien can't do anything about it. The only way to get value from tail attack is when a survivor is stuck in animation.
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Ultimate Weapon is way too free.
This perk is way too good. We need some limits to its power or something.
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Map related chievements should be gone.
The game have a lot of maps in the pool and getting the right offering is pain in the butt. Can we remove map related achievements?
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Can you fix Malicious embem???
I have tried to do 3 iri emblems challenge. And it's almost impossible. This emblem fight core gameplay. In order to get it you need to injure/down as much a possible, which makes sense but you lose some when surivors heal, which is dumb. Which leaves you with 3 options: 1) Tunnel, so you can force trades and protection…
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Why some stealth perk are so scuffed???
Even new perks from Ripley do not work well alone or at all. Light - Footed: again, why only healthy. This perk is already niche. Lucky Star: No Grunts - cool, No Blood Pools - cool, but Leave scratch marks? Why... Do you expect people walking around injured. Then duration is terrible. Lucky Break: again, 2 of 3 detection…
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The feature to hide "backpacks"
Just an option to hide anything that is even resembels a backpack features. A hat for example.
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Can you killswitch MTF?
Every lobby with at least 2+ MFTs and hope on top. DO YOU NOT SEE A PROBLEM NOW?!
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Would you kindly finish Shorefront Ensemble set?
Fengs's outfit Shorefront Ensemble. The body piece is missing half of upper chest that is behind shirt. Just a black space. Why you haven't finished it? I'm very picky with cosmetics and it bugs me "_" Also, it's been YEARS since you ruined skirts from "I heart the 80s". Care to fix that too?
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You should stop with endurance and small haste perks for survivors.
We had had so many "ages" of broken perks, and you have an itch to add another layer to that. "Dead hard is gone, cool." BHVR: have another crap that is ruining gameplay loop. Why in the world you made new annoying perks to work around. JUST WHY?! You should stop before haste/endurance meta infects meta and becomes new…
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Grin of terror head piece's design should have beed the dafault for skull merchant.
For real tho, 3/4 is covered, rest is scarred and whole mouth is missing.
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Singualirity's Biopods should be autonomous.
Exactly as it sounds. What i'm saying is: Make unattended Biopods automatically "tag" survivors at lesser range and longer time to shot. Keep current EMPs, but also force survivor to use them.
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Singularity is a D tier.
Not joking, his power is so fragile and overclock is 90% useless. I might as well play clown.
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Singularity feels like a worse trapper.
He is a solid killer, but he is very reliant on perks and survivors being trash. His power can easly shuted. You either spend time setting up infrastrucure or chase/down. But you have to do both. You start a chase - infect - survivor uses emp - you are have to do that again unless you like playing m1 clown. Am i missing…
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Skull merchant feels like Onryō
Both powers can 100% ignored simply by knowing tiles because both killers have no lethality. Basically, you need perks to do anything.
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About healing time changes.
I'm down for all proposed healing related changes. But one thing, healing time. Survivors will simply stop healing at all, don't do that. Istead, add base-kit bleeding status for basic attacks, but much slower.
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Why Knightss guards are so dumb?
These guys can kinda ignore pallets and vaults. But why when survivors drops a pallet, their pathing just goes crazy for no reason.
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Holy balls SM does suck. a lot.
I can't commit to chases because power is only for zoning. Can't protect gens because survivors ignore exposure and push gens while you carry someone. Can't do anything about exposed status when there is even a sigle good tile. What were you thinking?! Her adept is impossible unless you get negative IQ survivors.
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I don't understand Skull Merchant's power.
All it does is provides info, but not lethality. This killer is simply a noob stomper in current meta. Her kit only works if you are already winning.
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Skull Merchant needs an actuall chase/mindgame power.
Seeing these buff to drones makes her power even more boring. She is a worse Kinght. Can we just nerf drones in lethality and give her reactive camo with extra lunge or something?
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My "fair" nerf to CoH.
Reduce self-healing rate to 40%(from 50%) and it cannot be stacked, at all. If the user gets hooked, his boon will be snuffed. Yes, if you running CoH, your boon will snuffed, not using CoH will prevent that.
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I don't know how to play as killers anymore.
I was palying wesker with BW/NOED/HeadLock/SA. And i can't figure out wth i'm doing wrong. Regardles of what i do, i lose 2-3 gens before a single hook and the only way i got at least a kill was proxy and tunnel. I always pre-break doors, eat pallets etc. if needed, but there is so much wood to work with. I essentially…
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Cover up blocked windows/cracks at killers shack.
Another reason why The Garden of Joy is broken because killer shack there have clear windows, which ruins any mind games. You have to add a door, like at DEAD DAWG SALOON, so every shack is more balanced across eveyr realm.
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We need a few "adjustments" to a chase loop.
Sinse you are not gonna bother with balancing layout RNG and nerfing tiles: Remove ALL vault speed buffs, since you started it with Spine Chill. You gotta finish what you started. Add a medium vault to pallets Reduce vault actions untill window block ingages to 2, from 3.
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Merged: Thank you BHVR, i guess.
This discussion has been merged.
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Hook states UI for Killer?
You have pretty much did by telling who are we chasing. Might as well tell it directly.
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Remove Luck from Bear traps.
Make it a set time to escape, instead of magic dice.
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Wesker/Mastermind seem too fair.
I know, it weird. But For me, a casual - mediocre killer, Wesker/Mastermind feels either garbage or god tier. Survivors can run me like any basic m1 killer and interact with tiles in same, generic way. I feel like i have no power at all sometimes.
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Chases on killers wihout lethal Power feels pointless.
I came to this take after playing a few lower tier killers without meta builds. And figured that if it's not a 100% down under 30 seconds, do not chase.
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WTH is wrong with flashlights?
Picked up a challenge to blind a killer. Had 4+ moments and actually blinded only ONCE. It felf like Lightborn in play, but the case.
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Shattered Square is still broken.
Whatever you did, there is still too many pallets.
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Can someone explain these double standarts?
Hex: Ruin: Tied to a totem, Weak effect and gets disables on suvivor's death. OK Any other other more efficient gen related perk: No totem, somewhat to very strong, No penalty on deaths/downs. Oooook? I feels like devs just racist towards Ruin for some reason.
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Nowhere to Hide is bit much?
Centering reading point on a kicked gen, instead of a killer would wiser decision.
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Pls add headset without ears to "Down the rabbit hole" bundle.
Srsly, i like whole outfit, but god, these giant ears are exposing and distracting(at least me) too much. Can we have a variation WITHOUT giant bunny ears???
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Consider applying wiggle strength buff cap.
Boil over makes new great skill checks are way tooo strong. Survivors legit throws you around like a ragdoll. Current level 3 Boil over give 80% strenght, keep it as the cap/maximum value. This is not ok.