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as long as MMR is a crap + or - 1 for kills/escapes, the games balance will suffer
been spamming survivor all morning to use up items and such before a pristige. i play solo. i do in fact play both sides (though with the mmr system being the way it is im leaning more into survivor these days) as i sit on the hook for the 9th 10th game in a row after doing 3 gens then getting NOED face camped i came to…
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give Tier 2 and 3 Myers these changes to vastly imrpove him without breaking him
Tier 2 should give Micheal a 10% stun reduction and Tier 3 should increase it to 20%, this would be in line with how Micheal Myers in his lore is incredibly hard to stop once he focuses on something he wants
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Demogorgon/replacementkiller improvement, make his portals affect generators.
in the canon of Stranger Things the demogorgon has a psychic ability that greatly interfears with eletronics and other psychic features due to the way its presence causes static in them. for each portal the demogorgon/replacement leaves open (as in can be closed by survivors) cause generators to suffer static interfearence…
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so sweat groups have already learned if you play pinhead you become a pure M1 killer, MMR = joke
just had a game 1 of 5 in fact where they will take the box and hold it hostage the whole game because they know the other 2-3 people are doing gens, all they need to do is bones and chases to 100% turn off pinheads chain power. well played, pinhead is a joke and it only took a day out of PTS to work out how to make him…
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the uh 2 killer bug is back. just had a pinhead match where one of the survivors spawned in as clown
im not sure what happened but all i did was queue as pinhead, get a match, get into map, its swamp, camera rotates and clown is right next to me. this wasnt a visual bug he was an allmost fully functioning clown, we hit eachother with M1 to be sure and yep, 2 killers 3 survivors. i did notice tho that the game considered…
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im ok with the new UI but can you please move the survivor information?
being in the top left not only is inconvenient for many streamers but being in the top left instead of the bottom left is creating some serious janky screen strain due to information from bottom right being so far away from the top left. just move the survivor icons from top left to bottom left and i'll like it far more…
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so uhhh remove key from chests now maybe? survivors can get their mori DURING a match for free.
the one big issue that currently still exists beyond "hurr durr bring franklin noob!" is that how do you counter that which is given during a match? how are you ment to counter a 4 man key escape when a chest decides "you shall have a free escape mechanic and it will not only be a free escape but you will earn points for…
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if you want a good example of how badly SWF breaks the game. play Among us as a solo player.
before this gets reported for being off topic or whatever i want to say this IS about dead by daylight and how impactful the SWF voice comms is so please read it before you assume make an assumption, but recently i'v been feeling a little burned out so went to play something else for a short bit but wanted that more casual…
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The state of perks and how many of them give you to many second chances.
its no mystery the games mechanics and balance heavily favor the survivors, especially SWF who can coordinate via voice comms bypassing the whole point of tracking perks. this is one of many matches there are 10 second chance perks in a single match. the match has 4 survivors maximum. each survivor has 2 second chance…
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since the increased tick rate i'v been suicide hooking more by mistake.
it seems you need to struggle faster than ever but also not to fast otherwise your "mashing to hard" and breaking the rhythm, now with the increased tick times im not able to keep a steady rhythm anymore and end up dying on struggle far to often just because i cannot time it anymore. can we push those skill check struggle…
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matchmaking gets added, win and lose roughly 50% of games, since disable...?
since the disable with an exploit no doubt being abused by the worst types of groups i'v noticed the swat team groups are back in full swing. how do i know this? get into a game as a rank 17 killer, team immediately switches to 3 man flashlights as soon as 10seconds in the lobby pass, now unless they "coincidentally"…
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if i solo surv i get potatoes but if i go killer i get swat teams.
and before anyone dives down my throat, i know how to gen, i will usually get 2-3 done on my own in most games while the other survivors do... nothing but die? if i lead a killer on a 2-3 minute chase i'll see no generators done and as soon as i hit that hook i'll see 2 of them hiding in corners... GREAT, another pointless…
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killer lock before the match making changes is asking for more dodging not less.
if the exploit of "seeing the killer by looking at a file" also isn't fixed you have actively locked killers into bully situations where many wont be able to do anything against the survivors they are put against because they will throw everything into countering said killers because they are exploiting the system to know…
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what if the next killer/survivor combo is from a book horror?
any ideas of any book related horrors that could hint at the next ones?
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so uhh... spine chill and BBQ are on pretty much every build? pretty sure that warrants a rework.
i mean both are clearly over-performing if they are in pretty much every build, spine chill especially breaks the ability of stealth of several killers while BBQ allows you to pretty much counter any form of stealthing, especially doubled down with either iron maiden or doctor's powers. i mean the whole idea of DBD is that…
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is there a way to dodge SWF tactical squads? im sick and tired of dealing with all their crap.
the amount of times im failing to pip because of the sheer brute force of them is putting me and most likely several other people off of the idea of playing killer. chase a guy, get him downed, suddenly the swat team arrive with flashlights, medkits and syringes. manage to get another guy down?…
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regarding new match making plans. i hope Controller and Keyboard+Mouse is taken into consideration.
regarding future plans for cross play if controller users are not separated from keyboard and mouse users for match making reasons PC will get an incredibly higher skill ceiling just due to better controls, likewise those who use controllers on PC are still handicapped compared tho those who can K&M, yes i know they could…
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Why are survivor perks hidden from other survivors in lobby and in game?
one of the biggest canyons between SWF groups and random match making is the ability to share information. shortening this gap needs to be pretty big on the list of to do's if we want to see better balance in future otherwise SWF will always trump playing solo in EVER aspect. one such difference is the ability to know who…