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Remove broken status from Weaving Spiders
Either the payoff needs to be bigger or they need to remove the broken status effect or take less time to preform preferably remove the broken status her other perks are decent/good in my opinion
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Machine learning
Why do you have to kick a gen twice to activate this perk every time the perk would light up I thought it was active and I wasn’t getting no value from it (because I thought they just needed to finish it after 1 kick)why can’t you just kick a gen once and it just activate off that one kick.like in order to get value from…
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Why make DC penalty stricter when you add bots
Ok let me just start off by saying I hate when players DC Survivors/Killers survivors more so than killers but now Survivors just suicide on hook and the other survivors get nothing just a lost game Bots are literally rendered basically unusable because if a survivor unalive themselves on hook you don’t get a bot and…
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Saboteur still bad
The reason why saboteur is so bad is because tier 3 cooldown is 60 seconds and you’ll be much better to bring a toolbox for breaking hooks and on top of that if you accidentally tap Sabo a hook, the perk goes on cool down a good buff will be drop the cool down to 45 seconds and make any hook sabotage with the perk respawn…
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Skull Merchant still miserable to go against and she gets a tome
She can still 3 GEN pretty easily no one like going against her my prediction, a lot of survivors, especially soloq are going to give up or just DC the only possible way to make 3 gens strat unappealing somewhat is you get rid of the exposed effect from her base kit and change the achievement it’s bad enough she can hold a…
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Healing&Healing perks(Survivor)
I think adding 8 seconds to basekit healing is a bad idea. It was especially be rough on newer players who want to heal and feel safe mangled alone would make healing take 30 seconds I personally don’t like these changes but if these changes do come to life, some perks need to be adjusted 1.) Botany knowledge-I think the…
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Healing&Healing perks (Survivor)
I personally don’t like the base change of healing, action speed. It was especially be rougher for newer players who want to heal to feel safer mangled alone make healing take 30 seconds to be healed and that’s just mangled alone not combine with other perks.and that’s not even including hemorrhage as well.and this status…
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Can we please buff Reassurance
Ok before people say it’s one of the strongest perks in the game which I do agree on some level. The effect is strong but the requirements is to activate it is what drags the perk down I mainly talking about the distance (6m) you basically have to touch the survivor on hook and some killers you can literally go down in…
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Take the penalty off Calm spirit
Can we all agree that the “buff” was a big nerf 30% speed penalty for a very niche ability.the tiers should 10%/5%/0%.Or give a new effect all together
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Can we please revert Iron Will
Iron will was strong perk but was not OP and some characters needed it because they are just to loud for Ex Jeff,David,Jane,Haddie,Bill,Ash and Rebecca etc all these survivors I used to enjoy playing and it also made some fun stealth plays and builds like overcome and lucky break. This perk is very easily countered by…
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Vittorio prestige charms, appearing as balance landing
All of Vittorio prestige 7,8,9 charms are appearing as balance landing on the actual survivor model, and on the zoom in feature
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Eruption is overtuned
This perk is the bane of solo-q survivors you are incapacitated for 25secs and the perk itself has a 30 second cooldown. Also you can proc it by downing someone by any means. The cool down is so short that by the time you down someone hook them and get to a gen it’s ready for to go. i feel the cooldown needs to be longer…
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Unbreakable base kit, because of twins?
Does base kit unbreakable have to do with the possible twins rework? Since we all know where the community stands with twins, how they depend on slugging/camping is the unbreakable base kit so that way you guys can Buff them and not make them to “oppressive” and while we’re on that subject are the twins getting a rework…
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No Mither Nerf?
Isn’t the whole point of this perk to sacrifice a health state for the entire game to pick yourself up countless times is this park going to be reworked or buffed since the only upside is now base kit rendering this perk basically useless
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Mettle Of Man Is even worse Now
How do you guys make an incredibly weak Perk even weaker I don’t know if you guys were trying to buff it but this ain’t it the perk was already hard to activate without throwing now you have to work to activate it and then choose whether or not to lose it in .1 second It was fine the way it was
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Camping and tunneling
Let me start off by saying I like the base kit BT but that doesn’t fix it completely with some killers like bubba for example if he face camps you. You are just dead regardless if you have Bt or not and the same thing for trickster with main event etc Plus you didn’t fix the sacrifice stage timer to compensate for the…
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Medkit with extra charges don’t heal heal completely
Was in a match in lery’s the item was a First Aid kit (yellow med-kit) which has 24 charges with self adherent warp adds 8 charges and medical scissors both uncommon add ons the med-kit should have been good for 2 heals but only got one heal and the second heal the med-kit 99’d me it was on a ps5
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Does rank rewards go pass 1 million blood point cap
I just wanted to know if you have 1 million blood points does it go pass the cap like promotion codes or gifts forms devs
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No way out works when you close hatch
Not sure if this is a bug or buff to no way out but when I closed the hatch (with 1 gen left) NWO gave me the loud noise notification and block the both exit gate switches (closed hatch because the other 3 survivors were moried with devour hope)