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2v8 repair speed scaling
Thanks so much for implementing this system. Presumably this serves as a soft trial for it as well. So if it's deemed successful, please think about rolling it out to the main game mode, with number adjustments obviously. However I would suggest changing hook/cage states to survivors eliminated, otherwise killers would be…
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The next 2v8 mode
With 2v8 destined to make a comeback with some improvements at some point in the future, I just thought I'd theorycraft a little and give what my suggestions for it could be expanded with, although I'm sure BHVR have ideas for it already, I hope these ideas would be considered. Killers An expanded killer roster is a must.…
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Please do something about Backfilling
Backfilling is what happens when someone dodges a lobby. The system pulls in the next viable player in the queue, bypassing any matchmaking parameters to focus on the quickest turnaround. This obviously leads to terrible match ups, particularly as it tends to be the killer dodging the lobbies they don't like the look of.…
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Account rollback
Has anyone experienced any sort of reset in the past 24 hours? Last night I played a few survivor games as Claudette. I changed my perk loadout, changed her cosmetics, and I used 3 of my 7 remaining Terrormisu's. I log on today and her perks/cosmetics are back to how they were before, and I have 7 Terrormisu's. I'm unsure…
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Hex perk idea
Random idea for a Hex perk that could be useful in the current DbD climate. Every time a Generator is repaired, all Dull Totems become Hex Totems for 30 seconds. (Duration is negotiable) For each Hex Totem active, all survivors suffer from stacking 10% Item Inefficiency, up to a maximum of 50%. If a lit Hex Totem is…
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'Fair' nerfs to Xenomorph
So there are a lot of complaints about the Xenomorph's Tail Attack being too strong and Turrets being too weak. While I think there is something about the Xenomorph that makes it very oppressive in certain scenarios, I first want to address these complaints and why they're a little unfounded or misunderstanding the power.…
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Nick Cage cosmetics
Which Nick Cage cosmetic absolutely has to be added to the game? And why is it this one from the film Mandy?
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Time to revisit Bloodpoint score events
With BBQ and WGLF having lost their substantial bloodpoint bonuses last year, and now continuing the trend with Prove Thyself, I think the way we earn Bloodpoint needs to be re-evaluated. While these changes are the right course, they also provided something beyond merely inflating bloodpoint gains; they gave players a…
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Plea for new map and map offerings
While I'm sure it's too late for the next couple maps planned (although it's not like it hasn't been suggested before, myself included): Please can you start adding new maps to existing realms. We have so many map offerings that take us to single maps, or maps with very little variance. This is a problem for balance, as we…
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Simple change to fix EMPs
The problem is that since 'special items' have their own category, there is zero downside to grabbing an EMP pre-emptively, as soon as one is available. This gives the printer time to ready a new one, so by the time you've had to use your current EMP, another one is immediately available. I have not yet failed to have…
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Synthite gains were increased too much
So the last patch increased Synthite gains by around 100-200%, nearly triple the amount. I've gone from struggling to maintain a balance of around 1000 Synthite at any given time, to having in excess of 9000 Synthite in just a couple of days. My building/raiding habits haven't changed, still keeping one or two outposts…
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Difficulty recalculation still happening
Once again I have a Dangerous outpost, it ran all night as Dangerous, it was Dangerous in the morning, I load into it and it's still Dangerous. Then I place down a single Prop and it changes to Brutal. Removing the Prop does not revert it to Dangerous. The outpost is under no circumstances difficult, if it's in Brutal then…
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Strange replays
Anyone else watch some of the replays of raids on their outposts, and wonder if the raider is just an NPC? Maybe some people find this fun, but I see so many plays just follow the HRV, like right behind him, in single file, inching forward a bit at a time. Then there's the replays of my "non linear" outposts. In which my…
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Tomb spawning inside bedrock
This tomb spawned in the same place as regular bedrock. It took several attacks to get an angle that broke it.
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PSA: "free exp" levels
I've seen a couple of these crop up since someone made a youtube video about it. It's just a whole load of exploding impalers, you hit one and they all go off like a chain of dominoes. This is followed by a suicide booth to give the builder a kill for their troubles. I'm here to tell you they don't work. You get the 20 exp…
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What if the Anniversary chapter is Alien
But instead of this Alien... It's this Alien... AKA your classic 'Grey'.
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Suggestion: Custom Soundtrack Options
It would be nice to break up the monotony a little by having different options for the music that plays in your outpost for raiders. Even a handful of preset options would be neat, like 3 to 5 'soundtracks' that feature 2 or 3 different tracks based on the 'intensity' of the gameplay.
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Biggest issues to address
Just to provide a sort of overview for what I feel as a player should be the priorities to address. May be teaching the devs to suck eggs, but it might give a concise perspective of what the appears to be the biggest issues with the game so far, from an outside viewpoint. 1. Vital performance issues and 'Raid Recognition'…
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New Trap Confirmed
So BHVR have inadvertently leaked the next trap in their own trailer. In a 'blink and you miss it' shot, this video shows us the full description of the next trap: That trap is the Sentry Beam Tracks its target before firing a laser beam that bounces off surfaces. Triggers until destroyed. So now I have to wonder. How fast…
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Traps displayed in thumbnail
If you toggle the range indicator on a trap while in build mode, then exit the outpost, the indicator is displayed in the thumbnail for every prospective raider to see exactly where that trap is. Maybe not an issue for most traps but definitely for those near the entrance.
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Mod Ideas
Just a few random ideas I wanted to note down, in case anyone else likes them. Silent Activation (generic trap mod excl. holocubes and acid cubes) - 30 Capacity Reduces the volume of the warning activation by 75%, and delays the on screen notification by 0.25s. Speed Limiter (generic trap mod excl. holocubes and acid…
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Companion App
I realise this might be a tad ambitious, and probably something for several years down the line when and if MYM is a huge success. But it would be pretty neat to have a companion app that I could use to track stats on my outposts, see when they get kills, when they expire (particularly useful if you want to use Overdrive),…
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What's the point?
9000 genmat outpost, max capacity, several hours spent building it, Brutal rating, 1 raider in first 24hrs, 70/125 prestige points. Make it make sense.
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Duo Matchmaking
It would be neat to be able to queue up into a random lobby with another player for raiding as a duo. This could make it a little fairer for the single/duo divide so that builders can have duo's in mind when they build their outposts, with single runs still available for those who want a challenge. I also feel like the…
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Rework Keys and Maps, combine them
I've always found it odd that we have two classes of items that (now at least) only exist to track auras. So why couldn't these functions be combined into one item class that's used to track auras, using add-ons to determine what additional objectives are tracked? I've formed this idea on the basis of three issues I have…
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Killer perk mechanism concept
This is just to express a fairly simply idea for a healthy mechanism for a killer perk, one that could be used for a range of killer perks. The exact effect this would give isn't important, it could be increased regression, increased movement speed, it could activate exposed or incapacitated or whatever. The point here is…
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A unique Xenomorph Concept
By no means the first Xenomorph concept, but from what I’ve seen I think it’s the first Xenomorph concept that’s as unique as this. (mentioned in a recent topic, but I thought I'd refine it a bit and post it in it's entirety) Rather than spawning in as a fully grown Xenomorph, you spawn at the very beginning of the…
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Camping/Tunnelling counter mechanism
What's the counter to camping? It's "just do gens". And while that's in quotations, yes I'm serious. Every other 'penalty' for camping has been something that survivors can abuse and use offensively against lower skilled killers, and it's simply a fact that 'sometimes' camping and tunnelling is justified. Those times may…
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Bug Fixes 6/12/22
"Removed impassable spaces on the Ironworks of Misery. Removed spaces where Killers could not pass between objects (trees, rocks) on the Crotus Prenn Asylum Map. " This is awesome, but what about literally every other map? This problem was not isolated to only these two maps, it's every map with random tile spawns. Also...…
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Stupid combos
I know it's an old challenge, but really.
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Doesn't matter how good the MMR system is
...matchmaking will still struggle to work effectively. Saturday evening peak times, are, the, worst. I'm not a top tier killer, I'd imagine my MMR is high-medium, but not low-high, if that makes sense. Mostly because I generally don't kill everyone, I give hatch, I even occasionally let 2-3 survivors escape if I've had a…
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More quirky event add ons
Blight Serum, while a little niche and maybe not worth using on most killers, is certainly a fun addition, even if it's only available during Halloween. I really wish there were more things like this. One thing that could work well, and compliment the Halloween atmosphere, would be a way to replicate Dredge's Nightfall.…
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Dredge smashing pumpkins stutter/lag
Platform: PS5 Description: When stomping a pumpkin as Dredge, I get frozen in place for about a second or so after completing the action. It was a little hard to tell at first because Dredge has slightly different animation timing to most other killers when kicking gens/pallets and stomping out boons/pumpkins, but after…
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Counter Offer: Last stand and Basekit Unbreakable
I've made several comments about how I think these proposed changes are godawful, but simply complaining doesn't get you anywhere, so I thought of an alternative or middle ground I'd be happy with. Last Standing: When one survivor remains in the trial, you have the ability to Kill them by your own hand. Essentially a…
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Basekit Unbreakable is a cursed wish
Climb down from your towers of glee for one moment survivor mains and consider the reality of these changes. Basekit Unbreakable is not being implemented to "prevent slugging for the 4K", it is being proposed purely because the new Mori changes for the Last Standing mechanic would be broken without it. It in fact only…
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Nerfed the wrong perks if you wanted to stop camping
When can we finally get over the idea that survivors should have the tools to ‘prevent’ camping and tunnelling? Things like BT, DS and OtR are great and all, but they don’t prevent camping and tunnelling, they merely aggravate the killers that do. That’s not a counter or a preventative measure, it’s an aggressive arms…