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Sometimes sound effect have lower volume, like you are underwater
SUMMARY OF THE ISSUE: Sometimes after logging into a game, all the sound effects (i think a repaired gen is one of the sounds not affected by the issue) of all sudden start being heard at a much lower volume, literally like if you were playing underwater, a bit distorted. I though it was a "me" thing but it also did happen…
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Please, can we adjust survivors screaming volume already?
I think this has been asked many times, but lately it seems to have been a forgotten topic, which honestly surprises me. Maybe its a "me" thing, but DBD its a game where sound effects (footsteps, breathing) are almost as important as the visuals. I would love to play this at maximum volume without having to do some tricks…
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BHVR, Dracula's Wolf form still doesn't have a clear identity.
Since Dracula came out, his 3 forms were mostly presented as: Vampire form for anti loop Wolf form for tracking Bat form for map travel Right now Wolf form its not even good for tracking. If the survivors are hidden and not moving it just doesn't track anything and when it tracks its mostly in chase where you usually dont…
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Dracula: Using both Hellfire reduction addons still increases Hellfire CD instead of decreasing it
SUMMARY OF THE ISSUE: Using both Ruby Circlet (decreases Hellfire CD by 10%) and Sylph Feather (decreases Hellfire CD by 5% for every broken pallet to a maximum of 25%) actually increases Hellfire CD to an almost double instead of decreasing it. Using both addons individually works well, but if you use both of them at the…
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Dracula: Using both Hellfire reduction addons still increases Hellfire CD instead of decreasing it
Hi, It was reported since Dracula came out that using both Ruby Circlet (decreases Hellfire CD by 10%) and Sylph Feather (decreases Hellfire CD by 5% for every broken pallet to a maximum of 25%) actually increases Hellfire CD to an almost double instead of decreasing it. Using both addons individually works well, but if…
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BHVR, any more planned changes to Dracula, or at least Wolf form?
Just wanted know and to add a bit more feedback. Bat form seems in a good spot right now. The teleport speed and base speed were pretty much welcome. Still kinda weird to have that big "lullaby" while you are supposed to be undetectable and the bat sounds kinda get into your way as the killer, but still.. Vampire form i…
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Dracula - Possible bug with Hellfire starting in the incorrect position
Hi, Every killer with an M2 ranged attack (Huntress, Pyramid Head, Nemesis, Alien..) have the same behavior of casting the M2. Once you "release" your M2 button, if on those frames you were still moving, the attack will start the animation still in front of you. All M2 attacks have some starting animation frames so they…
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Scott Jund with some Hellfire issue that should be looked at.
I though i was crazy, but i saw something weird with Hellfire compared to other ranged killers before finding the video. When you cast a ranged attack with any other killer, the attack does not really come out at the moment you release the button, but some frames after (after the starting casting animation). So for example…
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Dracula feedback - Some more changes
Want to start saying that i am pretty pleased with the direction he got into Live servers. Wolf form was massively buffed (great!) and Hellfire got some buffs (nice!). Vampire form This form is almost perfect from my point of view. I would take a look on two things: Make the "low" and "high" obstacles a bit more…
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Dracula - Stacking Hellfire cd reduction addons does increase Hellfire cd instead of decreasing it
Was doing some testing with the two addons that decrease Hellfire cooldown: Brown addon Ruby Circlet (10% Hellfire cd reduction) Green addon Sylph Feather (gains 5% cd reduction per pallet break, stacking until 25% cd reduction at 5 pallets) If you play with one or the other, they both work fine. If you play with both…
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Honestly, the more i play Wesker, the more i feel is a terrible killer.
First of all, sorry for the wall of text. Just wanted to share my opinion. Since Wesker was released, he has been my main. On paper, he somewhat seems to be a very good killer, with some mobility, in-built slowdown, and a good chase power, plus he also can jump over pallets and windows. Even if people is tired of playing…
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How would the meta change if all gen regresion/exhaustion perks got removed?
This is something i sometimes wonder.. We have had some metas in all these years, but these two type of perks have always been there. Ruin, Pop, Pain Res, Sprint Burst, Adrenaline, Lithe… How would the meta change if literally all gen regresion perks and all exhaustion perks got removed from the game? How would the…
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Knight guards dont go around pallets anymore.
Platform: PC (i suppose it happens on every platform tho?) Description: When guards are chasing a survivor, before the last patch if the survivor drops (or vaults) a pallet, the guards would go through it, but now if the surv drops a pallet while chased the guards dont go through it and try to move around it. Steps: Start…
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Some Chucky issues
Issue 1: Visual animation while attacking (normal attack or slice and dice) Platform: PC Description: Doing a normal (non charged) attack its fine. If you hold the attack button there are some frames of the attack that chucky's body doesnt move, it also happens with Slice & Dice attack. It was also on the PTB, it is done…
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List of Wesker issues.
After playing a lot with Wesker i'm noticing some issues, going to explain them. Issue 1 Description: Survivors sometimes can still sneak behind you after vaulting a pallet with Virulent Bound. You cannot relocate yourself to prevent them vaulting back before you gain control of your character again, making vaultin a…
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Destroyed Pentimento totem still shows with a white aura
Platform: PC Description of the issue: If you activate a totem with Pentimento and the survivors destroy it, is still being shown with a white aura. You still cannot activate it again, but is confusing as you see it like you could activate it again. Steps to reproduce: Activate any totem with pentimento and destroy it. How…
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Wesker visual bug when grabbing survivors
Platform: PC (haven't tested on other platforms) Description: It's only a visual bug but it didn't happen before. I think it started to happen when Wekser was being bugfixed after release. Before, when Wesker grabbed a survivor, as long as he was carrying him in the bound (before releasing or slamming him into a wall), the…
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Knight power stopped working is supposedly hotfixed, but it's not.
On twitter this shows as "hotfixed", but it's not. Please, take another look at it. Step 1: Break a pallet with a Guard next to it in rapid succession (just do the summon and the break order as fast as possible). Power still disabled for the rest of the match.
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The Knight - Guards doing quick actions without ordering
Hi, Lot of times (happens on almost every match) the Guards usually break pallets or kick gens without me ordering it if i did break a gen or pallet before. Platform: PC (Steam) Player: Knight Perks: Anything Step 1: Break a pallet / kick a gen with a Guard by clicking into it. Step 2: After that, Guards keep kicking them…
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Virulent Bound not damaging survivors while jumping pallets/walls
In patch notes it's noted that Wesker's Virulent Bound should damage survivors that are too close to him while jumping over pallets/walls, but i have literally stepped onto survivors while doing so and never damaged them. Platform: Steam