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Dredge Balance idea(s):
Magic Locker: When entering a locker during nightfall, a survivor's nightfall meter drains 100% faster. This encourages survivors to enter lockers during nightfall to make it pass faster meanwhile at the same time encourages the dredge to check lockers more often. It also helps survivors who don't like nightfall make it…
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Left Behind rework idea:
We all know left behind is just clairvoyance 0.5, so here is my idea for a rework that makes it more reliable against a killer, but not teammates meanwhile maintaining the mentality of what bill is supposed to be. Left Behind - When another survivor gets hooked or downed, meanwhile you are still on the hook, you can press…
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Blindness marker(flashlight tweak)
Blindness markers should be a thing for killers. What I mean by that is when you use a flashlight the eyes of the killer should start glowing similar to hag's phantasmal traps. The reasoning is that some killers are because of that at advantage and some killers are at disadvantage. As an example if I stated that blinding…
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Killer ability/addon suggestion idea(possibly new killer):
After hooking a survivor 2 times, when getting close the survivor while they are injured, similar to myers tombstone you can perform an animation on the survivor, BUT instead of killing the survivor, you curse the survivor. Upon the survivor being cursed a timer activates that only the survivor can see, if the timer…
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Perk Idea: Engineer's Proficiency
Engineer's Proficiency - You are proficient with the tools you use and know their workarounds. When using any item the sounds the item makes is reduced by 4/6/8 meters. Whenever you deplete a medkit, toolbox or flashlight, the next item you pick up of the same type will get proficiency bonus. Proficiency bonus: Flashlight…
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Lobby idea: Open mode(survivor)
Open mode - Allows you to reveal perks by ticking a box near the perk which will make it open. Having it in open mode will show it to the other survivors and the killer as well. Once put in open mode however, you cannot close it or change the perk. This idea is for specific perks like open handed if you want to support the…
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Scratched and Vanity mirror rework idea:
What if myers instead of feeling fat and being unable to attack would be affected by how long he stalks people? Here is the idea: When you have these addons equipped they would move all the Tier 2 and tier 3 stalking time to tier 1. So when you stalk people you slowly start to progress towards 115% movement speed(the…
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Oni - no mither effect rework idea:
Since no mither makes a survivor a constant resupply for oni, I thought of a mini-rework that could affect how the oni's power works. idea: Blood orbs are not affected by oni's addons and cannot be seen with aura reading if the survivor has no mither. That seems like a downright nerf, but considering that it constantly…
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Survivor perks ideas:
Survivor type: Cautious Lord Just a little preparation - You are aware of that after a job is done is when comes another. After each generator repair you get a token. For each token you can open the exit gates up to 1/3/5 seconds. However this can only be done as long as there is at least 15/12/9 seconds reamining from the…
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Myers (and possibly future killer abilities) should use "Activate Ability" button.
We all know that myers has an addon so that he can kill a survivor by hand while running if he attacks at the right time in EW3. I like the idea, however it is problematic to always hit a survivor because just a bit of playing with lagg or smth and you cannot hit them. So my idea is that for specific abilities, like…
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DBD killer perk idea: Never Light
Never Light: Adds 1/2/2 more exit gates to the game. When a survivor attempts to exit through an additional exit gate, they will get into injured health state if they are healthy and the way will be blocked by the entity. You can see fake gates as red aura when exit gates are powered. If you open an exit gate, all fake…
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perk rework idea: Vigil
Due to the fact that most statuses in the game are permament, have a duration that is neglectable(like 1 or 2 mins) i think that vigil is not used enough in games, so here is a rework idea: Vigil: You look over your friends in dire situations. Other teammates within 15 meter range will have hindered, haemorrhage, mangled…
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Distortion rework idea:
Distortion seems to be a fine perk to use, but i think a rework would not hurt it.(More like a tweak) Currently you have 3 tokens with 8 seconds of duration against an aura reading. That is all good and everything until we consider that aura readings like myers's mirror, easily bypass this and even consume all 3 of your…
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Survivor perk idea: First Aid Lessons
First Aid Lessons: When another survivor is injured and is working on a generator you can heal them up to 20/35/50% of their health state with 80%/65%/50% reduced healing speed. Skill check chances are slightly/slightly/moderately increased.
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Perk idea: Just one more!
Just one more! - When your item would get used up, you will be able to use the item for 3/4/5(affected by consumption modifiers[like streetwise]) seconds more time. It does not affect instantly consuming addons. After that duration ends or you stop using the item, it will instantly go away. If you do not have an item, the…
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Adrenaline and second wind.
I think that second wind should state it's interaction with adrenaline. Imagine being hooked at EGC so adrenaline would activate, but you have second wind too and adrenaline is thrown out of window. It should be tweaked to "Activate if you are not healthy" too. That would solve many issues with even upcoming perks. I am…
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Wishing for more woodland creatures.
I mean it would be nice if some maps had things like: Rabbit --> Starts running, leaving mini blue scratch marks when a survivor aproaches not crouching. Doesn't do the same with killer. Killer can accidentally stomp on it, killing it. Raccoon --> When close to an item it picks it up(from chest or from floor) and takes it…
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End game Change perk rework/mini rework ideas:
I guess they should rework a bit almost all the end-game perks. Would like changes to: Hope ---> lasts the whole time, but every 10/15/15% of collapse bar it loses 1% of effect. At 90% collapse it is deactivated. No one left behind ---> much bigger bonus(or best idea is your bonus depends on timer too, so every missing %…
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Pallet Health balance idea:
Since it's a common thing that killers get stuck in the pallet in a way like hag teleports in it, etc. And also the newer killers don't really try to kick the pallet, this is the idea: Make pallets have HEALTH and depending on their health state their appearance is different, like it will be half broken, etc. By making…