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Adrenaline heals through Deliverance (Broken while healthy)
If you use Adrenaline and Deliverance together and unhook yourself after the exit gates are powered with Adrenaline on hold, you come off the hook with full health and the Broken status effect from Deliverance does not correctly prevent that heal. Steps to reproduce: Equip Adrenaline and Deliverance Activate Deliverance by…
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Made for This is getting a nerf soon
Image speaks for itself.
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Calm Spirit is occasionally (but not always) not suppressing scream location bubbles
While Calm Spirit is properly silencing the screams themselves, it sometimes fails to suppress the associated location bubble revealing the survivor's position to the killer. I had previously seen the same issue with Ultimate Weapon and thought it was specific to that perk, however I just had this happen while I was…
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Clown bottle type indicator is missing.
When playing the Clown, the purple/yellow gas indicator in the bottom left of the screen showing you whether you're currently on a Tonic or Antidote bottle is missing. This started with today's update.
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A lot of Survivors aren't playing against Sadako correctly.
This is just what I've noticed both in my games playing as her as well as in my games playing against her. She often gets a mori early in the game because survivors don't take tapes to prevent it and just let their condemned build up until it's too late. She gets free wins not because she's overpowered but because…
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Has anyone gotten value from the new Claustrophobia?
Since this perk was buffed to work map-wide I've been trying it out on a few killers and unfortunately it still hasn't done much for me. I've had a couple instances where it did result in a free hit (typically on the first or second activation), but once survivors know about it they can easily just run for a pallet instead…
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Wesker spray cans no longer show the remaining number of charges
The spray can icon in the bottom left does not show a number (1 or 2) indicating the remaining number of times the item can be used. This used to be shown.
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The Remember Me buff
The recent change announced for Remember Me (6 second penalty per token up from 4) is definitely nice, but I think it should also be changed so that the obsession is no longer immune to its effect and takes as long to open the exit gates as everyone else. As it is, it encourages the Killer to tunnel the obsession out of…
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EMPs are too widely available for how strong they are
While I think EMPs are a necessary part of the Singularity's kit, they are too easy to get right now. You can Slipstream a survivor in chase and it gets removed in seconds with nothing you can do about it. Singularity has the potential to snowball effectively if they can build enough pressure, but if survivors get to a…
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Nemesis - oversight with the Damaged Syringe buff
With the buff in today's update to the Damaged Syringe addon, it is now strictly better than the higher rarity Adrenaline Injector addon: This could be fixed by simply switching the rarities of these two addons.
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Wraith - Coxcombed Clapper audio bug
The Wraith’s Coxcombed Clapper addon (the one that hides the bell sounds) is also suppressing the whooshing sound that normally plays for survivors whenever the Wraith cloaks or uncloaks within 40 meters of them. It is not supposed to hide this sound, only the sounds of the bell. This issue is only present from the…
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Is anyone else suddenly having problems with the servers after the update?
I want to know if this is just me or not. Ever since the update I've been getting a ton of packet loss and very often get teleported back to previous locations, sometimes resulting in getting hit by killers who aren't even on my screen. I was having no issues prior to the update and my internet is fine. I'm on NA east.…
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Wraith power description still mentions Lightburn
This last line should be removed from the power description as this mechanic is no longer in the game.
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Flashlight changes and The Spirit
So there’s a not very well known interaction between Spirit and flashlights that was not mentioned in the recent dev update with the other killers and I’m wondering if it was forgotten about. While the Spirit is phasing, if you shine a flashlight at her husk, it will force the husk to disappear. It doesn’t interrupt her…
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Merged: Leverage was made even weaker?
This discussion has been merged.
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The only change Blood Rush needs…
Is to simply increase the duration of the Broken effect before you are healed. That’s it. What this does is it makes the perk more risky to use and gives killers an adequate opportunity to outplay it without tunneling, so killers won’t feel the need to tunnel just to avoid it. 20 seconds is just too short and pretty much…
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I feel like BHVR is starting to run out of ideas.
With this most recent new chapter I’ve become concerned about how a lot of the content in it seems to just be recycled and low-quality. First, some of the perks: Friendly Competition - Literally just worse Prove Thyself. Power of Two - Blood Pact but with smaller range and a lower bonus. Collective Stealth - The same as…
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Idea to buff Solidarity
The current Solidarity reads as follows: When injured, healing another Survivor without using a Med-Kit also heals you at a 40/45/50% conversion rate. Here's an idea: When injured, healing another Survivor without using a Med-Kit also heals you at a 50% conversion rate. After completing a safe hook rescue, instantly gain…
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Jenner's Last Breath description is incorrect, Buckle Up missing status effect description
The Jenner's Last Breath description still says all blink charges are restored even though it now only restores 1 blink (as detailed in the patch notes as a nerf from the PTB). Tested in game and it indeed does only restore 1 blink. Buckle Up's description is also missing the Haste status description ("Haste increases…
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A bot just tried to dumbtech me
Seriously. I wish I'd recorded it because it was honestly the last thing I ever expected a bot to do. They stunned me with one of the god pallets on The Game outside of the bathroom downstairs and then immediately proceeded to vault back over with zero hesitation instead of running towards the other pallet. Anyone else…
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Deception description is not correct
When Deception is used, it hides the survivor's scratch marks and pools of blood for 3 seconds. The perk description only says that it hides scratch marks. It should be updated to clarify that it also hides pools of blood. You can see in the first clip in this YT video that it does indeed hide blood:
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Hex perks are losing tokens when transferred by Undying
Hex: Undying is not transferring tokens of other hex perks when they are cleansed, similar to the way it used to work in 2020 before its rework. Steps to reproduce: Equip Undying and either Devour Hope, Third Seal, or Huntress Lullaby. Have a survivor cleanse the hex totem and watch it lose its tokens. It'll only happen if…
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Demogorgon - incorrect addon descriptions
The descriptions for the addons Brass Case Lighter and Lifeguard Whistle are not correct. Brass Case Lighter's duration was increased from 45 to 60 in patch 4.7.0, but the description was not updated. Lifeguard Whistle was nerfed in 5.0.0 to decrease the killer instinct detection range by 1 meter, but this is not listed in…
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What are the things that you believe are just too strong?
For me it's the following: Killer: -Nurse -Several of Blight's addons (but not his basekit) -MDR + cherry blossom -Tombstone Piece -Eruption -Stacking CoB and Overcharge -Deadlock when used for camping (but I don’t have a problem with the perk otherwise) Survivor: -Circle of Healing (still by far the most broken perk in…
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Got stuck as killer during a sabotage attempt
When carrying a survivor and about to hook them, I'm not 100% sure but I think what happened is I pressed Space to hook at the exact same time as another survivor started sabotaging the hook. This resulted in me being frozen and completely unable to move or attack until the sabotage was completed. I've had this occur…
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With the upcoming self-recovery changes, hooks should not be permanently destroyed on sacrifice
Currently if a survivor or two is dead and there is an area of the map without any available hooks, a survivor can take advantage of this and run to this area to avoid a hook. The killer can counter this by bleeding them out for 4 minutes. It’s not fun, but it’s the only option they have in that scenario. However, with…
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Dredge maintains Bloodlust while using his power.
As Dredge you can keep bloodlust while holding a remnant and even maintain it after teleporting to the remnant, basically nullifying his counterplay. Steps to reproduce: Play as The Dredge Chase a survivor and get bloodlust Put down a remnant and notice bloodlust is kept. Teleport back to the remnant and notice bloodlust…
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Saboteur should be changed to use active ability button.
Especially now that with patch 6.2.0 we are getting the introduction of a second AA button for survivor perks, Saboteur should use this button instead of m1. It is extremely easy as it is to attempt to heal an unhooked survivor and accidentally start sabotaging instead, which is annoying. This would fix that by making it a…
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We'll Make It increasing speed of other actions
So I was using WMI in a match and when it expired while I was in the middle of healing somebody, other action speeds seemed to be sped up for the rest of the match. Gens seemed slightly faster (idk how much but the progress bar was yellow) and my vaulting speed was extremely sped up. I was also able to move again faster…