Comments
-
They could give Plague her own, but imo Trapper and Wraith should keep the default music, I don't want that music to go away entirely and since they are the first 2 killers I'd say it makes sense for them to have it. For the licensed characters there's a chance it's out of BHVR's control so it'll just never happen. I feel…
-
Botany + SIS comes out to 105% healing speed (1.5 * 0.7), which takes about 15 seconds once you're in the basement (SIS alone is normally around 23 seconds). It's a good combo.
-
Infectious Fright works with the larger terror radius in this case (ie. it triggers before Monitor reduces the terror radius)
-
Yes it is true, Black Box essentially does not work because they wake up when downed and can just crawl out, since the exit is only blocked in the dream world. My thoughts were that they shouldn't allow Freddy to teleport to dying survivors anyway (regardless of the Black Box issue) and then they could revert the wake up…
-
Freddy has a lot going on but unlike Skull Merchant his power is engaging for survivors and there are adequate ways to counter all of his abilities. SM's power essentially played the game for you and you could do extremely well with her for little to no effort, you can't do that with Freddy
-
The 3rd and 4th effects are lackluster because the perk isn't really designed to have that many tokens in most cases. A lot of games you just don't get that at all, but even when you do it often can be better to only have 1 or 2 active at a time to force survivors to spend a bit longer going to the correct totem to cleanse…
-
They did not remove it, that's not what that change means. Essentially, you can still window fake, but if a guard is very close to a survivor and could hit them (ie. they are within striking distance), it will now hit them instead of going to the window, that's all the change is.
-
I hope it gets changed back to what it is now then because the other version's instruments didn't sound nearly as good and layer 1 was basically nonexistent. The current version also just flows together more nicely imo
-
Is it just layer 4 or is it the old layer 1-3 too? If it's just layer 4 I don't really mind but if it's layer 1-3 as well then please no, the current version on live (8.4.2 + what was on the 8.4.0 PTB) is SO much better
-
I think awake survivors should be able to tell a pallet is fake, but sleeping survivors shouldn't be able to tell unless it's about to rupture. Imo, it's important to keep that ability for awake survivors since that is how you counter fake pallets and it'd feel bad to play against if that was taken away completely, then it…
-
I agree with this, Streetwise could also go up to 33% efficiency tbh
-
The healing teleport also needs the Pinhead treatment of prioritizing being on the same or similar elevation to the survivor when possible. I've had cases where Freddy teleports to a different floor than the survivor (for example, survivor is healing upstairs on The Game and Freddy appeared downstairs) which isn't good. I…
-
I agree, but I don't think it needs to be disabled when the obsession is dead, I'd just make the obsession still get affected by the perk so they can't just negate it if they are still alive. If this ends up making the perk too powerful then they can slightly reduce the exit opening time/lower max tokens back to 4 like it…
-
I did run into this a couple times yesterday and I think it would be best if the healing teleport/killer instinct just didn't work on healing actions involving survivors in the dying state. While you can negate Freddy's teleport by having the healer wake up first, this still indirectly buffs slugging and it shouldn't…
-
I don't really see the issue with this. Failing a skill check reveals your location (to a killer who can teleport), costs you progress, and gives you a shorter period of safety than an alarm clock would since there's no immunity period if you wake up this way.
-
I wouldn't mind if dream pallets looked identical to regular pallets to asleep survivors (at least prior to Rupture being started), but it's good that awake survivors can tell a pallet is fake. With old Freddy the counterplay to fake pallets was to memorize/figure out what is real while you were awake and it's important to…
-
Yep, this is an issue I have with the perk too and removing the obsession immunity would fix this as well
-
Even if they throw the pallet to stop the rupture damage, unless they stun you with it they are still losing distance which is often going to lead to a hit anyway.
-
There is a visual warning effect on the ground but I don't think it's obvious enough what it means. For a new player it may just look like some cool aesthetic and may not understand that it's actually a sign that you're putting yourself at risk of being teleported on.
-
There are a lot of good chase perks for killers. There are some I wouldn't mind seeing buffed but by no means are all killer chase perks useless. Brutal Strength, Bamboozle, I'm All Ears for example are all solid choices.
-
Run it with an endgame build, 30% action speed when the exits are powered is no joke. Even now once 3 gens are done you have 18% which is almost as good as Brutal (and is better after that) on top of getting vault speed and faster pickups. I think it's a decent perk now.
-
Assuming 40-second exhaustion timer: 1 Vigil: 28.6 seconds (was 30.8 seconds) 2 Vigils: 22.2 seconds (was 25 seconds) 3 Vigils: 18.1 seconds (was 21.1 seconds) 4 Vigils: 15.4 seconds (was 18.1 seconds) I honestly don't think this buff is a big deal, it's better than before but the times are not THAT much lower. Keep in…
-
No perk should ever have Bloodlust as an activation condition, Bloodlust by nature isn't designed to be an efficient mechanic because of what it does and it severely limits the potential of any other perk effect you tie to it. If you want to use the new Beast of Prey to get undetectable then leave the chase to go sneak up…
-
That's exactly what I was thinking.
-
Yeah but now it will still work for a bit if you drop chase and go for someone else. But I'm like 99% sure it's still not going to be worth using
-
Eh. I'll try it on the PTB, but I doubt it will be much better. There are much better ways to get undetectable than this, using Bloodlust as a trigger condition is far more inefficient than just using Unforeseen or something lol. Imo Bloodlust as a trigger condition just doesn't work in general
-
Awesome
-
I mean like you said, that would not make the perk that much better but I'm not opposed to the change. But while we're at it, I'd also change it to let it activate from any combination of 2 totem/chest interactions (rather than specifically needing one of each) and bump the aura reveal up to 6 seconds. The only reason I'm…
-
With the exception of needing an addon pass, Wesker is pretty much perfect imo
-
Plague's Black Incense is obnoxious and should be changed, and Rat Poison was busted and already did get nerfed in November. You're right it didn't help that it was a green addon, but even if it was higher rarity it still would've been too much. In regards to Black Heart/Barb's Glasses being popular - unfortunately a lot…
-
We'll have to see if Paint Brush is balanced or not on the PTB, but either way, I don't think it's really comparable to Leprose Lichen. Paint Brush can be avoided by waking up (which is going to be easier now since you can use any alarm clock) and comes with a penalty to the microsleep timer as well, which makes the direct…
-
It's a good change, the dark screen filter was unnecessary for the purpose of deep wound and was just more annoying to play with than anything else. Deep wound will still provide game delay for the killer and limit endurance, and that's what's important
-
Assuming it still works the same way as before, I don't see this hurting Freddy that much. The first time yes it is quick, but it takes 4 seconds longer each time you get woken up this way until it gets all the way up to 16, at that point it's probably better to use an alarm clock instead.
-
Balance is always more important than being lore accurate. Freddy outside the dream world before was basically a powerless killer, now he won't be. That's a good thing. Same reason why Adrenaline got nerfed to not wake up anymore. It was super lore accurate, but only affected Freddy and no one else and in general the devs…
-
I see. Thank you!
-
That means the killer had already camped too much prior to the exits being powered. Once the gates are powered the anti-camp meter is disabled if not filled, but if the meter is already completely filled before then, you do not lose the ability to unhook yourself and can do it after the gates are powered in that scenario.…
-
Eh. Finesse is strong, but I think it's fine with the 2 restrictions it has.
-
Letting your deep wound timer get that low is often a correct play though especially against Legion. The point of deep wound is to buy time for the killer and serve as a drawback to endurance (and to prevent endurance stacking), and the dark screen filter just isn't really necessary at all. It's fine for a mild screen…
-
I hope neither buff or nerf tbh. I think the yellow bar might just be the mending bar from the HUD and it'll still pause at the same times it currently does. I'm also hoping the screen filter will be toned down/not get as dark, as it's kinda annoying to play with and feels like cheap difficulty (ie. making the game harder…
-
He does have a lot of garbage. The addons that affect how long you can rev before going into tantrum are bad, Shop Lubricant is horrible and should be reworked, Grisly Chains is weak. Depth Gauge Rake would be good if the downsides were a bit less. Carburetor Tuning Guide is unique but not really that useful in most builds…
-
Yes that's correct
-
There is a delay before you can pick it up, it's always visible but fully materializes over time and it has no effect before then, when you're being hunted and you hear the loud horn sound that means you can pick it up. By default, you have to wait 5 seconds for Carnifex and Assassin and 10 seconds for Jailer, but longer…
-
I wouldn't be surprised if that's exactly what they do. That's all it really needs. Maybe add locker opening and boon snuffing as well
-
The fake jungle gyms with missing windows/pallets are annoying for sure especially if you're not using Windows. I get if they want them to be different from other realms but making it look exactly like a standard tile with a missing resource is awful. Tbh I don't really have any other issues with Shattered Square but…
-
I doubt they get any more changes for a while after what happened last spring
-
They should just be removed outright. Regardless of whether it's guaranteed or not, being able to choose a map in any capacity is too big of an advantage and neither side should be able to do it. It feels terrible to load into a match knowing you are at a severe disadvantage before the game even started because your…
-
The no loud noise notifications is actually a current bug with the Twins, but no survivor auras is intentional. Idk, I feel like Victor is strong enough as is and doesn't really need the additional help. Would be nice if Twins' Hemorrhage addon was actually good. Unfortunately since it only works when removing Victor (and…
-
The portals were really poorly executed unfortunately and I hope they don't ever use them again on any future maps. They interrupt the normal flow of gameplay too much imo. I get why they were used on Forgotten Ruins due to how the map layout is but I don't feel like we should get any more maps like it in the future, it…
-
I'd make 5 or 6 total be the default
-
Happy New Year!