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How many lobbies you dodge as a killer in a row and why?
I have one night when i cant find a game cause i dodge like 30 lobbies for the most silly reasons (there was steve/ace in theme, there was flashlight/medkit/toolbox, too many feng/sable/meg, i hate survivors cosmetic, they have default look, there was no item, they have too many hours, they have a suspicious small hours,…
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Please do not "rework" the Ivory and Ebony Memento Mori offerings
The ability to mori survivors midway through a match, especially without using perks and addon slots, is an interesting mechanic that adds to DBD's atmosphere and makes the game feel a little more like a horror. The removal of this mechanic would take something unique and fun out of the game that I myself, and I'm sure…
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We get it. You want to sell Moris. This ain't it.
This Mori change only encourages people to slug for the 4k at endgame for their BP. Now I don't care about BP, what I do care about is seeing my dope knight and singu Moris. Typically I just go AFK when hatch spawns because I do not care. Game won. Why are you trying to force me to sweat for these dumb animations I like? I…
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Nice mori changes BHVR
If you want killer to slug for 4k every single match. Seriously who thought that this is good idea? Maybe the same guy who decide to nerf Freddy/Pig/SM. Anyway this changes should never go to live
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Feedback: Perk Updates
Killer Perks: Blood Echo: Fine. The Perk will be not that popular but good on Legion and Plague Dead Man's Switch: Yes, this perk is problematic. It was problematic with original PainRes, then with old Ultimate Weapon, then with Grim Embrace, and still with current PainRes. The Perk needs a change but I am not sure if this…
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The devs destroy the complete stealth play of killers and survivors with all the aura reading
well, why do you continue to develop perks and add-ons designed for stealplay while strengthening aura reading? .... We have way too much aura reading in the game. It's so counterproductive and I don't understand it. Pls explain it to me devs … I just want to understand it
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why change Zanshins when it did something no other perk did?
I understand Zanshins didn't have that high of a pick rate but it was a really comfy perk on killers like Trapper, Clown, and Doctor! If they really wanted to buff it they could've atleast added something as a secondary effect instead of reworking it as a whole. Now I feel it's lost its identity which is the worst thing…
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Bloodrush should activate aswell when you unhook yourself
It currently doesn't work when you unhook yourself for some reason, it isn't strong enough to not synergize with any self unhooking perks and it disables itself by doing literally anything. Please let me unhook myself and have this Perk active to allow synergies with Perks.
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Alternate Skull Merchant changes from a SM lover with over 1,000 hours on her.
TLDR: Keep Haste,Remove Hinder, Remove Stealth Mode Drones, remove 1 scan stack on hacking a drone. Now let me start by saying there was something another poster said that really struck a cord with me, they said that what this hard nuking is doing is rewarding players for instantly giving up against Killers they don't…
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Overall thoughts (Skull Merchant mainly, and Mori system)
Skull Merchant changes are honestly laughable for how ridiculous it feels that actually the balance team think that the product they're putting out there is going to solve any problem about the killer. Band-aiding the situation of her this way feels really cheesy and doesn't give much hope for other killers that might…
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Suggested adjustments to “Zanshin Tactics”
Reworked Zanshin is one of the most controversial perks in this current PTB and my suggested changes would keep the perk simple (as in giving it it’s old effect back) along with a new effect that gives it a use that could fit in several killer’s builds. The changes are as follows- Zanshin Tactics keeps it’s aura reading on…
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Keep Finisher mori - but please revert the changes to Mori offerings.
People like the original idea of mori offerings. They don't want to be gated to perks and 4k-s in order to use mori animation. Dear developers - any chance to revert the changes to the mori offerings, but keeping the finisher mori in tact? It feels like the best option for everybody. Or second suggestion: Finisher moris,…
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Twins changes needed to include an addon pass
The twins nerfs are fine and all, but it leaves the killer with the same problem they've had since release, a lot of the addons are useless. Every one of the addons which rely on the survivor removing victor to apply a status effect is very bad because survivors will purposefully not pull him off. These addons should apply…
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Mori question and feedback
I have no access to the ptb, that‘s why I ask. Does the iri and green mori still allow you to mori one/all survivors? If not don‘t, change those, this would be a terrible change! Those offerings are really cool and should not get removed and especially not get turned into bloodpoint offerings. My favorite thing about ghost…
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Unknown Blurry Photo change is an overall nerf
On the live build, teleport recovery is 1.7s which makes it near impossible to use in chase. Blurry photo brings it down by 50% to 0.85 seconds, which makes it a powerful option to make distance and cut off survivors, as well as a direct looping tool. In the PTB, the default recovery speed is changed to 1.4s, but in return…
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Keep the Distortion nerf and buff other perks with an aura blocking effect
Hey, @ChaosWam already opened a topic about the possibilities we have with the upcomming Distortion nerf and I've said it in other topics: In my opinion, the developers should bring the Distortion nerf (or a similar version) to the live servers because the current Distortion is a clutch-perk that is unhealthy for the…
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Corrective Action should have an audio cue when it triggers + bonus rework
Currently it's a bit hard to notice if Corrective Action worked, you either need to check the count on the Perk before hitting Great Skill checks or maybe check the 1% bonus progression on a gen when it triggers. I think it would be really nice if it had an audio cue when it triggers, so you're 100% sure that the Perk did…
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The Unknown's new power Icons
I think there is a bit too much of them, there is no real need to showcase if your UVX can be fired or not, having a specific icon for that seems kinda unnecessary since you can just tell by the power being fully recharged. Also having too much of them might be a bit too overwhelming, since you now have those icons, the…
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Feedback on New Zanshin Perk - New design is worse
It is my opinion that the old design was healthier for the game because this perk was unique in its uses and also helps players familiarize themselves with new maps. As many others have pointed out, PrePTB Zanshin Tactics is a perk that has niche uses that are not immediately obvious to most players. It has an effect that…
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Useless mori offerings
Okay so, why should I ever bring any mori offering when survivor pudding and bloody party streamers exists? They give more BP as killer (come on, who doesn't get 30k a match) and also do not require you to win the game either. Survivors body you or they find hatch? GG, enjoy your wasted offering. It is incredibly weird to…
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Suggestion for new Memento Mori points
People are afraid of this being the perfect excuse for the new offerings to incentivize slugging of the third survivor even more, so here's my suggestion: Instead of granting points for using the mori on the last player, grant more points for HOOKING each survivor for the first time, this way you incentive killers to hook…
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Please reconsider Predator
I seriously don't like the idea of rewarding the killer for losing a survivor in chase, I get it's supposed to be beginner friendly, but not this hand holding. It's also gonna give something else for Nurse to run, and of course it's gonna be the strongest on her. And you may say it's a 40 seconds cool-down, but 40 seconds…
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Consider a Short Cooldown for Drone Recall
Overall, I think the nerfs to Skull Merchant, while large, are much needed and I still found much success with her on PTB. While she's being cleaned up and made smoother to both play as and against, I want to suggest considering adding a cooldown for recalling drones - even if a shorter cooldown than placing one, her…
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The Hillbilly changes on the current PTB.
The Billy changes sounded good on paper and like the correct first step to take. But after testing Billy on the PTB, it couldn't feel any less wrong. And the only good changes are the overdrive gain the dissipation rates, but even the dissipation rate feels a bit too fast. You can not get chainsaw downs and hook the…
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Feedback: Lots of Good Things, Some Questionable Ones
Starting with good things: 1. Billy and Twins nerfs. These killers are incredibly oppressive for 99.9999% of survivors playing right now, so while a rework might be better this is better for now. 2. Lots of Perk Changes. Blood Echo, Leverage, Thwack, BloodRush, Poised, Lucky Star, Inner Focus, WGLF, Quick Gambit…all well…
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The new Survey looked very promising
can we get night Autohaven again 🙏
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New Mori offerings
I personally think the offering should be more rewarding than now, included for the last survivor, yeah. Last survivor could be get a "special gift" just because they are the last in the game and survived until there. i think the offering must have Cypress mori - 20k Instead 10k Ivory mori - 35k instead 20k Ebony mori -…
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We've lost the wholesome/amusing object and survivor photobombing with the Mori. We DON'T want this.
We can no longer be moried at one side of Maurice or the Tanuki because objects disappear. We can no longer have a Mori partially behind some stairs, a table or a wall to accidentally make it more cinematic because they disappear. We can no longer photobomb Ghostface when he's taking a selfie with a survivor, or pet Demo…
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The Skull Merchant changes sets really bad precedent and should be unacceptable
Look, I hate SM as much as the next guy, but this whole situation is really disturbing It's not only BHVR rewarding and encouraging survivors DC's and hook suicides ("Look guys, you don't like X killer? If you DC and suicide on 1st hook enough times, we'll nerf them to the ground"), but also making content many people…
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I don't like 8.3.0
It needs to go...
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Zanshin Tactics Gives Perma Wallhacks - Way Too Strong, Frequent, and Eliminates Mindgames
The Zanshin Tactics rework has gone a liiiitle too crazy, I think. The frequency at which survivors enter and re-enter the radii of a pallet is incredibly often, and I quite disagree with the notion that this causes interesting mindgames - whenever Zanshin comes into play, it is practically always active. It completely…
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Devs don't nerf Hillbilly's addons
He needed a nerf to his overdrive, but his addons are completely fine. They don't need a change 😉
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Nerf hyperfocus
Countless players use script qte to hit perfect skill check while using hyperfocus.A generators often costs 85s to repair but hackers need only 45s.Could you please nerf hyperfocus?You can't even ban hackers using script qte
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Billy feedback
The recent adjustments to Hillbilly don't seem well thought out. There's a speed reduction during OverDrive, a decrease in the percentage for building up the OverDrive gauge, increased recovery time after swinging the chainsaw, and nerfs to the add-ons. Regarding OverDrive, if adjustments are necessary, I believe just…
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Skull Merchant Change is Amazing
Fun to play against, she still got her 4k, well balanced in my opinion! Chases were engaging and fair.😀 Edit: She still got a 4k with no one disconnecting or giving up on hook. As long as that isn't an impossible feat, the killer is balanced enough. Sorry you guys don't just get to win for free by sprinting up on a…
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One Skull Merchant suggestion
Leave it so drones still have stealth mode (invisible scan lines until activated). This still allows for the trap-setting playstyle and allows SM to get a lot more use out of her radar. Having them always active makes it so they’re really only useful in chase. Other than that, I think her changes are fine.
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Fixing Corrective Action
Instead of making Corrective Action allow you to hit Great Skill Checks, instead make it prevent the missed skill check, and add +1% to the generator progress (+3% for a heal). That way, it's still functionally a Great Skill Check in terms of results, but does not trigger perks like Hyperfocus (and itself), because it…
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THWACK! without aura reading feels more like a nerf than a buff
I understand the changes and the intent to buff THWACK! but without giving the perk aura reading it will be more useless than it was before. If the devs want to nerf the aura reading the perk gives by 1 or 2 seconds, fine; or reduces the token you start the match with. But at least give some aura reading after it activated…
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My short feedback to the changes
Killer changes Billy good. Nothing big I like it. Twins/Unknown don‘t know yet. (I maybe edit it later on) Skull merchant very good changes. The haste being gone is great, because it was simply unfair. You maybe went a bit too far with the other changes, but I‘m fine with playing less against her. Bloodpoint offerings are…
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PTB feedback
New mori system: on one hand, it solves 4 man bleed out slugging, which is a good change, but on the other hand it really promotes slugging in general, which is not something that should be encouraged imo. Corrective action: while still entirely useless for soloq players, it now has self-synergy if 2 people use it on the…
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It’s skullver
I don’t like doomer level thinking, I really don’t, so it pains me to say that’s it just skullver, this change is a blessing to the developers cause they no longer have to listen to people whine about skull merchant, it works out for them. I’ve given up trying to get a refund, and all that, I’m just gonna cut my losses As…
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Skull merchant rework
Hello. I'm a dedicated SM main (currently 13k clawtrap downs) and after playing her ptb version for some time I'd like to give my feedback. I am happy with the removal of haste and the introduction of the single scanline mechanic. However that's it. I was really surprised that instead of compensation, she received further…
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Poised must suppress grunts of pain and pools of blood as well
I don’t know why the devs haven’t put those buffs to Poised, this perk would be 10x better with these buffs, only hiding scratch marks is not that great if you are injured. With the current buffs, make the perk to hide grunts of pain and pools of blood as well.
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You're gonna nerf distortion and buff Zanshin this way?
Zanshin erase any mind game survivors can do on a dropped pallet, killers like nurse, Pyramid Head and any other killer can have wallhacks and get easy hits, especially since you nerfed maps and a lot of pallets are just insecures, with this now survivors won't have any to defend themselves. And no, Object of Obsession…
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Make Object of Obsession work against stealthy killers
You want to kill Distortion, but add even more aura reading perks to the collection. Too much aura reading perks are not healthy for the game, especially those killers with undetectable abilities. So what about if killers can’t see survivor’s aura if they can’t see killer’s aura? I think it could be a good replacement of…
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PTB 8.3.0 - Feedback about every point
Trying to put in a single post the feedback about every single change of the PTB: Finishing Mori - Offerings I don't mind the mechanic itself, but I find the Offerings pointless. The Ebony gives max 30K, a bigger value can be offered by a Survivor Pudding (Yellow Offering), for less situational conditions. Increasing the…
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Merchant Feedback, and Survivor QOL suggestions for the future
Alrighty, Merchant sucks, after playing her I'm convinced she's less impactful than The Nightmare. We all knew it was going to be bad, but I was still somewhere surprised how bad. Devs have advised in their discord Sneak Peak comms that Merchant has a kill rate above 70%-ish, even when you control for survivors dying on…
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Ironically SkullMerchant might be more annoying
So the Devs goal was to gut SkullMerchant but even as a husk she's gain a new skill ceiling "Rotation Tech" Myself and other players ive seen control and change the direction of the 1 scanline to tag Survivors multiple times in quick succession to get a injure claptrap faster then old SM could. Is she good? not really but…
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What have they done...
Generators are finished between 12-18 seconds in the new PTB thanks to Corrective Action, Hyperfocused and any gen perks + Toolboxes.
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Please dont DESTROY Dead Mans Switch!
Dear Devs, dear @Peanits (yes I know I should not tap one of you, but this is - for me - an emergency situation!) I have understood your nerf to DMS 2 years ago from 45sec to 30sec. The reason to do so (Bug with Merciless Storm) was - for me - not a good explanation, but you dont have to explain your decisions, so I will…