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Reduce aura reading time from Zanchins Tactics
Getting 10 seconds aura reading just because a survivor dropped a single pallet on a chase is insane. I’m ok with the effect, but the aura reading needs to be reduced to 5 seconds at maximum.
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Does anyone like the 8.3.0 PTB? I think it's the worst PTB ever
I dislike it completely. Skull Merchant changes sucks. The new mori sucks. This patch is so boring other than some perk changes that I like but everything else is just gimmicky or adding more aura perks to the pile of aura perks. This nerf to skull merchant is quite possibly the worst killer nerf in the history of dbd.
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These Lopsided Drones look so silly...
Look at them… Poor Adriana got a batch of broken sensors in the mail.
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Skull Merchant changes CANNOT go to live
Her power is so bad now that even Freddy and Trapper get more value than her. This change has, essentially, just turned her into a powerless killer with only her weapon. Y'all might as well just remove her drones and her radar gadget at this point and make the character a free character to play as since she essentially has…
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Unknown changes (mostly unnecessary)
blurry photo partially basekit is actually fine, but the add on needs to have a new effect bc it’s just not really worth running for what little value you can get out of it around smaller loops that can be mindgamed anyways. the slowdown from using your power happening sooner just doesn’t work the way it was implemented.…
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slugging
The twins players likes slugging vary much.It is a very frustrated and hopeless while fighting against the twins.In Asian server. You will find countless twins player slugging survivors whole day and make this game boring,toxic.Could you nerf the twins' ability to slug the survivors,It is awful!!!!!!!!!!
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About the Unknown's UI -- Skip to Important Part if you do not want to read much
Preface of the cause: Dracula Let me preface this by saying Dead by Daylight's creative and artistic decisions is the best part of the game; whether it is art style or how information is shown to the player. When Dracula came out, I was a bit disappointed with the route his Power Icons took. Some were simply unnecessary…
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Billy's no limits dpi turning
Billy has 1s no limits dpi turning.and it makes billy kill survivors easily in most situations.You will find it hard to fight against skillful billy even the sidetracking conditions are favourable.Could you nerf billy's no limits 1s dpi turning?
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Unknown best addons nerfed and no other addons buffs to compensate.
Those changes are AWFUL, bhvr did nerfed his best addons and didn’t buffed any of his addons to compensate this nerfs, Unknown now is a killer that has zero good addons or great addons that have a huge downside, not a great change in my opinion.
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Question about the Skull merchant rework
depending on how the kill and use rates are effected, will you cancel the SM rework? You have done it before in the past with legion, and the twins when it comes to canceling rework. The legion is a big fear as those buffs were meant to serve as hold over buffs, but then after legion preformed well, you canceled the…
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Twins Cooldowns
While I understand that twins need a change I don’t like these changes. The cooldown for Victor to be returned after being kicked makes this killer unusable. Also increasing the time he can be kicked assures you will only ever get one hit with Victor. If the plan is for me to latch Victor to someone and go after every…
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Please consider either reverting the skull merchant nerfs or giving her something in compensation
Skull Merchant is one of my top 5 killers, I really enjoy her, I sympathize with people not liking her, I know her kit's not perfect, but I think it's a very poor practice and a poor precedent to set that a killer can be nerfed this severely essentially to get them out of the way until a rework we don't even have an exact…
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the unknown blurry photo is an awful change
on live, the teleport recovery is 1.7 seconds, or 0.85 seconds with BP. on PTB, the teleport recovery is 1.4 seconds, or 1.19 seconds with BP. not only is 1.4 long enough where blurry photo is still required to be run if you want any kind of aggressive teleport plays, the blurry photo recovery itself has been nerfed.…
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New Genetic Limits vs. Overcome ?
The new Genetic Limits causes exhaustion after a survivor loses a health state. Overcome is an exhaustion perk that gives you an extended speed boost when you get injured . So which triggers first, who's perk becomes cancelled out the survivor's or killer's?
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Thanks for listening to feedback on Lucky Star
I admit, I very rarely use Lucky Star but it's a staple any time I play somebody Leonesque. Being able to hide in my safe room and heal or craft items, and then make up for lost time in a locker by knowing exactly what's going on was a really nice feeling. I'm happy that BHVR listened! Now we just need justice for Zanshin…
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Bloodhound: buff or rework?
Finally predator became good and useful perk and shadowborn is also going to be tweak soon. So wraith has only 1 trash perk now and it is bloodhound. What do you think need to be done with this perk? Total rework, major buff for current effect (i dont know how cause its just make blood brighter) or keep the same but give…
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Skull merchant laser tagging is gone
due to the one scan line change, the laser now spawns from the BACK, laser tagging with skull merchant is gone :( Removing the ONLY form of skill expression skull merchant had to make her better sucks :(
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Skully needs her 2 line scan
she sucks with 1 scan line keep 2 scan lines atleast
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My personal thoughts on how to rework Skull Merchant.
First off I would like to simply add that I am one of many unhappy with the changes to Skull Merchant in this PTB. I will not go into detail on what I don't like but instead I will share roughly how I believe she should be reworked in order to bring some skill expression into her power. I believe it is important to focus…
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Unknown PTB Changes.
Semi-basekit blurry photo is solid, I have no qualms about that. But the UI change is A LOT. There are already a lot of hints within the kit that tells you when a hallucination is ready, when you can teleport and when UVX is off of cooldown. it also isn't too difficult to learn the timing of when a Hallucination is going…
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Mori bonus BP too high
Killers already make more BP base. Then you add mori into their basekit. Iri Moris are 30,000 which is essentially a match worth of BP just by playing the game and doing objective. We already have people who play for early 3v1 and this rewards it further. During anniversary and other events these moris will just increase…
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The Skull Merchant changes are BAD. These cannot go live.
Removing one of the beams without increasing the scan line rotation significantly, makes the drone useless in chase. Even manually controlling the beams rotation mid-chase does not compensate for the lack of a second beam. Making the drones always active destroys her ability to ambush and makes avoiding drones a mindless…
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two unknown changes i wished would come
i don't know if it's the right time but i hoped to see two changes to unknown after seeing him in the roadmap first is he could shoot directly at his own feet, being able to headbutt him and being almost immune to his power is kinda silly. and second survivor stare wouldn't linger. these are two pain points for me making…
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Perk changes feedback (8.3.0)
Poised - The added killer-aura effect is nice and definitely makes the perk better, but I feel like the original effect is still pretty underwhelming even with the extra few seconds added, especially since the perk is limited in how many times it can activate throughout the game. It would be better if it also hid pools of…
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Idea on how to make Skull Merchant Stronger while keeping current changes
These ideas are on the worst case situation where they keep the current skull merchant changes, these added changes can make skull merchant playable on loops + Switching Scan line direction speeds up rotation by 20% + Switching Scan line direction reduces immunity frames of survivors in the drones radius by 1 second +…
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Predator shouldn't activate upon putting a surv in the dying state
Currently on the PTB, when you put a survivor in the dying state, Predator activates. This should not be the case, as the text says "When a survivor escapes a chase" and a survivor hasn't really "escaped a chase" if they get downed by the killer.
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Bloodpoint Bonuses on Moris are Going to Encourage Slugging for the 4k for Bloodpoint Bounties
The chance of losing the last Survivor to hatch after someone brought a mori with the new changes is going to greatly incentivize slugging the 3rd survivor on the ground to find the fourth one. Every match is going to turn into one of those Evil Incarnate achievement-hunting matches that go on forever just so the Shape can…
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zanshin needs a cooldown and/or a reduced aura duration
i mean it's just way too OP to have constant wall hacks especially with killers that can injure survivors through walls with their ability. it def needs a cooldown, probably 30s the aura duration could be reduced to like 8s
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OK what is this...
I was mostly fine with the single gen block for 50 seconds but to go overkill and make it so I get less value from the perk for me doing well or the mistakes of a survivor?
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Deeply discussion the Unknown changes and what issues it can bring
Hello guys, hope everyone is doing fine! I've been playing Unknown since launch and i love this killer! Its the best original designed killer ever made in this game - at least for me. Because of this, i'm fond of this character and worried on how it will play after the PTB changes, so i want to talk with you all from…
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Predator shouldn't activate when a survivor goes down
So I've been testing some perks in Custom matches, and the moment I got my first down with predator, I noticed the perk activated. Personally, I don't think this should be the case, it conflicts with the general theme of the perk; which is tracking your prey when they least expect it. This is also the case when you grab a…
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I think the better nerf for Dead man‘s switch would be making it a hex perk
This perk will become extremely bad when you do not use it with pain res and it should not be only viable with and a buff to dead man‘s switch pain res combo. It was fun while it lasted for Sadako and Freddy with their deception addons. I suggest make it a hex and give it something to compensate the change. This would…
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Twins Finally Changes
I agree with the two changes given to wins to increase victor's cooldown by 0.5 second and increased kicking victor cooldown. However I while back on the initial release of twins out of the PTB and into live, she had a 10 second time she could recall victor, which felt really really nice, but almost too nice. A lot of…
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Unknown needs further QOL small buffs, not these nerfs
Upon release Unknown was the perfect killer, seen that way in the eyes of many, and I still very much love playing as and against him to this day. However as time has gone on, 6 months and two new killers came out, Unknown has had time to settle in the minds of survivors and how to counter him a bit better. Almost so to…
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My critique of skull merchant from the ptb
Skull merchant, a killer liked by some (including myself), and hated by others, but can agree that she needed changes But the way bhvr did is not the direction she and possibly other killers going forward Nerfing her drone scan line to just one is way out of line, you're less likely to get scan plays often especially since…
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PTB Changes Feedback
There are a lot of good changes through this feedback so I'll just go down the list and give quick opinions on everything. Mori Changes The base-kit Cypress mori is good, but removing the mori effect of the other offerings was not necessary. At least keep the Ebony the same so you can mori everyone in the match. Killer…
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Blood Rush - losing the fun aspect
The original Blood Rush is a very fun perk. Most people don't run it because it is hard to activate it. It feels similar to Moment of Glory, and gives me that thrill/rush. I remember a match against a Legion, where I managed to time my Blood Rush (with Sprint Burst) just right, making the Legion miss the frenzy hit. They…
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Bardic Inspiration still bugged
The perk Bardic Inspiration has been bugged for a while now. The perk was only partially fixed in this ptb. It used to take a while to get the dice roll number to appear and then the perk just didnt do anything after the song was completed. No bonus progress for skill checks and no icon displayed that it was active. The…
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Billy Feedback (Movement Speed)
Overall, I really like these changes! The addons are perfect, lo-pro being toned down, and the rarity adjustments were definitely warranted. But there's one thing that bothers me, overdrive. Most of the changes to it are perfectly fine. However, being in overdrive doesn't really feel that special anymore. Sure, you get…
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The effect of the bloodbath is just too much.
We use the DEEPL translation. After being rescued from the hook, the skills can be activated in the following order: “full speed,” “bloodletting,” and “full speed.” If you have “Off the Record”, you can also escape by “Full Run” after surviving a blow. This may be a good countermeasure against tunnels, but as if using DS…
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Weakening the Skull Merchant is overkill.
In this PTB, the skull merchant's drone has become a mere decoration for undetectable effects and has lost its ability to be the “eye in the sky”. Indeed, the killer was much maligned by the survivors. However, as for the kill ratio, it was more than a performance boost due to the survivors giving up, and it was not…
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Dead Man's Switch is actually busted
This perk is not good to have around at all as it stands. Not only was the duration increased, but it is now GUARANTEED to block a generator for the full duration. Having a generator blocked for 50 seconds at a time is absolutely no fun at all, and will be a complete nightmare in a 3 gen.
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Unknown Changes are a nerf in disguise
The basekit changes are not noticeable whatsoever, and the Blurry Photo is less effective than before. Please stop making must-run addons partially basekit. It is really frustrating to see happen, especially when the addon functions worse than before the change. Just reduce the TP movement speed cooldown by 50% and rework…
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Predator should have a cooldown per survivor
Predator should have a cooldown per survivor. This perk keeps activating on survivors that I'm not even trying to chase… If two survivors are next to each other, a chase starts with both of them at the same time, and the survivors run in opposite directions, then Predator activates on the survivor that I'm not trying to…
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Unknown Blurry Photo
Hey so i noticed in the notes the blurry photo became "partially basekit" but its overall a nerf for the addon based on the numbers im seeing. the teleport speed recovery whet from 1.7 with photo saving 50% of time making the saved time 0.85. With the new numbers being 1.4 with photo saving 15% it makes it only 0.21 saved…
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some advices
Dear behavior I want to give DBD team some suggestions form china player. 1.The Twins Although the twins’s pick rate is low,but some twins players do not choose to hook the survivors after they hit down them. Instead,they will stand on the dying survivors let them bleed to death,giving survivors terrible game…