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What Still Sight was supposed to be
After walking, crouching or standing still for 4/3/2 seconds, reveal the aura of the Killer, Generators and Chest within 24 meters If the killer chases you, the perk deactivates. After being out of chase for 5 seconds the perk activates again
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Matchmaking is HORRIBLE
Stop giving me the power rangers as survivors when I play killer-not even as a P1 killer and survivors who don't do anything as teammates when I play survivor. I'm at the point where I'm tempted to delete my account because that's just how terrible matchmaking is. Put the survivors who don't want to work together in…
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Lorenza's Remains are disproportionately cruel to solo queue
Hi, I wasn't going to make another nerf Krasue post because I feel as though more accomplished survivor mains are making the points I want to make better than I am. This said, there is one add on from the Krasue that I have found very overbearing since the PTB which is the Lorenza's Remains add on. Due to how easy it is to…
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Killer seeing hook states feedback
Im not sure if this was intended or not, but I've been able to see hook states as a killer. It's been a significant positive change for me, because now I can far more easily spread out hooks on matches where survivors are having a difficult time. Essentially, im an underdog fan, so I mostly focus on killers such as…
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Increase the turn speed of Myers SLAUGHTERING STRIKE
The turn speed is very slow, it's very difficult to get survivors on tight spaces. And you also could increase the duration of Evil Incarnate to 50s, 40s is a bit low.
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Decisive Strike Update
With all the talk about nerfing tunneling and buffing not tunneling, I think its time DS got reworked to truly focus on its effort to punish tunnelers only. I find it a common occurrence as someone who rarely tunnels people that I hook someone, go enter a new chase, hook someone else, they get unhooked, I find them like 30…
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Krasue feedback [Live version 9.2.0]
Let me get straight to the point, Krasue is undoubtedly S tier at this current moment so, yeah, she does deserve to be toned down. Here's some quickly-put-together changes: Removed the ability to vault pallets while in Head Form. The Krasue can now break pallets while in Head Form at the cost of disabling Headlong Flight…
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long list of ways to nerf the Krasue
in no particular order, no wasted text with explanation, not necessarily all in combination with eachother: Remove Leech on unhook Increase cooldown between repeated usage of Regurgitate Add slowdown when using Regurgitate Increase delay before you can use Intestinal Whip when transforming from Body to Head Mode Remove…
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Random idea for myers
instead of the dash (slaughtering strike) what if he had a similiar abbility from Friday the 13th the game where jason could use his shfit abbility. It could be more fun and more fitting. what do you think?
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So many god damned pallets!
Jesus crist, played the game yesterday and just realized how bad it truly was, some of these maps have so many pallets it feels like there is one every 5 meter, and the majority of these, are not even mind gameable.
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Suggestion for tunneling and slugging update
Hey guys, just posting my thoughts on how to try and help relieve tunneling and slugging, probably nothing new and they may have already come up and been shot down (don't frequent the forums here too often), but I thought I'd throw my two cents out there. I guess I'll start off by saying that I get tunneling and slugging…
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Survivors needed help but...
…they buff killers instead. Off the record nerfed and now killers can see our hook states so tunnel every game now. Appreciate it bhvr.
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Remove Leeched status on hook
I'm sure this has been suggested but I'm adding my voice to others. Leeched status should not carry over after you are hooked. A Krasue is already able to down a person within 30 seconds of a match starting. Coming off the hook with full leeched status just allows a survivor to be tunneled. Also there should be some…
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The pallet update is so frustrating
I know this will probably get downvoted because it's a killer complaint and the update is overall killer sided but the new pallets in macmillan mainly but other maps too are so frustrating for lower tier killers. I was playing as myers and this survivor dropped 3 pallets in less than 15s against my myers. Pale rose had a…
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Suggest changes for Roadlife
3 ideas Road Life While injured, not Broken and repairing a generator, gain 1/1/1 token for each regular great skill check success. When you have 6/5/4 tokens, spend all tokens and gain 300%/300%/300% healing speed until you stop healing. Lose 1/1/1 tokens when you fail a skill check or While injured and repairing a…
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I find the new glowing pistons on generators really unpleasant
I understand why devs felt it was necessary to make generators more visible, and it's definitely not the worst way to implement this change, but oh my god I wish there was a way to disable it. It just looks off and sometimes when playing survivor the flashing fast-moving pistons take up a huge part of your screen when…
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6 reasonable nerfs to Krasue
I think majority of players can agree that she is very strong S tier killer. And while I don't mind have more S tier killers, especially with keeping in mind that killers will be forced to do nothing except chase different survivors one by one, I DO mind S tier killers which are super easy to play as. And I think we can…
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Ping should be visible for survivors
Dead by daylight is a nuanced and carefully balanced game when it comes to crucial mechanics, such as the distance of a loop to get to a pallet or window. These fine numbers determine whether these parts of the game are mind-gameable and to what degree, or whether they are just completely safe, removing the interactive…
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New Michael Myers just feels like ass
He has like 50 000 new sound effects for EVERYTHING he does, tiering up? new sound effect, 50% of your gauge up? new sound effect, readying your power? new sound effect, using your power? new sound effect, and so on… From atmospheric sounds to sfx polution on a stealth killer. I'm not sure what happened but all of his new…
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Impressions about the new Michael
Today, a teaser for another Halloween game was released. Since it follows the gameplay style of the Jason game, it didn’t feel very fresh, but I still found it better than the new version of him in 9.2.0. It’s been quite a long time since his release, and I can understand the attempt to adjust his abilities to fit the…
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Can anyone at BHVR give an update on Freddy's power that has been bugged for 3 months? Sincerely
Please, the last time I talked to someone on the dev team they said this was getting fixed. It has been in the game since the FNAF PTB. Freddy's charge-up for his snare has been bugged for 3 months, it takes a second longer than it should and his hand animation is wrong, every time you charge it. It makes him feel clunky.…
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Survivor survival is directly tied to the skill at finding a Pallet/ Vault.
I see a lot of people get slaughtered cause they cant find a pallet and I know the direct advice given in game is to plan an escape route, but I think this wont cut it and survivors really dislike trying to find one, instead of using a perk, like Windows of Opportunity. This perk is really good at helping you find the…
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Everything wrong with new Michael Myers
In my opinion the long awaited Michael Myers rework is a complete failure for several reasons… Old Myers rewarded smart, distant stalking for faster progress. New Myers pushes you to stalk mid-chase, the penalty for moving is negligible, you build Tier 3 quite fast, and the reduced stalk range makes stealthier plays worse.…
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Comprehensive feedback on the changes since the PTB
NOTE: This will only include commentary on the "Changes from PTB" section of the patch notes. While the 9.2.0 PTB feedback section is closed and therefor I can't link to that post, you can still find my thoughts on the rest of the 9.2.0 changes (including the postponed ones) on my GitHub if you're interested. Changes from…
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Every time there's a new killer…
The scrub army marches in demanding nerfs not even 24 hours after D-day. It's the same disingenuous, posturing rigamarole. Every. Single. Time. The process is to see what counter-play develops after a realistic amount of time has elapsed for counter-play to develop at all (hint: it's a lot longer than a single day),…
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The Problem With... A Couple of Things
So with the recent update of 9.2.0, there was a change made to the game that decreases the presence of "dead zones" by more evenly distributing the pallets throughout the map. There may be upsides to this for the survivor side of the game, however, this poses a problem amongst many for the killer side of the game. As…
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Here are some anti-camping/tunneling/slugging ideas that are actually reasonable
Here are some anti-camping/tunneling/slugging ideas that are actually reasonable: Anti-tunneling idea: Survivors lose collision for 10 seconds after being unhooked Anti-tunneling explanation: The most obnoxious tunneling is stuff like a survivor being unhooked in a basement, and the killer immediately trying to bodyblock…
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Springtrap....Attention BHVR.
His axe goes through rocks and his attacks have no cooldown if he misses. Fix please.
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viable survivor perk addition for gen explosions.
A good survivor perk that I have not seen yet would be something that would prevent gen explosion from or reactions from eruption, oppression or scourge hooks. Something called 'Iron hands' or something similar.
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Tenacity
I know it's not a bug because the perk description changed, seemingly to coincide with the automatic recovery+ability to crawl feature introduced in the PTB. Can we have that reverted since these changes never made it out of the PTB? Tenacity as it is now feels almost entirely useless. You now crawl slower, you can't…
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Desync Issues
In the last 2/3 survivor games I’ve played, server has disconnected mid game. I demand compensation… These matches are a complete and utter waste of hard earned blood points. What do these bloodpoints mean? Absolutely nothing if the integrity of your game is not meaningfully remedied
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Can't play an OP killer
Obviously this is about the new killer, and its no secret to everyone that she is now one of the strongest killers in the game. Possibly better than Blight and maybe on par with Nurse. I'm a killer main and I don't want to play her because she's too strong. She makes the survivor experience miserable and unfun which just…
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This state of the game is miserable.
No anti-tunnel system but they nerfed anti tunnel perks anyway? Tunneling is basically buffed atp. It's miserable. Every single match the killer makes sure to make the game as miserable as possible. Krakue is way too damn strong, as is Kaneki. I don't understand. Do you just not give a crap about the survivor experience at…
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Please tell me there’s a hotfix tomorrow
I love 3 slowdown dissolution krasues I can’t do nothing about it’s really fun !!!
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One of most killer sided updates in history
Krasue is an S+ tier tunneling machine with low skill ceiling, braindead to play, ignoring everything expect walls. If you get infected, the counterplay is 0. I get the killers gotta be strong at release to boost sales but Krause is overkill. Ruin at 150% changed the meta, hook markers for easiest tunnel, Unknown buffed,…
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The Many Enemies of the KRASUE: REPOSTING MY PTB FEEDBACK FOR VISIBILITY
So I made a feedback post on the PTB for the Krasue, and I am now reposting a rough rework for her based on the lack of changes to her from PTB to live. To begin, I LOVE the vision of the killer: the folklore that inspired and created this killer amazes me, however the implementation, particularly in using Head Form,…
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I actually like the Myers rework
Let me begin by pushing back against a common opinion I've been seeing about it; "He's nothing like he is in the movie now". Nobody else from a licensed property is either. I don't remember Pyramid Head and Freddy Kruger slinging lasagna lasers, Wesker and nemesis are in a perpetual leisurely jog, and they had to nerf…
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Krasue Suggestions
I think I understand that the core idea of this killer is that the need to "infect" the survivor is what keeps her insane Head Form power in check, but there are definitely some things on both ends that I want changed because she is currently too strong. Head Form can no longer vault pallets Head Form can break pallets The…
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Full Patch Feedback + Suggestions
I've played a while now and here are my opinions on everything. I think there's more good than bad, but it is definitely a mixed bag. If I don't mention something it's because I think its fine or good. The Krasue: I go in depth here: https://forums.bhvr.com/dead-by-daylight/discussion/457271/krasue-suggestions Summary of…
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Krasue suggested balancing tweaks
Krasue is an awesome design and I love the Killer. Playing her is a lot of fun but I did notice things that felt a little too overpowered. First time playing her I noticed that even if I was stunned or punished for making a mistake. In head form I could easily close the gap while in chase. Survivors making 'one' mistake…
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Everything Wrong With The Krasue
I have done nothing but play Krasue since she released, and I knew within the first hour of gameplay that she was very, very busted. This post is to go over every single non-bug related issue I have with the "What That Neck Do?" Killer. Regurgitate Starting it off with her first ability, Regurgitate. This thing comes back…
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Please apply a hotfix to weaken the assassin Krasue!
The skill of the assassin Krasue has no penalty, and there is no penalty for canceling the skill when moving too fast. The charge-up time of the blade is too long, which has a significant impact on the gaming experience of human players. We hope that the development team will urgently weaken the assassin Krasue as soon as…
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What about killer disconnects?
Survivors have many caveats that allow them to disconnect, with being able to leave after being slugged twice the most recent one. What about killers? Why can't they leave when the exit gates are powered? Just remove the killer from the map and let the survivors free roam. Being obligated to watch survivors gloat in order…
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Krasue is extremely vulnerable to bodyblocks, by unleeched survivors.
Krasue currently is A tier in level of strength, maybe A+, BUT…as soon as there are some bodyblocks, especially in tight doorways….it's almost chase lost, because transforming back to human form, and puking, takes 5.5 seconds. Hitting with M1 takes 7.5 seconds. 8.5 or 9 seconds with both, if the survivor doesn't try to…
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Krasue should absolutely NOT have autoaim on regurgitating bouncing on walls.
Currently, puking on walls makes the projectile autoaim to the survivor automatically. This should not just be a thing, as it removes one of the most interesting aspects about dodging the projectile. So, it should be removed, in my opinion.
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Krasue Overbuffs and the problem of not letting killers being "hard to play"
Hello everyone, After PTB, that I tested for the whole weeks for 1v1s and even public games as Krasue, I'm disappointed at the full release of this killer I was waiting for. The main problem is that tricks, timings, positionings and micromanagement of the forms that I was learning and finding fun to learn and master are…
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Dissolution Rework
in the midst of the new killer release i think its worth discussing how dissolution is just not a very healthily designed perk. im suggesting a simple rework that reduces its effectiveness on the strongest killers but keeps it still useable for killers with no chase power. before any mechanical changes: While Dissolution…
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Seriously Behaviour why you do this?
This Ideas make Looping Realy Easy because Killer are slower then a Survivor in generell at Vaulting, to this idk why you Guys choose Double Windows in one Wall that needs Explaining Please, in generell i find some of youre last Changes are more for Survivor, i mean its good that you guys overthinked the Anti Tunnel and…
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new leverage sucks
as the title says, why did they even decide to nerf it? there was no reason as to why they had to decrease the slowdown to 30% considering how strong healing perks/medkits are. all they had to do is increase the time its on to like 45 sec and keep it 50%. now u need gift of pain just to make it actually good
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Can you please stop shrinking maps
Most of them just don‘t feel good playing on, are unfun and look bad when you see all four ends from one end of the map. It also makes mobility killers a even bigger pain to play against because you don‘t get a few seconds to breathe. There are more maps that need a size increase than a size reduction.