-
Revert these two Vecna changes.
First of all, the new sound affect for giving a survivor a worldbreaker token is completely pointless. They know when they've been hit by their animation changing. It normally wouldn't be a problem, but the sound is just horrible and really bad on the ears. Please either remove it or make it way quieter. But why are we…
-
Dead by Daylight - 10th Anniversary Collector's Badge & Banner!
Please create a worthy, beautiful, animated, dynamic Player Badge and Banner set that truly commemorates the milestone of the 10th Anniversary Collector's Edition. Ime sometimes devs miss the mark and introduce a mediocre exclusive cosmetic alongside expensive statues/items, and I hope DbD delivers something special. It…
-
OLED Friendly HUD Options
Can we get OLED Friendly HUD Options? There's a great option in some other games, which they usually call dynamic HUD. In one of the games, only elements that are important or active at that moment appear, and the way that would work in DbD is that, for example, if you're not injured, the Iron Will perk icon would not be…
-
Please remove the sound affect on Worldbreaker tokens
I understand you guys wanted to give some sound to say you landed the attack, but it really didn’t need it. It sounded fine before and the sound you guys chose is just horrible. It doesn’t fit the character at all, please remove it asap.
-
Hair on low quality settings
Please, fix the hair textures. They are terribly pixelated. It wasn't a thing in old dbd models.
-
In need of new mechanic/ status effects part 1
After a huge break from this game, I came back recently, especially when the new killer came out. Even though it is too strong, it is incredibly fun to play and I love his design. But as usual, most of the new perks still rely on the same status effects and the same mechanics. That is why I will post whatever ideas I have…
-
We need a better Map Selection System 3 years ago.
I spent to 24 Ichorous Loam to go the Walking Dead Map and I got sent to Freddys twice. AAAAAA IM SO MAD- Now that you have made Map Offerings completely ineffective because they were used by Survivors to go to maps where they prepared a build to go to for added advantage, you have inadvertently filled out inventories with…
-
Perks that are commonly referred to by their initials (DS) that receive new names should:
Get a new with the same initials to reduce confusion especially between veteran and new players. For example, everyone calls Decisive Strike by its initials; DS. Currently its been renamed to Will to live. But wouldn't it be better if it was named something like Dirty Secret? Maintaining continuity in how we communicate…
-
New idea for game mode: Time Limit Survival
Hey all I had a silly thought today, maybe a game mode which encourages more wasting the killers time as the objective? Like fighting back or misdirection until the time runs out, then the gates open. I thought it could be a fun twist on the game forcing more altruistic 4v1 vs the killer opposed to the spread out and fix…
-
Vecna
he is too over powered for the survivors we have nothing to directly combat him and this makes the game unenjoyable as no one else is playing any other killer it is beyond a joke and this needs to be investigating as some new players are opting not to play the game now and it is no longer the fun game we all loved. so look…
-
Cosmetic for skins legendary
My idea is: That they add epic outfits to the legendary skins so that players aren't limited to the default outfit. For example, Robin with his Scoops Ahoy outfit could have another one, like the one from the Stranger Things finale or another outfit he wears in the series that isn't from Scoops Ahoy. The same goes for…
-
A non op or ip killer idea
(sorry for bad formatting your website has bad typing on iOS) The Hoarder — Killer Concept (Reframed & Clarified) Core Design Philosophy The Hoarder is not about ending chases faster. He is a territorial control killer who reshapes movement and routing over time by trading personal power for environmental influence. Every…
-
Demo, xeno, sadako and ST, what do they need?
What exactly do they need to stand out from eachother more? ST is a better version of xeno and demo, while xeno is a better demo with sadako having similar (yet different) traversal to demo, their traversal power are similar but different, but largely similar and always results with one being the better version than the…
-
Bug Report: The Nurse's Blink Bug After Recent Update (Unpredictable Landing & Frequent Teleportati
After the latest update , The Nurse's Blink has become completely unpredictable. The actual landing point is random and does not match the charged direction or distance, often teleporting the Killer backwards, forwards, or to entirely random locations. This makes playing as The Nurse effectively impossible. Please fix this…
-
Idea of Pact/Binding Perk class for survivors
I was always a big fan of the "Power with a price" concept in any media, so I thought maybe something like that could work out in dbd as well. The idea is simple: You get certain power up for the entire trial, however, you also lose certain aspect in return. As an example of this, using No Mither as possible rework as…
-
PLEASE FIX CHARACTER MODELS ON XBOX 😭🙏
For some reason on xbox (and maybe other platforms idk) the characters all have sharp lines on them and what looks like bad shading? Just lots of polygons. It makes me not want to play characters that show any skin because of how bad it looks.
-
Survey about 10killers Idea for buff. Feedback from 89 thai players.
Hello, I’m JohnVelma, a Creator Program Gold Tier member from Thailand. This is a survey I created for January 2026, with 89 Thai players participating. The origin of this survey comes from my previous survey, which included a question asking which killers players most wanted to see buffed the top 10. That earlier survey…
-
Tunneling and Gameplay
First tunneling, how about Killers get a queue penalty for early game tunneling (survivors could report them, it could get checked by someone and next time the killer searches he gets the penalty), encouraging killers to stop tunneling while giving the ones that dont, a queue advantage. Now gameplay, perks need a balancing…
-
Change the clock mechanic
Either of the following things would be nice: 1. a 30 second immunity after the 2nd phase ends(survivors will still get stacks) 2. The second phase lasts as long as the 1st phase (the speed of the 1st phase is dictated by interactions with the clock) 3. Extend the duration phase 1, delete the 2nd phase in general 4. A way…
-
Anti-Aura Improvement Suggestions
While I don't think killer aura reading is especially problematic at the moment, I do see a lot of people talking about it, and I think the tools survivors have to answer it can be a little lacking in some cases. So, here I'm going to suggest a few improvements to some perks that currently answer auras, plus a suggestion…
-
Just a random thought
Imagine how it will be like if there were “nurse” creatures for the executioner just like nemesis’s zombies? Regarding that zombies help nemesis identify survivor location and the executioner can attack through objects, just felt like it will be a great combo. Plus I think it will be awesome if there were other animatronic…
-
How can breakable walls balance strong tiles
Killer shack. Breakable wall next to window might help chases inside killer shack while also keep the shack as very valuable tile. Jungle gym. Breakable wall next ti window and next to front locker allows more mindgames while keeping the tile strong. TL walls. Adding breakable walls next to both windows might keep the tile…
-
Are BHVR aware of the petition to bring back Steves original scream?
Are BHVR aware of the petition to bring back Steves original scream? It have 15,746 signatures already - https://www.change.org/p/bring-back-steve-s-original-scream-in-dbd #justiceforsteagull
-
The first "mini mori" ignores endurance?
Is this a bug or does The First power completely ignores endurance? The amount of times I've seen someone get unhooked and have their basekit endurance get shot into the air and mori'd and instead of being in deep wound.. I've seen people try to dead hard the hit and instead are floating in the air. This part of his kit is…
-
Give minor buffs to Vecna (The First)
He only need some minor buffs only then he feels excellent to play as 👌
-
First power-creeps Slinger and Unknown AGGRESSIVELY - BUFFS NEEDED
With the First being released as an S tier ranged killer, the flaws of the lower-tier rangers are more glaring than ever. The First can hit faster and more reliably than Deathslinger through walls with an easier-to-aim attack AND gets a compensatory movement ability to make up for his 4.4. The First also possesses a…
-
New "The First" Killer Nerf
Quite a simple suggestion, just nerf the new killer. His ability hitbox is so big that you can't outrun it and the range is also just way to far which makes it impossible to escape from him.
-
"The First" feedback
On the killer side it feels very bad to not have the addon that gives haste after using the undergate attack because survivors can hold W so much after you use it so I'd like to see a slight reduction to his undergate attack cooldown but a nerf to this addon to compensate. Overall the use of the addon should result in…
-
PLEASE revert the new survivor voices
I cannot stress this enough, they sound nothing like the original characters, especially Steve but Jonathan and Nancy and downgrades too. You can keep their spoken dialogue but please revert their screams/grunts of pain. I didn't pay $15 for Jonathan to sound like this
-
Something that bothers me with Springtrap
It is that Survivors dont want to engage with using his counterplay mechanics. I get like 4 games a week where someone decides to touch it and reveal me. Dont you guys think it should be worthwhile for survivors to use the counterplay?
-
Dead by Daylight x The Evil Within – Chapter Concept (PDF attached)
Hey everyone, I wanted to share a chapter concept I’ve been working on for a while now: Dead by Daylight x The Evil Within. The Evil Within is my favorite horror game of all time, and the more I thought about it, the more I felt that its themes would fit perfectly into Dead by Daylight – especially from a psychological…
-
Camping
I'm newish to the game only having around 80-100 hours on the game compared to the some thousands that others have… BUT in my most recent game I played against a Knight he camped me on first hook stage I unhooked, he did the same on second and I thought I would be able to unhook BUT THAN the last gen was finished and the…
-
This map would look so much better with a more Japanese looking Outer wall
Yamaoka Estate needs a less American Outer wall.
-
Survival rate Question
I want to know how many people actually meets the goal of 60% for their account, aka 40% Survival rate or 60% killrate. WHY??? cause im interested in how well BHVR is doing in creating a fair and balanced game for all players. So how many people meet the goal and how well are BHVR doing at trimming in the edges?
-
Chapter Idea
CYBERPUNK! We should make adam smasher a killer and david and lucy a surivor or skin. Have adam mori be his kill on rebecca and him say "who the ######### are you". million dollar idea please do!!!! <3
-
Killer concept:The neighbor (hello neighbor)
A surveillance-based killer who controls buildings using camera’s,traps and escalating stealth and rage mode. Core power: Power:home control -Place up to 5 camera’s to monitor areas and gain speed when survivors are spotted -Set traps on pallets,windows and generators that punish interaction ( generators lose 15% proggress…
-
Stegull
I want to return stegull voice lines
-
Why did Ghoul get buffed again?
As you must be aware of, versing Ghoul has not been the most pleasant experience for players. However, a lot of us have adapted to it, and have found fun in it. One big thing being: after the ghoul vaults a pallet, with proper timing, we (as a survivor) can pass through the Ghoul, and vault back. It takes some skill, and…
-
Offering Re-Roll System
I think if there were some kind of re-roll system for offerings (similar to league of legends with skin shards) that would be really helpful. There are so many offerings that I will never use, such as offerings for specific maps, and I wish there was a way to use them as a currency or for re-rolls instead of them just…
-
About new chapters: Give new characters a small discount of sorts or free trial
So here we are with the highly anticipated Stranger Things chapter 2. Adding a new killer and 2 new survivors and yet despite the hype you barely see Vecna/The First. On first day of release took like 4 trials before finally being put against The First and after a couple days the number of encounters with The First seems…
-
Five games. Five in a row And teammates DC/Bot themselves over the *SLIGHETST* inconvenience
THE TITLE. OBVIOUSLY I have had game after game and a Teammate GIVES UP and then the whole match is screwed because low and behold, the Killer still plays as a tryhard, and worse, I've had Henry after Henry that uses the bot as a free Wordlbreaker Machine 3 out of five of those games. The other two? A Shape that humped me…
-
Please, revert this Krasue's nerf. It was a bad designed nerf.
Krause received a nerf that made the survivor lose their infection upon getting unhooked, but this was a very bad ideia. This nerf basically made the mushrooms mechanic useless, as well as all of her addons that affect mushrooms, as survivors don't need to use mushrooms anymore after that nerf. I know the intention of this…
-
Midwich pallets gone?
I noticed that a lot of pallets that always spawned are now missing. My question is why was that done to map with ever-lasting top tier kill rate?
-
Fix Vine Attack Hitbox
There has been multiple times where I have been hit by Vecna's Vine Attack when I'm not even inside of the circle. There has been several more times where I have been entirely within the circle and I don't receive damage or a Worldbreaker token. This makes the character very inconsistent and unfun to counter, so the hitbox…
-
Max Verstappen = Trapper
Like a turtle when there's nothing going on, but Max Verstappen in the chase.
-
Leverage should be 50% instead of 30%
Leverage didn't need the compensation nerf when its duration was buffed, that's pretty much it. I want a good anti-heal perk to match some healing options on the survivor end and I feel like Leverage is a pretty healthy perk
-
nerf vecna or change the ability
pls nerf vecna because the killer is not beatable, not dodgeable, lets say im dodging the vine, he reloads it in milisecond and gets me, behavior team, PLEASEE nerf vecna i just cant play against it. Or change the ability to smth else.
-
The Firsts special attack lasts to long for how easy it is to get
Even with interacting with the clock he still has 55 seconds of his secondary power, this is way too long for how easy it is to get. Either make his power need four stacks or shorten the length of his power.
-
Switch 2: Minimum upgrade target + input options (deadzone/curves, optional K&M)
I want to start by saying: I have access to other platforms and, I still prefer playing Dead by Daylight handheld on Switch 2 and I’d happily keep buying cosmetics, but right now the visuals and performance make that feel pointless (low resolution + newer models/hair look rough). I’m basically priced out of cosmetics…
-
Non-Human survivors
Since the DND chapter, we haven’t exactly gotten any non-human survivors. We got Aestri (an elf) and Alucard (half vampire) but I was thinking a full on different species would add more to the game. Like we could get a Dragonborn for DND or even make an anthropomorphic wolf for an original chapter since the entities takes…