Comments
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The exact same as I would without this change, because the hatchets will miss me normally, go PAST where I am, and land somewhere the Huntress is unable to retrieve them without losing progress on the chase. Good Huntresses may be able to make a couple of hatchets land inside the loop, but they still need to take the time…
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Your grammar, actually, but you cannot articulate a valid argument against this mechanic. You have yet to establish how Huntress would supposedly be able to walk to the locations her hatchets land at without losing any progress in a chase. If pallets without long walls create that risk, that just makes avoiding them part…
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Zoning you means you CAN'T go where her hatchets land, though. So she'd have to go out of her way to retrieve them. You mean "writing," by the way. If you're going to threaten me, please do it properly.
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That's pretty much it. The game is designed in such a way that Killers are almost identical besides their M2 and movespeed, and that basic template is basically incapable of taking initiative. Nurse, Spirit, and Billy are the top Killers because they can step out of the base role's restrictions, but there's so much…
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You're the Survivor! You have absolute control of where you run, especially against a slower character. How many of these loops you imprison yourself in also have walls for the hatchets to stick in, anyway? And, Huntress slows down when readying a throw. AND, the hatchets move in straight arcs. It's not like she's throwing…
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So four slugged Survivors should instantly trigger Collapse, or some other probably-easy patch we'll never get. I mean, if you had Killers lose BP when all four Survivors D/Ced, every single toxic SWF would do that when they start to lose.
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Wraith is notoriously pathetic, and Leatherface is considered the absolute worst Killer in the game now that Freddy's been reworked.
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Like gen skill checks, I think they should be at random interverals with a minimum time between them, rather than every 5 seconds, and adding new punishments for emblems would cause a lot of backlash. Though I still support anything other than the mash system.
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Don't lead her on a chase path that lets her step over where her hatchets will land.
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Reminds me of the time I soloed two generators, was the only one to unhook, and got abandoned by the remaining two at my first down opening the escape gates. SWF is kind of bad for everyone but the SWFs, but you can't have a game that doesn't let you play with your friends, and you can't only match SWFs with other SWFs…
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Maybe I should just hang the game up for another year. It seems a little better each time I come back, but never progresses by any increments I can actually see. Sure glad they're making more stuff they can sell instead of making the game better, though. Always a good sign.
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So each Survivor takes 3 downs without Moris, assuming the hook has no obstacles, and for the first hook of the first Survivor, it takes 3 gens, and camping is bad so they're getting unhooked, so for the second down it'd take another 3 gens' time, meaning 2 gens and the door, so a Killer should expect to get 1 kill a game,…
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Putting aside the massive cost, you're thanking a paid game for locking out gameplay-affecting content behind a paywall, then making it theoretically possible to get some of it back by eschewing cosmetics. If shards were just for cosmetics, I'd have no problem, but while Survivor perks can theoretically be bought at the…
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Did they have toolboxes? Toolboxes speed up gens and IMO that's bad design, even compared to the Sabojake era.
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The map shrinking as generators are completed could actually be interesting, but if gens towards the middle of the map just made a big round obstacle, that would only benefit Survivors in most cases.
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Honestly, it's a $20 mobile game. If you aren't a whale, you're going to be at an overt disadvantage. Except mobile games tend to have single-player modes...
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Might I suggest: -Flashlight can be shone over the shoulder/held backwards when running, forcing Killer to avoid looking directly at their target or else rely on their sense of hearing to chase. But, -Flashlight doesn't affect Killers locked into animations.
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Something would be nice, but I was thinking more like their teachables being available if they haven't been unlocked, or splinters for the DLC characters being much more common. Maybe just a birthday hat cosmetic for them, for everyone with an account.
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They also disable lore when finding a lobby, for some reason.
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Would you rather wait for 1 minute for someone you know destroys fun, or 2 minutes for a game you might like? I'd take the block, too.
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Why not get the best of both worlds and let Killers smash 1/2/3 regular chests, both eliminating them and getting something for themselves (if they find them first or eliminate the player who looted them)?
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"Wraith is fine" is funny. "Nerf Cannibal" is tragic.
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I don't see what's abnormal about this experience. Unless you were, like, Rank 16-. But there's been a rank reset, so even then.
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Dude, just put the game down. For like a year. There are plenty of better games, even if none of them are asym horrors. Well, White Noise 2 and Soul at Stake are better and asym horrors, but one's dead and the other's the same price.
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"Stop trying to kill people!" I mean, I attack the person I've hooked less, given a choice, but that's directly working against my sacrifice BP. I'm aware that's putting myself at a disadvantage. "Tunnelling" is just a Killer not being nice 9/10, with only the remaining 10% being the overt spite of ignoring other players…
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I have issues with being disliked, so I play any opponents. Then I leave if their best looper sprints up to me, clicks their flashlight, and 3 gens go off by the first hit.
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If they're tracking it, I assume, in good faith, that rewards will be given retroactively. And I'll be truly disappointed if I'm wrong.
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That's actually news; I assumed reports went straight into the dumpster. Statistics, at best. Does commending a player do anything? Because I forgot to upvote the best team I've ever played and feel bad about that.
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Save up shards.
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I wouldn't mind so much if the rate you got shards wasn't RANDOM. You should get more shards per XP as your level increases, plus a bonus for Devotion (in shards or cosmetics), to reward continuous play. Instead, some level ranges will give fewer shards than their predecessors, so it's basically just a homogeneous grind.
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Give struggle BP for the checks and it's a deal. But you must miss 2 consecutive checks to die.
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I sure hope that means BP caps are going up for everyone. It's one thing to be able to accept lower net BP to try to have fun, but getting what you can earn suppressed feels bad. And outside of BP, toxic players rubbing in their victories is much, much worse, but I guess that's another topic.
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Honestly, "goodbye" posts have a lot of relevance because they tell GOOD devs what they're doing critically wrong, especially when long-term players submit them. And yeah. Basically, Killer matchmaking should be individualized per Killer. If you're in the Red Ranks because of your Spirit mastery, you have simply LOST the…
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Yeah, both are allowed, but it'd be pretty amazing if teabagging was bannable. Well, I guess toxic Survivors would just switch to gestures, so nothing would really change.
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Can't say I've thought much about it, playing on low settings as I do. Though diversifying pallets would be nice.
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Yeah, this is what I always thought was meant by "Power Role." If the Survivors initiate every action and have immense influence over what the Killer can and cannot do, THEY would be the "Power Role."
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You can get Clown with shards. I wouldn't recommend buying anything, but if you're going to, get Pig.
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Shrinking maps would actually do a LOT to balance the game. It wouldn't be too big of a buff to the already-top Killers, but the slower/lower tier ones would get a huge leg up.
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Yeah, the bloodweb system is terrible, and prestige tossing your perks is injury to insult. You'll absolutely have to rebuy a ton of garbage after prestige. Make sure you use all of the addons and offerings you have before you do it, too.
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My ideal for Trapper is spawning with and carrying two traps, but having a "respawn meter" fill constantly, replenishing a trap each time it completes. Since it would stay at full if Trapper already has two, that means there's a total base stock of 3 traps, along with no need to play fetch. The other option is to give him…
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The length of this post is the only reason it's not getting more props. It's pretty much nailed it. DbD is the Facebook or Youtube of asymmetrical horror games: Terrible and unyielding in its ways, with a highly toxic community, but utterly unrivalled so it's them or nothing. They're using this chokehold to deny every…
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Info like that is why SWFs have an unfair advantage. I thought you just meant making a gen progress meter appear over the gens without directly touching them, and even then, I would say only give Survivors that info if they were near it when it was last interacted with (lost on Killer kick).
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Did you just assume a guy with a Bill icon is a Killer main for being toxic? Because that sort of highlights why this game is losing players.
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If the animation looked up after just a glance at the pallet, I'd honestly let it slide. It's mostly just that it's an exploit people are trying to argue was intentional (if flashlight blinds were intended to be unavoidable, unlike every single other PvP interaction, looking away wouldn't help, or would at least take a…
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Can the number going up make the other number go up better, instead of sometimes worse?
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This is it. This is why I had to ask.
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I have legit never D/Ced before witnessing the ungodly slappergy coming off of this decision to directly BREAK the matchmaking calibration. Although I saw one Killer who settled for AFKing.
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Co-op or Vs. Killers would have made this game something I could recommend years ago, and it's a perfect opportunity for a Legion rework to include, but you might not want a flat doubling. It would take playtesting, but I imagine 6 Survivors needing to fix 8 gens would be about right.
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I figured it was a good time to try for Adept, so I took my lil' level 11 Billy and didn't expect to need any fancy addons and got absolutely reamed within 2 minutes by genrushing SWFs at maximum tryhard. Although once I got a single rank up, I met maybe the best group of Survivors I've ever played against as Huntress. Did…
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Why can't we just have her automatically pick up thrown hatchets she passes by? Then she would have nearly infinite reload in wall-intensive maps to compensate for how difficult shots are to land.