The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I am running a very similar rig, and after the last update, my PC goes from the normal 75FPS down to 20 and back and forth. Meanwhile, other games still run great, my GPU/CPU temps never get high, and memory/CPU utilization stays normal - it's just DBD, and I am only commenting in hopes that BHVR actually does something…
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As they are invincible for 1 second it is actually about the same, they just don't dash and get the distance immediately, they instead walk/run at normal speed for the distance. Then if they do get hit they get additional distance from the speed boost after getting hit. Assuming the hit comes at the end of that 1 second it…
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Dead Hard is still as strong as it ever was, this version just makes it easier for their servers to handle. You didn't think they would actually nurf the number 1 survivor perk did you lol? If anything it is a small buff with the distance they get from the hit.
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Just adding my name to the hat for people that would love Steamdeck support, DBD would definitely be one of the games I would love to play on it.
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So now those toxic Bubbas will continue their behavior and the rest of us are needlessly punished. This has no effect on the individuals that were doing this. It just removes a cool horror-movie-relevant feature and does nothing to address the actual toxicity. This change, of course, only affects killers and there is no…
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It's a cool perk idea but with the boon meta, it is rarely useful. If it kept its current status of can only rekindle broken bones once but could rekindle boons infinitely it would make the survivor have to choose to boon or break and give it some viability.
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Well, there are games that somehow manage to spawn literally hundreds of detailed zombies in open-world environments. I know it's a big ask but perhaps they could clean up the spaghetti code enough to manage more than 8 character models in a controlled area lol
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I definitely agree this is how it should work. They could spawn them at the exit gates when you kill them instead of all at once at the end, thus not needing to melt your computer. There could also be a max number that could spawn. It would be a much cooler moment for survivors and would still be a weak add-on, just a cool…
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Came here after a match where I assumed this was how it worked. It would be such a cooler add-on and wouldn't even be strong, obviously just for the laughs. If they felt like it might actually be too strong they could say for every 2 zombies you kill they appear at the exit gates or something. Would be such a cooler moment…
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The issue is that it removes the pressure Franklin's use to apply. If a survivor knows they aren't going to lose their item, they will just come back for it later. It is so rare that an item makes it very long at all with its charges nowadays that having Franklin's reducing them is only useful for like the first 60 seconds…
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Also, to add to the convo, I didn't use Franklin's with keys in mind. Having it on helps in those situations but I primarily used it for adding pressure. Survivors can't help but go back for their items, even if they are injured, especially when they know they will disappear; it can be a grey medkit and they still want it.…
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Soo uhh.. hmm.. what about.. Hex perks?? Survivors can literally take away entire perks but ya call other people delusional lol. This isn't even considering the fact that the killer loses their add-ons EVERY game if they don't use a very rare offering lol
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It is crazy! They changed it to destroy because of how pointless it is when items have so few charges. I am really surprised to see them giving it any attention at all, let alone a nerf!? The one value it has is that it makes survivors want to go back for their item before it is destroyed. This nerf removes the pressure…
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Ignore this comment.
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mvp: Each time you are unhooked by a survivor that survivor heals you `x\x\x %` faster for the next 20 seconds with more difficult skill checks. If you are healed during that time you gain MVP status. A survivor with MVP status gains the following aura effect for the next 60 seconds, all effects are applied to the MVP and…
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I typically play more survivor than killer but I play both enough that they are always in red rank. I also always finish all challenges. I don't really mind the basic approach of motivating players to play and trying to make money in the process, I buy all dlcs with money even though I have enough with shards because I…
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Your points about not making the rift easier and also allowing more time in between made me think of perhaps a smaller change to the rift system. If we leave the archive and rift as it is now but simply extend the time it is open, this should still be satisfying for people who play more than average and makes the rift more…
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I think I play a lot for someone who has a job and partner and I know it is due to the archvies/rift. I am not one to really care that much about cosmetics but it is more the sense of progression/completion that pulls me in. I enjoy having a reason to grind again, the fun archive challenges, and the lore additions.…
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You keep saying that this is somehow balanced for the average DBD player but meanwhile you are also saying there are thousands of threads where players are saying they can't complete it.
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Right, by the end of the rift it starts to feel like a chore which isn't exactly fun. I like the difficulty of the archive challenges but the slow gain of rift fragments takes away from some of the satisfaction.
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Starting out something with "For the 100th time" is really a great way to start a 'grown-up' conversation.
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For the 2nd time: "Inb4 gEht GuD nEwb I diD iT JuSt FinE. --> This convo is for the rest of us. <--"
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Actually it doesn't mean that, you described one game. I have experienced this consistently since crossplay was enabled, dcs have gone up and the trend seems to be crossplay people. Further, I asked if others had experienced this, meaning I am aware I don't have all the data. Take your passive aggressive stuff elsewhere.
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I am sad to hear that. I honestly had not noticed (because I don't DC) before the crossplay was enabled, now it is painfully consistent.
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I really like this idea and I was coming here to post about something BHVR just sent out... this image: I think Killers and Survivors could both use this type of thing. The individual survivors and killers could have offerings or add-ons that are relevant to them. The add-ons/offerings would be similar to this where it is…
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Have to bump this as well. The anniversary event seems to punish your P3 players instead of reward them for their continued support. The frequency of the items needs to increase as their rarity classification seems to make them show up waayyy less for your loyal survivors. I have dumped over 2 million into the bloodweb and…
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I have to agree. As a survivor I only choose DS as an anti-tunneling (but honestly more so an anti-bad save perk)... 60 seconds of invincibility is too long though. As killer, being able to do do literally every single killer action (chase, down, hook, kick gen, break pallet) and then down the same survivor and they still…
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Ok one more thing to add while I still have my tinfoil hat on: Terra Primus is a French book (which many devs speak) and I have only been able to find an excerpt from it, which I Google translated: "Excerpt from the speech of Ardal de Strop guardian of the Sanctuary: 'The dark times have arrived. It is time to start your…
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So I was curious if Terra Primus existed within some other movie lore I was unaware of. As far as I can tell it is only a not very well known book series and more interestingly a magic card. Why is the magic the gather card more interesting, you ask? To me, it resembles a certain sci-fi monster... remind you of anyone…
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I was just pondering this myself. I like the idea of a time traveler, perhaps the next survivor/killer found a way to manipulate the entity and its realms to travel between worlds? I could also see it being an outsider(not already in the fog) who found out about the entity and started figuring out ways to harness its power…
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The hatch is 1 of 3 options for the survivors to get a free escape. It should exist as a choice, not a free escape for doing nothing. Although the killer is faster, if you are a survivor that is aware of where the hatch is you can decide to either go for it or go for the door that is the furthest away. If the killer hooks…
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Oh ok, seeing the aura would make that perk much more useful, I never use it. My original idea was not to make aura visible just the hatch itself. Why not have the hatch visible?
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Zanshin?
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Why?
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I definitely agree about wanting more of an actual campaign, but I think the archives will be the most we see for a long time. It actually does a pretty good job of exploring the different characters but it is too bad they didn't do a cohesive story and just put sort of random logs in.
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I agree with most everything you said and agree with liking same old gameplay but + something not minus effort/fun. I also agree with Endgame being necessary, it makes matches so much better for both killer and survivor. However, with Endgame, 'balancing', and new perk mechanics the cost seems to be worse/quicker overall…
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With the ruin changes, any chance of adding another objective to make gameplay a bit more dynamic, perhaps a mutual one, for survivors/killer? ie: An objective that speeds up or slows down progression depending on who controls it.
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I think that's the point of this post. They are recycling abilities and the more they do it the more underwhelming new abilities are.
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I mostly agree with OP. It was immediately apparent that Oni was a blend of Billy and legion (ability power up over time) While it is underwhelming to not see any really new abilities come to the game the real issue to me are the perks. They could make new killer abilities, they aren't really, but each time they pump out…
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This is the most reasonable solution I have seen around reworks for these items. I would still vote for ~5 seconds for keys because keys are so rare but requiring some time is reasonable.
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I think it could possibly be for lore reasons. Perhaps Jake is administering the serum( or whatever it was called) and if only one survivor getting a skin is a result of some decent cutscenes/lore content, Sign. Me. Up.
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I think a zombie killer could work. First idea: It would be cool if it's ability caused other survivors to crawl or walk around the map as a zombie upon death. Like slow and mindless but as more survivors fall the more of a problem it becomes. Perhaps with an infection style bite attack the slowly gets worse, think…
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I have to agree, I have nearly 1k hours and that seems to be the games life expectancy imo. I'm really holding out hope that the archive adds at least a bit of a feeling of progression but who knows when/if that will come. I'd love something else for survivors to do but I know the devs won't do it, so here's hoping the…
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Can you give an ETA for the archive/library feature being added to the game?
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I would just like the return of proper audio.. The update had wrecked it for a lot of people. After that, I'm just waiting for the archive feature to be added 😀
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Hopefully that isn't the case. They just announced the 'Moonrise Event' so hopefully that brings along some more story. I was really hoping the lore stuff would be more frequent and not just tied to an event but we shall see!
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I agree with having the narrow window for escape but when all of your allies can take a hit and there literally isn't a distance the killer can be from a hook that will allow you to wiggle out, that is broken. The escape has to be possible at all and then slightly easier (or harder for killer) with perks. If the killer can…
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I did not realize this lol, I'm mostly a Freddy main as well, cannibal isn't payable imo though. Honestly, with The Spirit, her perks alone seem the most op. Rancor is essentially super buffed BBQ and chili, see all survivors regardless of distance, don't have to actually do anything to see them, comes with noed light.…
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Perhaps if the community didn't threaten to burn the place down every time they tried to get some money... Hmmmmm
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While I appreciate free stuff as much as the next guy I also understand it costs time and money to do cool events like this, and I hope it doesn't sway the decision to do future events. Thanks devs for the hard work, it is definitely worth money!