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Comments
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The only time I run Franklin's is when I see four survivors bringing toolboxes or flashlights. That or I'm running Pinhead. If you think the killer is gonna run Franklin's, just don't bring an item that match.
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Coup De Grace: It's activatable. You push a button, it's active the next time you lunge, bam. Now you don't have to act like an M1 myers just to keep your perk tokens.
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Necessary? No. Profitable? If you can get away with it
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It's to explore FOMO (Fear of Missing Out). If you keep it around, you'll get a steady source of money but slowly over time. But if it's limited, people will flock to buy it, most likely giving you more profit in more time. That's the long and short of it.
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It just needs a rework period since the only real use of it is to camp with Bubba or meme "guard the chest" builds.
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Demo is probably the standard of a pretty solid, perfectly balanced killer. You don't really hear people calling him overpowered or underpowered, he's just overall good. What he has is good mobility with his portals, with some decent information if you know how to use it, and his shred is good in chase and around certain…
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Eh. I do wish they would keep their collabs to mostly horror-themed stuff. PUBG and For Honor just feel kinda...weird? Like sure, popularish games, but weird. At least ######### like the Trickster tried to at least had a horror-themed backstory. Even if he just looks funny instead of scary.
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You mean the Jeepers Creeper? Devs have said they won't touch it because the creator is a bonafide scumbag iirc
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The most unique build I probably has is this perma-T2 myers (with that one mirror addon) build I sometimes get a kick out of STBFL Franklin's if items, Brutal Strength otherwise Fire Up Bamboozle I don't really care for Superior Anatomy but I absolutely would replace STBFL with it if I was playing with the perma-T3 myers.
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Demogorgon (obvious reasons), Twins, Hillbilly, Artist, haven't met a Dredge yet at all, Deathslinger. I don't play much survivor but the ones I typically get paired up with are Wesker (obvious reasons), Nemesis, Wraith, Pig, Ghostface, and a tossup between Blight or Nurse.
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They are objectively worse than just running like, a survivor pudding or a hollow cocoon unless you're playing a disgusting nurse with Starstruck or something who gets four downs in seconds. At that point you're better off just having them make the showdown mori or whatever be altered depending on which one you bring,…
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I mean, they kinda did the whole "no touching" thing with Sadako's weapon just being her going "BOO! JAPANESE!" and Pinhead's M1 being a weapon that appears out of the void. Same with carrying, I think.
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Just one new thing Buddy he can move up way faster and insta down people after five chained feral frenzy stabs. And I know that the yellow piss bottle isn't the best but "oh yeah you literally have another whole option that can do funky #########" isn't just QoL.
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Buddy that is a gimmick build that only slows down healing and barely does anything to affect gens. Hell, most good survivors don't regularly fail even Unnerving Presence skill checks. You usually need like, Doctor + Unnerving + Merciless to get any reaction out of them
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Frankly, just add back the boosted efficiency with medkits or something. It really didn't need the nerf.
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You explained why, it is a remnant that they just kinda forgot about due to Myers kinda not really getting any major changes over the last few years (aside from small addon tweaks and undetectable)
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The idea of firing a ######### gun, not even a harpoon gun just a ######### gun, and having it deal no damage just feels fundamentally wrong. The Platypus 70 isn't even like ######### sleep darts, it is just a gun
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I rather not have to deal with the shack pallet or the stair god pallets (Midwich + RPD) five times, thanks. Or more than once.
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Septic Touch The Land of the Shadows subsumes all. Healing only delays the inevitable. Whenever a survivor performs a healing action, that survivor suffers from the Blindness and Exhausted status effect. These effects linger for 10/12/14 seconds after the healing action is interrupted by any means. When the survivor heals…
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I'll just review the perks since the power does nothing for me (also considering she has passive threats that can injure or down a survivor without any input on her part, unless they move at Zombie speeds, make her 4.4 m/s if you're gonna keep the 24 m radius) Analytical Prowess: Undetectable doesn't really work like that…
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Replace Hysteria with Tinkerer, I can't recall the last time I've used Hysteria and it made a noteworthy difference.
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Ehhh, one is someone trying to win and doing so in a way that's obnoxious, one is just letting you win by ######### over everyone else. It's like saying kicking someone in the crotch to win a fight is the same as the person actively handing you a weapon to beat up someone else.
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Spirit, Susie, and Artist. Assuming they're not instantly going to try gutting me the moment they see me.
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Most survivors I come across just leave before you even have a single moment to swing a basic attack or bound at them. Only the really cocky SWFs or the three-four man bodyblock train at end game ever tend to do that.
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Wesker's already pretty damn good as is, you don't need to make his infection (again, permanent hindred after you run out of cures) even worse. At most I would expect slightly faster cooldown animations or faster wind ups.
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My rule book for me, simply, is this: Don't go out of your way to tunnel but if the unhooker hid or ran away before you could see them, no sweat off your back for attacking the only visible survivor (the unhookee) Everything's off the table at end game. If you actively try to bodyblock with BT and/or OTR, do not be shocked…
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DEATHSLINGER Jaw Smasher (Rework): When you reload the Redeemer after reeling in and hitting a survivor, you gain a 5% haste boost for 15 seconds. Marshal's Badge and Gold Creek Whiskey (rework): Instead of affecting him while he's aiming ADS, he gains their bonus while out of Redeemer ammo and for 10 seconds after he…
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Highway Robbery: I would probably give the "survivor escaping via flashlight blind gets 150% sprint" exhaustion too but a nerfed version of it, like 30 seconds. Feels almost wrong to get hit with that, then you catch up, then you get hit with a lithe or something. Unparalleled Finesse: You can only get unhooked twice in a…
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Basically, your misses take longer to recover, you break ######### slower, and you recover from stuns slower. God awful if you're playing a low tier killer, a decent challenge if you're playing high tier besides Blight or Nurse.
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It's an ultimately harmless gesture. Honestly, the only change I would add would be to add milestone cosmetics (every ten levels or so) to add in some sort of reward beyond bragging rights for fully 100ing a character
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What else are we gonna use the BP for after you get all the perks and bloody cosmetics? It is a BP sink for those who have played a ######### ton already.
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Killer is undeniably easier but it's not "SOLO Q IS DEAD ONLY 4MAN SWFS CAN DARE FACE OFF THE DREADFUL CLOWN WITH YELLOW ADDONS" #########.
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Mostly at night. I'd hazard things will calm down and killer BP bonuses will be more common in a few weeks.
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Honestly, keys just need a rework to actually be decent. I can name ONE match where a key would've helped me as a survivor. I don't want old keys back they were so awful but like Maybe they all have player and/or killer aura reading as a feature and the addons can modify how long, what distance, or other bonuses like a WoO…
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Oh so when killers just said "do bones lol" with NOED, it's a bad thing. But when we find solo survivors doing a 90 second gen in 40 seconds a bit much, it's just "adapt lel". Riiight.
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Dredge, Legion, or Doctor. Those are the ones I play regularly and would actually bother putting more than the minimum amount of BP to get to prestige 3 with them. Blight, Clown, Nemesis, Wesker, Wraith, and PH would probably be the ones after them.
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The last time I remember giving a survivor hatch was after, like, two DCs in a row happened. At that point I don't even get enough bloodpoints from playing to give a #########.
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Probably never. I don't ever recall it on the satisfaction survey and I hardly see anyone (seriously) ask for it.
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I don't get the point of him having a 112% movement speed or a 28 meter terror radius. I would get him being 110% for being able to throw damaging ranged attacks, and I would get a 24 tier radius if you wanted him to be sneaky. But this weird inbetween is ???
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which...isn't how you should balance a game. if one character is so busted you have to warp the balance of the game to make sure they don't break it, then the issue is with the character.
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Out of the licensed killers, here's what I know Pig: She doesn't really have any real immersive challenge to her, unless you want to play with her being kinda weak physically in the films and only attack using her ambush Myers: Focus all of your attention on the obsession, only attack the others if they get in your way.…
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really that just says a lot about Nurse and the game's design than anything. I'm saying this as someone who has played a bit of nurse and a lot more of the other 28 killers.
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Too situational and at the same time obnoxious. You might as well just say "yeah just make the survivor instantly die". You already found the hatch and if the gate spawns are close enough, the survivor can't even try to open them. You don't really need to add in a charged up No Way Out to spit in their face too.
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You still get your free Sprint Burst, it's not exactly a hard counter.
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Right, forgot he has fast vaults via his power. The point stands, though. You only see it on three, maybe four killers max. It's way less problematic than every killer feeling obligated to run slowdown (Corrupt, Deadlock, Thrilling) or regression (CoH, Overcharge, Pain Res, etc)
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Buddy, Dead Hard is easily baited out, can't be used for distance, and feeds you STBFL stacks. It is infinitely more tolerable than old DH.
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You're complaining about bamboozle? When's the last time you've even seen it outside of a Legion or a Myers being a memelord with it, fireup, and (recently) superior anatomy?
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I would probably alter Tier 1 to be 4.4 instead of 4.2 and make Tier 3 have faster pallet/breakable wall destruction and maybe like a minor Enduring effect (like 15-20% at most). I think that would be all, really.
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I'd imagine if you spent the ######### 140 mil BP to get to that point, you deserve to stay at bloodweb level 50 forever.
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At most, I would expect some minor basekit changes like a reduction to his shock's delay or slowing him down less to use it. He's a way better killer than his LE TWO STANCES version