Comments
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Yes add pickaxes so that survivors can just mine holes into the outer walls and escape. Clearly escaping a match in 4 minutes by slamming gens is too exhausting and unfair for survivors.
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Because the snowman immunity shouldn't be a thing in the first place ? Why talk about it when you can just not play during the event waiting for the snowman to end.
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Why are you lazy to break the chase and get away, insted wanting killer to just let you go ?
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Why not play survivor then or play something else, I heard civilization is a good game (try VHS honestly, it's pretty good in balance department imo).
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Nobody expects much imo when there is an actual event happening.
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When surivors can do it right now, assuming they all play well and are coordinated, why not killer. Or does anyone think that serious 4 man SWF of good players with meta perks whos only purpose is to win won't destroy all gens each time around the 5 min mark and escape with 3+ survivors almost guaranteed.
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It's a pity that such a fun perk has such a terrible trigger condition. It's like if dead hard could only activate each time after one of your teammates die. Waste of potencially amazing perk.
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Might as well since it never happens.
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She's basically mix of PH and huntress that can hit through walls but needs to so twice so she moves at 115%. I don't see any issues, more stuff to dodge and think of as survivor. Good artists are rewarded for landing birds properly, bad ones are time inefficient and end up losing. I can never have enough killers with…
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On the contrary, I think that the level of game changing design we need more of.
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I've gotten 100% with natural gameplay with a lot of luck somehow, other then adepts and maybe 1-2 other ones which I started doing since there were the only ones I was missing. Tbh if I was supposed to somehow get old "where did they go" achivement actively with just solos, I would go mad. But it was rather epic moment…
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wow that's really well photoshopped picture
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She is perfect exactly the way she is now yes. But if people were too adamant about the first crow damage hit and wanted it removed, she should also get a cooldown buff so that she can use more crows more often to offset such a big nerf that imo she doesn't need.
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Imo it should be the other way around. Boons should have limited number of uses before you can't set them up anymore. Something like each boon perk you take gives you 2 stacks for blessing a totem so if you just take CoH, you can bless it only 2 times so if killer snuffs both out, you can't set it up anymore. But if you…
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Perfect as she is. One of the harder killers to play properly with decent amount of options to counter her power as well.
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Let's hope devs go easy on her in the mid chapter patch.
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So you just don't like that her kit can do more the just 1 useful thing ? Unforunately, one trick killers are generally bad, that's why killers like blight who has the best mobility and amazing antiloop is such a good killer. Because he can do multiple things at the same time. You say that she requires 0 mechanial skill…
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If people played all killers at highest level making absolutely no mistakes, basically any killer with good antiloop would have 0 counterplay for survivors. Every PH would always hit every single hit through walls, every blight would make perfect chain rushes in every single loop, every huntress would make perfect god…
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Ah the good ol unfun to go against and can't do anything against her arguments unanimously agreed by everyone no doubt. It's not definitely just very personal opinion while there are many others who like facing her.
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No matter what tier she is, I hope she stays the way she is now.
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Haven't really tested that many builds since I'm P3ing her but Ruin, Undying, Pentimento, SH-Pain resonance were working wonders so far. Ruin especially is amazing on her since swarmed survivors need to get off gens or they'll get injured/downed and even if your ruin gets cleased you can replace it with pentimento for 30%…
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It truly is the best when survivors complain about killer camping gens. Always hilarious to hear.
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For one stealh killers are already destroyed by like 80% of DBD maps which are extremely open. And for second if you really hate stealth killers, just take 1 antistealth perk and that will counter all of them completely.
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I'd say they're ok. We don't need any super drastic game changing addons, they're always hated anyway. Just look at iri heads or 3 blink nurse.
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No she's perfect as she is. No further changes to anything at all required.
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That's more then enough for me. The fear is that they'll push her down with unreasonable nerfs for some dumb reason in the future.
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Pyramid head, I love looping him so much. He might soon be contested by artist though, didn't have enough games against her yet but he's fun to loop as well.
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Very well said. I'm still worried even with quite a few of her weaknesses that BHVR might nerf her further in near future which would be very sad to see. For now, I'm so glad she retained her long range sniper playstyle and all the cool prediction shots you can do through walls. I would gladly give up some of her direct…
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Have you tried NOT staying at a trapped loop. Do you also stay in a loop when you see trapper set up a trap there and then you run into it ?
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It's people who stay in 1 loop even after getting hit twice by the crows, then complain she's unfair. I wish I got to play against her more, it was a lot of fun looping her the couple games I've had her.
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All the killers you mentioned at the end there when played by good player who uses their power fairly well downs you in a loop with about the same gameplay. Especially nurse, how is she an example of well designed antiloop killer in comparison to artist when even decent nurse is 100% death in short loops unless you do…
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I mean, there is at least 1 twins main so there also has to be at least 1 cenobite main. Anything that's not blight, demo or huntress just gets a bad rep.
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We HAVE built-in antitunnel already, it's called teammates. Whenever you're on death hook or beiing tunneled while others weren't hooked at all, they're supposed to go out of their way to help you, even get downed for you just so surviovrs as a team don't lose a player and it doesn't change into 3v1. Blame teammates for…
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Well, the real question is, how well are you actually playing her. Since unless you're landing every single crow hit already whenever it's off cooldown, you still have room to improve with her. I'm looking forward to see actual artist main play her at high level in a month or two. I bet it will be a joy to watch or at…
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Sound about as much as looping open loop vs M1 killer. At least here you can about the crows.
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Yes, clown on steroids. The world is not prepared for belly as mighty as that.
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No, it's already good enough, the slow is very likely too much and would make her into a clown.
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I will if I get to face her. Thank you
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I like the wording on this.
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I liked facing her on PTB a lot. Anti loop killers are far more interesting to loop then basic M1 ones imo.
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Seemingly for some people it still was easy. Thank you.
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It will be buggy mess tho.
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I love her, I want her to stay the way she is forever. So much to learn and get better at. Sky is the ceiling.
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Finally, someone to truly replace deathslinger for me. I'll have my fun while it lasts.
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Running into placed crow that is just sitting there swarms you only. Getting hit by fired crow can injure or down you.
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Hope you have enough to share.
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Good changes, I like them. Now waiting for midchapter to see what their further plans with her are. I'm not very certain she won't get gutted at a later date but right now it looks promising.
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Because before you stack it up vs good survivors, all gens are already done.
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Wow, I misread that. That's actually amazing, thanks for pointing that out. I gues I'll be actually using that perk now.
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But she's not trapper. If you want to play trapping killer, play trapper who doesn't have ranged projectile power that can down.