Comments
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noed shouldnt affect survivors who cleansed dull totems. emphasis on dull. cuz if there are hex totems in play, they're already forced to break them, which, depending on what hex it is, would be something the killer won't want. Either that, or make the exposed effect apply AFTER the exit gates are opened. This'll put the…
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And Im saying his recharge rate is still too forgiving. you miss 1-2 rushes and you only have to wait 2-4 seconds to use the power again. His missing cooldown is also very fast. It should be longer. I have played him, I know how his power works, and it needs to be more punishing for missed rushes.
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Im fine with his movement speed. If I were to nerf his charges I'd nerf them to 4 (1st is the slam, and then you have three chances to injure a survivor, instead of the 4 that he has now.) If it were 3, his power would be less reliable. Cuz you'd only get 2 chances to land a hit, and with how much map rng can affect him,…
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him getting all his charges back in 10 seconds even when he used all rushes and missed definitely needs to be nerfed. His cooldown after missing with his power also needs to be a tad longer.
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this was in the July 2020 Player satisfaction survey
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they made a survey speaking about role incentives, similar to what tippy2k2 mentioned. It suggested that the high-demanded role could get 50%/100% bonus bloodpoints after the match. But they left it there and haven't addressed it since.
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they meant make the perk's old ability be a default mechanic, as in, be it basekit, without the perk.
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periiiooodt
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It's okay sweetie, take your time.
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ARE YOU???
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oopsies!!! too laaaate <3
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YEESSS I NEED THIS FOR EVERY MALE CHARACTER
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This is from January
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Its similar because it has a chance of regressing the gen, but in my idea the red zones are the same size as the great skillcheck instead of being the entire normal skillcheck. So it'll only regress if you choose to try and hit a great check and miss, or if you hit the end of the regular check. I was thinking that the red…
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they're only punished if they hit the red areas. It wont notify the killer, and 2% is easily regained by simply staying on the gen. The red areas are gonna be the same size as the great skillcheck area, so it shouldn't be much of an obstacle. It'll only regress if you miss a great skillcheck, or if you hit the skillcheck…
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OMFG I LOVE THIIIIISSSS!!!!! UUUGHH THE ROLLED UP SLEEVES... THE BRACELETTSSS... THE BEANIE!!! I WOULD DIE!!
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awdfgsfhsdgf
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Shirtless Adam WHEN!?!?
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Lmaooooo this made me laugh so loud. Thats an awful idea but it definitely WOULD stop camping lmaooo like, "you gonna camp? Get ready for a 3 minute game"
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I think he only needed the FF miss nerf and the terror radius nerf. The vault speed should have stayed the same. And the frenzy speed shouldn't have been slowed so much. (The base walk speed change is okay tho.)
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I already suggested this on another thread, but I think they should add a little animation for the survivors, similar to when they go to unhook someone, where they look both ways before unhooking. So, a short half second or 1 whole second animation of the surv looking right and left before leaning down to work on a gen.…
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Camping is only punished in ranking, not in bloodpoint gain. Ive been on multiple games where a hag is camping and they get 28k points because they keep catching and downing survivors that try to go for the save and slugging just to make sure the hooked surv doesnt get saved while taking the other surv to another hook.…
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@White_Owl mine? How come? Please "start" SOMEwhere. You cant just say "thats bad" without explaining why. Cuz then I'll never see these "flaws" my suggestion has! Plz!
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//my reply reuploaded itself, ignore this///
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Thats an interesting idea, but if the killer uses corrupt intervention those first 5 gens will become 2. And if those 2 gens are close to eachother it'll be just like 3-gening survivors at the very beginning of the game. Which will most likely just make it into a long boring game of immersiveness until the Corr.Inte. time…
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Maybe they did the pip thing to counter campers? Maybe? But I agree its really hard to get adept killer. They should make it so survivors need to pip too. Or remove the pip requirement.
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I think they should change how skillchecks work a little. Like, there should be atleast one skillcheck every 12 seconds. And maybe after 2-3 gens are done, skillcheck circles have TWO skillcheck areas. And you must hit both. Then again thats just an idea.
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Not necessarily, i dont quite remember but wasnt there a part where the killer is behind an entity wall and his ai is trying to get you? All they need to do is add a similar scenario and the player can have like 2 chests opened with a yellow flashlight inside so the player can just practice on the killer looking right at…
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Exactly. Players need to *play* those scenarios, not just read the text.
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Yeah, chase indicator should be enough. Its true that new players will still not understand or be able to make full use of all the information we've suggested to be added. Then again any new mechanic/feature should be added in the tutorials...
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Increase or decrease??
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Yes pleeeaaassee we need more rewarrddss!!!
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They need to make the text bigger (for console) when we get the tutorial paragraphs for example. Its really hard to read from the couch.
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This. This. 100 times this.
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Hunty... im in rank 6 & when i get downed I see the survivors running around, crouching (while being on the complete opposite side of the map) or they leave gens to come unhook me the SECOND I get hooked... mind you they're also in purple ranks/red/green ranks. WITHOUT Ruin being active/existent. Like.....
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@Peanits sorry to bother you again.... but what do you think about this?
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Literally if they add something like this when someone's in chase I'll be happy. @RaginRendon I guess.... uugh they should just make it so it shows you the aura of the hatch when you're 36 meters away (Tier 3).
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You know what???? I was thinking... maybe if they add this. They can totally give Left Behind the buff it needs! If you're the last survivor, and you have LB your HUD doesnt show what youre doing!.
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It was just a suggestion. I also like the idea of specific actions better. All I want is to know when someone's getting chased. Why does only the obssession get to have an animation on their icon :c even the icons twitching would be enough.
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I mean, if the killer gets gen rushed cuz they camped that's their own fault? Unless they're running Insidious. The killer should def be punished for it. It's so frustrating to bring in an item and offering and not be able to use them or get ANY points because you got camped. If the killer (without Insidious, regardless if…
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Hmm.. maybe instead of displaying a specific icon for a specific action. They could just make it so the icons shown are the main 4 Point houses (Bold, Obj, Altr, Survl). If someone is doing a gen, or searching a box, they get the Objective icon shown next to their player icon. If they're cleansing a totem, they'll get the…
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@Captain_Doomsday nonono. OP means that the HUD on the bottom of the screen has an icon/icon change showing what each survivor is doing something like this:
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@Peanits Thats true. As i came up with the vault ideas i looked up more vaults i could use for future reference but most of the "real life" vaults require more space/distance to do, or just had too much flare or "showing off" vibes. There were ones that made the person do a 180 spin after vaulting and that would not only…
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@not_Queen pleeaase consider this!
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These are two ideas I had for new vaults: While they look fun and new, they aren't silly, so it stays within the mood of the game. Since Survivors are basically skins, we could buy these animations once and equip them in the customization menu on any character. Maybe we could select them as our primary slow/fast vaults, OR…
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Isnt it 12 skillchecks?
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If you suspect the killer has BBQ, then hide in a locker when someone gets picked up or run close to them. Easy as that. No need to change the perk.
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LMAOOOOO WHYYY XDD But that can kinda be solved if the devs do the thing @Ark_the_Bonsai said. To make it so that other survivors see when you have it. So they let you heal first. And also, you can mix in Botany knowledge to heal faster, or We'll Make it.
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true. 9% sounds good enough. But breakdown also shows you the killer's aura. Maybe unhooking from the saboed hook will just break it for like 40 seconds. Or less even.
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Does this mean TINH will increase the great zone sizes automatically? Seeing as youre technically injured?