LemeTheMeme

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LemeTheMeme
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  • Damn, y'all mad I'm bashing console as if there is a reason not to. That's too bad!
  • Leatherface received no changes from PTB to live client. Maybe you just need to adjust your playstyle? He plays a lot differently now than before.
  • No problem at all, but all three of those perks exist. Blood Pact: Haste effect after healing Borrowed Time: While unhooking a survivor in the killer's terror radius, that survivor get's the Endurance effect for 15 seconds Any Means Necessary: Can lift any fallen pallet after a 4 second channel, has a 2 minute cooldown.
  • How is this not a solution? If a survivor is waiting at the exit gate and tbagging, just walk up and hit them twice and you're done with the match...
  • I am really confused with your survivor perk descriptions... Why would you want haste while healing? Also, there is a perk that does exactly that. Also, your perk idea for "protest" is legit Borrowed Time on steroids. And for your last perk, I have no idea what that means.
  • Ormond is one of the most unfun maps to play as killer on. Even more than haddonfield. Pre Balanced Landing nerf, I'd say Haddonfield was the worst, but now its just Ormond that's really unfun. Hopefully it's size is revisited.
  • Huntress by far. She was my first p3 killer, and spend the majority of my BP's into her. I may or may not have over 50 iri hatchets and ebony mories...
  • Totems should not be visible when just running around. They should be hidden so much better. "L" "T" walls are a perfect example of a terrible spot, as well as on the asylum map, where they are in the open. I would even be open to them spawning on Z walls that appear on the outskirts of the map.
  • Despite people mad over DS, I use it to combat tunneling which is a great strategy for winning games, but often unfun for the survivor. Why should I not run it and let the killer just ruin my fun in a game? I get it can be used in ways that arent tunneling, but I'd rather have DS to counter tunneling than anything else.…
  • I don't understand why they don't nerf or look into perks that are used in a majority of matches. They are just really really slow at perk balance even when the forums have provided many suggestions for multiple perks. Hopefully soon they will buff the perks they said they would half a year ago...
  • Jane Romero is the baddest b**** DS is healthy for the game, but needs to be reworked to truly be an anti tunneling perk (too often you can bait the killer to get you in a locker, or run into the killer on purpose for saving your team time on gens.) Devour hope is mega unfun to play against. Freddy is overtuned af…
  • Breakable walls were introduced with the Dead Dog Saloon map. I really enjoy them, and they do make looping more interactive and different. Hopefully they add them to the base game, but it might make looping way too difficult with some maps. I would be against them in jungle gyms, but on maps like that have unique…
  • The Meta in this game has not changed for ever, DS, Adrenaline, BT, DH, Spine Chill, Unbreakable, Iron Will. Sure there are some other niche builds that require items and what not, but lately, the perks have been god awful. The only decent one recently was For the People from Zarina... Other than that, perks have been…
  • It is an interesting perk, but way too situational. I'd honestly rather run Solidarity than Blood Pact...
  • Spirit is very strong, but you need to have good headphones and surround sound audio. If you are bad with her phasing power, you'll be running an M1 killer with no chase power. At that point, might as well play Billy or Oni. I do really enjoy her and she's my second most played killer behind Huntress. She just takes some…
  • I think the best thing here, is to a buff to WGLF... Spine Chill should really lose its 6% bonus, but other than that its fine. BBQ is easily counterable too. Just assume every killer has it and play accordingly.
  • Well, the mending bar actually only goes down as long as you are running, being in a chase has nothing to do with Deep Wounds anymore. Not only will this not work out, because they've already tried this, but it doesn't work balance wise.
  • Ruin didn't affect every person, where as this does. To be honest, it's about time to remove things like big maps and infinites. What is problematic with this update is the amount of dead zones there are. I get they don't want jungle gyms to spawn around other structures to create easy loops, but dead zones should not…
  • That's what the perk used to be, then they changed it. Honestly, I think it should just scale from 60/80/100 or even 80/90/100
  • Will there ever be a change to when you're the last survivor, and on your FIRST hook, to get the opportunity to free yourself? This is the main reason why I don't run deliverance, because if I don't get hooked all game till I'm the last one, I don't even get the chance to use my perk. I get that if you're in struggle…
  • I'm unsure about how I should feel. Glad they added a window on the upstairs of T. House, but my issues stand with the amount of deadzones there are. Not only are there an abundance of them, but they are not just small areas. I hope things like bloodlust and killer mobility are looked at too. However, looping is a lot more…
  • The only issue I have, is the amount of deadzones, and the size of said dead zones. I don't think dead zones are healthy for the game, especially when there are gens in them. However, I'm happy they have reduced the map sizes and the ability to loop multiple tiles at once. The game is going in the right direction, which is…
  • he hasn't, he just cries about killers being weak, but is probably a rank 12 clown main
  • Adrenaline can be borderline useless, but it can also shift a game from a 4k to 0k if used perfectly. Same goes to unbreakable.
  • Still not enough Bloodpoints in my opinion. Why does Huntress get way more BP's when she hits hatchets, but when you use your corrupt you get only 250? I honestly think hitting with corrupt should reward 400-500 BP's. Also, she already gets 100 BP's when she uses a fountain so lets not reduce it to 50. However, I do think…
  • Maybe it's time to ditch tiers all together. It'd reduce the everlasting grind. I have almost 2k hours, and only 4 survivors and 6 killers prestige 3. Rest are just lvl 50
  • I get that it's a very niche perk, but how can a 1metre increase between tiers be okay?! I'm not concerned, I'm just giving facts about something that needs to be looked into. Drop the attitude, it's not a cute look.
  • I don't blame you, I check the forums maybe twice a week to see what's up, but I think I load dbd like once every two weeks now. It's sad that I have more fun on games like Smite and Overwatch than this. Hopefully something will happen soon, and I'm excited to see if they have plans regarding map balance and hopefully a…
  • Then why not add ways to reduce the gap between solo and SWF players? It's really the only thing that is impeding a more balanced flow. There have been several suggestions on the forums that haven't had any dev comments. Hopefully something gets done about this, because as of now, solo play sucks and SWF is fun for only…
  • Why are the devs only commenting on the reason why Static Blast has a cooldown? I think it's quite obvious why it has a cooldown. There have been many issues people have stated with cooldowns related to perks, yet they just get ignored. Some transparency would be nice you know. Why do perks like Surge, Thrilling Tremors,…
  • The thing is, you're approximate is purely that, an approximate. The amount of time a game takes is about 10-20 minutes. Finding a match is anywhere between 5-10 minutes as survivor, to instant as killer. There are also more survivor challenges than there are killer ones. I don't agree with it being an "achievement"…
  • Just had a game where I was rank 10, and my team was rank 20,18,16. one had no perks, one had no mither, one had a standard random perk new survivor build. Killer? Oh, they were rank 10 with full build. They kill themselves on hooks and didn't know at all what they were doing. I am absolutely giving up on this game after…
  • I didn't buy this tome because it was way too grindy. I don't want to dedicate everyday to this game just to get some recolors and some new cosmetics. Also, some of these challenges require a lot of games to achieve them. That should never be the case. A challenge should be able to be completed in a match or two, no more.
  • Honestly, a cool idea for Spirit is if she's phasing in ur TR, you can use your flashlight and get to see her. But that would also cause you to be revealed to her while in phase walking.
  • The only logical way to remove his facecamp capabilities is to make it so when he reaches 100% on his saw, it goes. Also, adding like a 5 second cooldown so he can't immediately rev up again. If that were to happen, he would need so many buffs to help his in chase potential. Whether it's by increasing his speed,…
  • Oh well, I guess I'm not a killer who relies on a gimmicky mechanic to get to rank 1, but we all have our flaws.
  • Some of the things you listed were bugs and/or SERIOUSLY in need of nerfs. Insta killing ANY survivor with a RBT by placing them by the exit gate seems balanced to you? Not to mention, these are basically all the nerfs that occurred since the LAUNCH of the game. Three and a half years of nerfs. Killers have been buffed…
  • Spirit worst killer. Second is Hillbilly. Periodt luv.
  • I'm really unsure about it. It sounds like it's going to be practically useless. Maybe they're working on improving the system? I don't know. I guess I'm just happy that matchmaking will be based off of something else, since what we have now is pretty flawed and inconsistent.
  • Very constructive, must've just had a wonderful match.
  • Why is there a need for it? If you loop a killer around a pallet for 15 seconds or more, why are you even wasting time chasing them? Just that is 15 seconds you AREN'T applying pressure to gens or other survivors. Killers really need to learn when to break a chase, rather than attempting to get a survivor with Bloodlust.
  • Even in those scenarios, Bloodlust will break half the time and make it impossible to even utilise it. Don't follow people into strong loops then. Whenever I'm on Asylum, I will never follow a survivor inside.
  • It doesn't really have a purpose. You can't loop a killer around 1 pallet forever, so why is it in the game? What purpose does it really have? I find it quite unnecessary, personally.
  • Again, that will kill the player base, and create larger queue times for both sides. Not to mention, why do I have to be penalised because I want to play with my friends? Arguing that they shouldn't get bloodpoints is absurd and might as well just delete it if that were the case. The grind is awful as is. I get that SWF is…
  • I think rather than removing a feature that most of the player base uses, we should opt for more ways to decrease the gap between solo and SWF play. After those changes, then balancing can be made accordingly. I've made several comments and discussions about the topic and ways we can improve this, but removing this feature…
  • I think bloodlust should be removed. It honestly is a gimmicky way of reaching survivors, but also, it hurts the killer sometimes more than the survivor. Spending so much time to bloodlust a single pallet can be the difference of 1-2 gens popping, just for a hit.
  • Okay, you make it so hard not to agree with you on every damn post you make. I guess over time it will be a solid representation of where you belong. Obviously in the beginning, it will be crucial for these simple variables, but like you said over time, it will definitely place you in an accurate position.
  • I have to say, why would the devs lie about adding an MMR system? Like they made an entire blog post about it. I have serious doubts that the devs would lie about something just to get pressure off of them, rather than saying, "we are trying to find better ways to improve the MM system." If you really don't trust these…
  • I base my win conditions on bloodpoints, or if I do some crazy nice jukes, plays, or if the team synergy is amazing and we all escape. For killer, I like to reach at least 25k BPs, but for survivor, I like at least 20k-22k.
  • Both of Doctor's abilities don't work whilst in the dying state. However, if you are already in madness tier 3, you will scream while in the dying state. You can't progress in madness while in the dying state, to make a long story short.
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