Comments
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Another thread of a killer complaining for the thousandth time about those 3 perks. We get it dude, they are ######### op, you don't win a single game, can we move on to something else? I don't think devs reads our threads.
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Well, a couple of games before i was against a legion that thought we were gen rushing by doing only 2 gens in the first chase. So he when and face camped a dude, first hook. That was a soloq game btw. The trials are not meant to last 30 minutes. You only have 5 gens to complete, and every gen, if is done one by one, by…
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FIRST OF ALL: You don't need to buy a lot of the perks that people recommend. Plague and Hug are DbD original killers, which means that you can purchase them with iridescent shards by leveling up. The only ones that you need to pay real money for them are the once with license. Killers are a problem too, but not because of…
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How can i mute notifications? Do you know?
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Dude, stop quoting, you are being annoying.
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Stop getting so triggered about it. Her addons weren't the problem.
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I'm just can't anything else than "I WANT TO TUNNEL, MOM! LET ME KILL THE PEOPLE I FACECAMP". jk. But being serious, the point of BT is straight foward, never go for the unhooked survivor, focus the one saving him. The only time BT becomes a problem is at the last minutes saves.
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Still waiting for a nerf to happen.
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There was two types of main PH players. One was the silent hill fans that recently got into the game and played non-stop until they got bored or started to playing something else because of the nerf. (This were probably the ones who facecamped, tunneled, chased someone for 5 minutes). And then you got the killer mains that…
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Sounds more like a game mechanic than a perk. I think that DS should lower it's time for every action like, killer hitting someone else, hooking someone else, repairing, full healing. If i'm not mistaking, DS had a similar mechanic but only from hooked survivors and it didn't reduces its cd when you were chased.
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It sounds more like a game mechanic than a perk lol
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Recently i've came across this perk against a killer, and don't remember any time that the windows or vaults blocked. Oh, that's right, wasn't any, and if there was, running straight was a better option. The concept is great, but only works in certain gens on certain maps and you need to be there right when the gen pops to…
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I don't know if you want some tips or builds to not getting gen rush next time or just wanted to rant about it. The game its a 1v4, already unbalanced, don't know what else you can expect.
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What i like about DbD is that doesn't force you to play certain survivors. You can choose whoever you like and build him how you like. Also like Milo point out. Balance will be a nightmare and if you give a survivor a passive too strong, it will be the only survivor picked at higher ranks. And then devs would add bans or…
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https://www.youtube.com/watch?v=NKhVtADbjlo Thank me later.
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Look at a wall next time buddy.
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It really doesn't matter how much math you put on it. The game is a complete RNG fest. Not only map size, also perks, spawns, offerings. "Early game needs to exist again" Yes, maybe the trial should start with 2 or 3 blocked gen and rework corrupt intervention to make another purpose. Not allowing a fourth member would…
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Killers can end the game by killing all survivors, it's not all about the gens. But yeah in most part i undestand where is coming from. Survivors are really strong and when they do coordinate, it becomes an imposible task for the killer. We all do what we can to win, we don't want to lose rank, but thats kind of…
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The first gens always pop on the first chase. That's something to know from the get go. It's a fast game, there's not much to it. If you want the game to be extended you actually can. Bring the perks that allows you to control the flow and the pace of the game. YEs, there's already a BP punishment but is not that big of a…
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The fact that you thinkk DS is game changing it's surprising. DS is a resource that you need to use in clutch situation and with a margen of error. I've played killer a lot, that's what i wrote all this thread. Every side has perks that are a most have. But checking killer side, you can see plenty of things that are for…
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Those perks prevent camping and tunneling. You are being hypocrite by saying you want something to do about DS and BT but don't like those perks that their whole existence is basicaly avoid those situations. And the game is an asymmetrical multiplayer. So this issues would always be when the killer has to face a group of…
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Yeah also allow the ability for the survivro to see the killer perks. Two thing that aren't going to happen up here ^^^
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Unless you go a team specific to go and break bones, your solution is time wasting. Both parties don't know which perks are facing, you have to make a guess everytime. Maybe you destroy everysingle totem and turns out that the killer never brought it, or maybe he does but you wasted so much time running around the map that…