The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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You are right. Her counter is literally "grab a tape , do a gen, place tape in TV, repeat" I am amazed how mad survivors are that they have to do anything beyond just the generators.
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I checked again and then hit several more last night who were holding tapes. The achievement does not advance as Sadako, at least on Xbox.
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The tape should be a special item. Its a bug BHVR
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I can confirm that I did not make achievement progress on Xbox when hitting a survivor who was holding a tape with Sadako. I am hoping it was a bug.
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Its only been a couple days. Everyone will quickly figure out to just grab a tape first thing and always be holding one and Sadako will be quite bad once again.
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The previous version was a hard counter for all stealth killers. It needed to be changed now that the visual heartbeat is base.
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And you would be wrong because in that 15 seconds the survivors ran away from gens and teammates and now found a pallet which if broken resets the bloodlust timer. Restart the entire process. The killer is alone so anything they do that isn't killing is a waste.
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Reminder that if Bloodlust activates, alot of the killers time has just been wasted and the survivors are winning
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Yes, reduce the amount of antidote chests is the proper balance change. The threat of being infected is so useless because using the ton of antidotes is so easy.
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It does, which was my main grip with the change in the first place but now that the accessibility update is in game should be time to fix the stealth killer nerf.
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I got it on Xbox One X just fine by going to Midwich and using Amanda's Letter to verify that I was at least 16 meters from them and then rushed in from the hallway and got them
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Doctor is the classic noob stomper. Experienced survivors do not usually miss madness skill checks which almost completely negates his slowdown. Even his anti-loop is easily negated by pre dropping pallets which again is a tactic one gets from experience.
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At this point Guardian is the most sure fire way of progressing, almost always gives credit
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Yes, this is the actual problem. He used to be alot more fun but the revel is completely survivor sided now
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Nurses Calling and Sloppy Bucher is fun because you can sneak up on them silently and either you down them again or they run and lose all the heal progress
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Not holding my breath on a rework when they completely ignore adjusting killers who clearly need it like Nurse and Onyro
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Bamboozle for sure. Don't chainsaw until you push them out of a loop. And like it or not he is the best camper in the game so if you stay at the hook and they rush to save its almost automatic downs.
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This negative reaction to an accessibility change from survivors is weird considering how positive they all were about the Spine Chill buff that was also called an accessibility change. You all can't have it both ways.
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To busy enjoying Twins before they become unusable with the base kit Unbreakable
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Alternate explanation: BHVR quality assurance is not capable of testing the game at a skill level that replicates most of their user base. They implement ideas that work for a certain (low) skill level and rely on the community to do the heavy lifting in terms of QA play testing.
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They did add this in patch 6.2 "A photosensitivity warning has been added to the boot sequence of the game"
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It is impossibly small to the point you run right through survivors occasionally
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"Nurse only has an advantage of being able to go through walls." LOL That is the #1 reason she is the strongest killer
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Which is the unfun part? When he can't hit you with his bound because the hitbox is so tiny or how you can chain loops on him because his power cooldown is long?
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Discovered the perk Guardian will give you progress towards the Fleet of Foot achievement as well as Dark Theory. Still no achievement progress from base saves even though they give Haste to the unhooked person.
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The major strategy against both Legion and Plague is no heal so buffing Thana changes up that part of the meta. If you don't like it just heal.
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Everything OP said "is subjective and changes from player to player"
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They just added the 25% slower recovery. Everything else is the same as before. I read it weird initially too but they write things weird sometimes.
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Its heavily killer depended. Fearmonger is fun with Twins because it hides anyone slugged and negates exhaustion perks when Victor runs up on a gen. Some value on Dredge too if you can pop out of a locker next to a gen, its all about negating the exhaustion perks for him.
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Of course have to see it all playout in the PTB but I would not be surprised if both of those changes happened. DS 5 sec stun restore and OTR shorter duration and deactivate when doors powered.
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No one is forcing you to change your build. You can choose whatever perks you want. Spine Chill made stealth killers ineffective so I am glad they made the change.
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I am hoping it means 8 total hooks with 4 in the basement and all share the same effect. If not Monstrous Shrine will continue to never be used.
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This is how I read it too and all Scourge Hooks will have the Monstrous Shrine Entity progression
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Are you on PC? I'm on xbox and im afraid its bugged on that platform
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Twins, as soon as the first one has Victor on their back they know the Twins strategy to victory.
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With all these people saying that Nurse is easy I would expect to have seen more good Nurse players but since they are few and far between I am having a hard time believing it.
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No reason to remove SWF (not that they ever would), only level the playing field by having each SWF pick perks from a shared pool so there is only one of each per team. This increases perk variety and at this point there are more then enough to pick from. No more 4 man SWF, 4xDH, 4xBT, 4xDS.
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I agree that Gen speed is a problem but having Gens take longer at base is a long standing no go for BHVR. People already complain this game is "gen simulator".
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The most effective Twins strategy is to slug and that is pretty boring for the survivors so they DC.
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That is a very interesting buff idea
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Wow, I think I had a similar run but did eventually get it against a Huntress with a Head On and DS though.
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This is easy. Use a Game map offering and stay on the opposite floor from the killer for however long you want. Will you throw the game? Probably, but you will finish the challenge.
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Feel free to stop playing completely. IT WILL BE A BLAST!
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It didn't work for me either with Myers. I used Pinkie Finger Clown and got it on the first attempt.
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Killer closing hatch first is countered by its own item, KEY.
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The Game map has a similar issue with one of the hook configurations requiring a wall on the lower level to be broken to get a hook. Not to mention the side school wall that has to be broken in Springwood if the basement is not in the school lower level. Super fun gameplay!
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This is true. I think they should slow down the lock animation so he has a slightly bigger window to grab you while locking. Jump scares are fun, right?
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The whole balancing around two kills is silly because every killer can get two kills a game by playing in the least fun way possible. Tunnel the first survivor you see and camp them until death and then do it again or just use NOED for an end game kill. Min 2 kill almost every time but EXTREAMLY unfun for everyone…
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The default controller setting for Dredge are garbage. I had the same issues last night so I think I will use my elite controller and remap to the finger triggers.
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Do you always have your index finger on LB/RB and your middle finger on LT/RT? If so I can see it being natural. The problem for me is that I have to change grip every time I want to use his power.