Comments
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Just nuke nurse and blight so that weaker killers can still rely on slugging
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I really don't like the minimal reaction time survivors get in terms of knowing whether she'll redirect the dog or not which adds to her skill ceiling but I find myself wasting time trying to figure out whether the dog will try to run at me again. I'm aware that the dog will have glowing eyes but this reminds me of old…
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What amazes me more is that BHVR thought it would be a good idea to give Taurie a healing perk with this invocation. I thought we learned our lesson w Sable
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first three games and at least one person gave up at 5 gens :) this gamemode is not safe from the soloq hell
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Chucky has entered the chat.
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I hope the devs input a new settings feature that allows us to toggle between the original and current portraits.
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I like the idea though revealing generators for this perk would be outshined by Boon: illumination's map-wide gen reveal. I wrote a thread about an invocation idea I had: https://forums.bhvr.com/dead-by-daylight/discussion/426647/perk-idea-for-a-second-invocation#latest
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I should've clarified, but the summoned AFK crow wouldn't create any audio notifications as it serves as a different unit from the three original AFK crows. It'll remain as a visual guide for the killer.
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I initially thought about blindness but don't think it would be a fun experience for the user. Survivors getting friendly wallhacks is a powerful tool so a strong negative is somewhat expected.
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I appreciate it!
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"DS should be 40s" At this point, BHVR should nerf DS so you start the trial on the hook if you have it equipped so killers can stop complaining about it.
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I'm simply saying tunneling can happen at any meta which argues against the OP since it claims tunneling skyrockets due to gen regress nerfs but tunneling HAS skyrocketed before with different meta and changes so the premise of this thread is pointless. If nobody said tunneling doesn't happen when gen defense is strong,…
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Since they got her likeness, I hope the adjusting process goes smoothly!
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Tunneling happens regardless of gen regression strength. There is a good handful of gen regression perks that have a high pick rate. Eruption and Call of Brine are the only ones that aren't being used anymore.
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I like this response.
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Survivors with DS active can not progress the game in any way for 60 seconds. Now you only have to worry about 3 survivors instead of 4 and if you're chasing a survivor and the DS user is trying to chase you… congrats now you only have to worry about 2 survivors on objectives! Killers have numerous ways to go around an…
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Why is Decisive Strike still being complained about?
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Which is why it needs a buff. Chest builds in a meta filled with Weave/Franklin's/Hoarder and now the newly added Human's Greed is deadweight.
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I guess at the time being, we'd have to agree to disagree on this matter until the devs look back to the perk (if they do). I'm always the progress jockey on the team so I tend to dislike perks that stray from key objectives except for boons which is a topic for another time.
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If B: Illumination gave a small repair increase to generators within range maybe 2-3% then it could be better.
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This won't work against competent killers though which is one of my problems with it. High risk, medium reward. It shares the issue with Smash Hit and Head On. Might work once but harder to pull off once the killer knows your cards. If a perk needs Appraisal (of all perks) to pull off something like that then I wouldn't…
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Well, I'd argue that the perk has taken inspiration from Second Wind with only a 20-second condition (1/3 of MoG) yet the perk isn't considered problematic or busted. SW has two different conditions, yes, but healing 1 full health state is a lot more helpful, less selfish, less time-consuming, and less RnG dependant…
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For having to search 2 chests (almost 30 seconds total?) the perk triggering in 30 seconds sounds a lot more rewarding. I don't think survivors need more perks with too safe numbers.
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Dropping it to 30 seconds would make the perk easier to pull off.
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1. Chucky I don't like the height advantage on certain loops and maps I have yet to find a non-tunneling Chucky since his release Unoriginal power Introduced Friends till the End perk 2. Hillbilly Overdrive felt like an unnecessary buff imo Map dependent Inconsistent hitboxes Too good with meta perks (pain res, grim, pop,…
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Real. I've only encountered one chucky playstyle since his release and its this.
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If the survivor team brings a map offering and they aren't ready for it, that is on them. A good majority of players who burn a map offering have a "plan" and that is why many players like myself do not like map offerings since the map will assumably favor their plan. While they can still open the door to sweaty games, I…
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extremely uninteresting!
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I don't think the perk received anything in this patch though I wish it gets buffed soon but It's not an uncommon perk. I see it quite often. Myself included.
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I hope they revisit it similar to how they incorporated Shelter Woods with the Tools of Torment Chapter since SW was the MacMillan equivalent to Rotten Fields.
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I've noticed the new map variants have favored the stronger killers more due to the more spaced layouts and weird tiles.
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The lack of better-dispersed resources and visibility of said resources make it hard to play on the map. It's really easy to mess up a loop on this map. Trapper, Hag, and even Pyramid Head (in some cases) are insane on Toba. The terrain most definitely complements a "trappy" or environmental playstyle.
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I think if the loops were easier to navigate through then it would be a great help for survivors who don't play the game/map often.
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Just read yours and I like it. These should be added on top of its original effects. Another thing that I'd like to add (though I wish it was more AFC base kit rather than being tied to the perk) is showing a visible ring that highlights to other survivors if the killer is progressing the bar since the distance would be…
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It's funny because I watched the new Alien Romolus movie last night and thought about the perk earlier. These are solid ideas! The 10-second limit for denying pools of blood is such a bad part of the perk I don't know how the devs thought it was okay to be released like that.
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I would argue that Bardic Inspiration is dangerous if uncontested since it has insane synergy with other gen perks. It's a fun perk that CAN be good but a solid A-tier perk for me. I agree with the other two needing some changes though.
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It'll be a good QOL similar to how people want the perk deliverance to have a method to tell others to not get the unhook if the perk is active i.e showing the perk icon on the hud if applicable
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It would be a great help to SoloQ
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Very clunky
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The only change I would like for B: CoH is the ability to see ANY survivor aura inside the radius instead of only injured survivors.
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It feels less rewarding now dodging a hatchet from a skilled Huntress player. Most of the community can agree that she was in a near-perfect state pre-buffs so why change the Huntress over other killers?
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The pallets in the houses are so terrible and the size is too small. I don't think the devs know what to do with the map anymore since its undergone so many reworks already.
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Her and Deathslinger players (not saying ALL but a fair amount) are good at ignoring the anti-camping mechanic which is a bummer.
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Someone a long time ago made the proposal to have the option to have a base-kit tenacity but at the cost of depleting your timer 2x
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I used to despise going against him but I've begun to adjust myself against PH over time. He's a versatile killer in short-medium distances so it's best not to let him near you in the first place. He has great zoning potential but it's manageable if you don't corner yourself in a loop. Always have a backup route when…
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Bridging the gap between SWF and Solo's would help.
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It's funny how so many players assumed this perk would be terrible during its PTB and look where we are now.
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Team David
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Thank you everyone! :)