Comments
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They absolutely are, B tier killers heavily rely on incompetence of survivors, so skills of the players only do so much against anyone who is good enough
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Highly doubt it'd get increase as what's most painful in 4k is finding last survivors, not hooking (or bleeding out) last survivors
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What's funny is her being weak doesn't even stop survivors from leaving, because she already is never a problem for those who actually try
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Camping with legion is 100% wastes of time, NEVER results a win against any serious survivors
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only time slugging is toxic is when a survivor is downed and he is a last survivor (as in literally everyone else is "dead", not downed or hooked), anything else will be considered "strategical" as there is still a benefit in doing so
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Honestly the idea of gen defense/breaking is flawed I'd say, it's just impossible for either side and there really is no in between
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They aren't pinhead, pig, legion, doctor or literally any other killers that doesn't require any input while immensely slowing down (yet not exactly winning) games
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Because win condition and communication exists, seriously remove either one of those
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Fun is obviously subjective, and thinking ALL survivors are having fun in playing against those who intentionally hindering themselves is quite strange This is a PvP game and people will have fun in doing their best, simple as that
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Nurse really isn't a strong killer as we think
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huntress 100% has no problem with 7 hatchet at all, just dodge a little more, this isn't even much of a buff in term of lethality
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Not really sure about high MMR as better survivors are much less prone to tunneling anyway
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Survivors can always progress the game, just that they decide not to because they think they will lose by doing it Forcing them to participate in the game IS the way to fix this issue, and it doesn't make a single sense to nerf killers for doing their job
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You know, playing solo queue is expected to be like that, and everyone who plays that mode should be loving chaos more than victory If a survivor is actually skilled and has a lot of playtime, it's not that hard to find good teammates through whatever place you can think of Ultimately, finding three other competent…
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6m TR and 4.6m MS is kinda incompatible though
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I highly doubt it will actually affects kill rates or anything that much, the amount of times wasted by searching is no different whether it pops early or late, and anything that can be done with this change can be done right now anyway
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Devs have already stated indefinite hiding without progressing the game as "holding the game hostage", in other words "killers are not be able to play the game nor progress the game" So you are objectively wrong
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There is absolutely no reason to give survivors another free disconnect or free hatches, both of basekit unbreakable or faster bleedout is pretty much a buff for them especially when they can choose to use it or not
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Calling people trash for using intended strategy is extremely toxic behavior which everyone should despise
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That's honestly equivalent of complaining about death and respawn in PvP games, as that generally stops people from doing anything
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There is still a problem of "unnecessary bleedout" of 4 minutes, beside that, slugging has literally ZERO issue, and the amount of people who thinks they are entitled for the hatch in one sided match is insane
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Do we want instachase meta or long generators or regression meta? personally regression meta seems most healthiest of all those balancing
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You literally said "items needs buffs" and didn't said "addons needs a rework" but somehow moving the goalpost by pretending you were always talking about addons, "get out of here you basic survivor main, can't even pretend to be here in good faith" as you say Better look at the mirror before cursing other peoples like…
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Still objectively better than playing 6.0.0 for a week or playing 2.1.0 for a week, though, including soloq
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2v8 is order of magnitude intolerable for solo survivors except the extremely survivor sided game balance, the amount of useless teammates have been doubled
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In my understandings, hatch location will be determined at the start of matches
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Interactive on survivor's side is uninteractive on killer's side for most of the time, though
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Honestly some killers are really impossible to blind without vid tutorials, at least the window is really easy to pull off nowadays
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honestly mori mechanics really makes her balancing a mess
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None of that makes those things "weak" in slightest, needs a specialization or outright simplification to make them unique/remove redundant aspect, yes, but a "buff"? definitely none is needed addons being weird or uniqueness being nonexistent doesn't makes them weak at all, just makes them redundant, and no, playing…
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Survivor items itself is pretty strong and basically none needs buffs, maybe keys or maps but that's it
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Anything that hit and injure is free in eyes of some people
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at least they gotta play the game, it's better than nothing
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Are you actually saying this, breaking pallet is pretty much equivalent of losing a chase
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Yeah, game is actually much better and fairer in comparison to past, the amount of improvement is really insane if we look at it
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Killers losing in 70% of matches will be like killers losing in literally every matches where survivors are actually trying, and even losing against those who aren't trying the problem is so many matches in DBD has a survivor or two which cleanse dull totems, open chests without chest perks, can't even find gens, doing…
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Oh well, but if we look BHVR as an "entity" we all know, it only makes sense for them to aim for sweat spot
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I'm not talking about crouching, rather ACTUALLY dodging skulls, like standing in between flight path They are so slow to the point it's not that hard to ACTUALLY dodge, instead of mindlessly crouching
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Oh no not instant bleedout because that's free hatch for other survivor, must be instant sacrifice of everyone
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Ah it's so unfair, so we should remove hatches and instantly sacrifice survivors at those situations I guess
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Just slap whatever chests perks as basekit and rework chest perks
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did you know you can still dodge skulls by, I mean, dodging
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60% killrate IS the fun and fair experience in DBD, due to the "asymmetry" nature of much easier throwing on survivor's side Any matches with a throwing survivors should pretty much guarantee a 4k, which means KR should always be higher than 50/50, and apparently devs decided to set 60% as a sweat spot
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Majority of survivors aren't competent enough to get the benefit of slugging, actually quite opposite
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No, it's nowhere near too powerful to get for free, and hatches deserves to be irrelevant if killer puts enough effort because it's literally a free escape somehow granted to last survivors without any effort except pure RNG Survivor solo queue is definitely not the place where balance matters, so using that as an any…
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Only way to have fun in non-competitive team game, is to have fun, it's literally always the case regardless to the game It'd be even more true for a game where players somehow able to abuse a mechanics to circumvent well deserved penalty they should get At least we should start fixing that one obvious issue, I guess
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Ah look, we are still discussing as if kill rates means anything meaningful It's quite obvious survivors are fundamentally easier to lose just because of stupidity(mostly for teammates and challenges) rather than game balance, while not so much for killers, it only makes sense to aim for slightly higher KR especially if…
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As if that is something too much of an entitlement Asking for a win in pretty much 99% winning games is, in fact, pretty normal, not a "ridiculous expectation" like some ridiculously survivor biased players claims to be
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You might not know this, but prior the AFC/grab changes I could literally stand right in the hooks and grab any savers and drop right below the hook, pretty much makes it a guaranteed 4k with ridiculously low effort Not even One hit killers are needed because it works 100% of time against any solo players, it was extremely…
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At least he doesn't have any strange bugs, heh